It seems like whenever I import level textures they never show up when I run the level unless I import then through a #EXEC in a script, even if I save the texture package in UED. Is there a way to have the textures show up in game without having to import through script? I've tried saving in the MyLevel package, my own custom packages, even DX packages but the textures don't seem to show up.
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Wed Apr 11, 2012 8:53 am
Suvlaco
Thug
Joined: Thu Oct 15, 2009 7:53 am Posts: 37
Re: Saving Texture Packages in Unreal Ed
Are you sure you're doing it all right? I've never had any problems really...
You need to make sure they're in .PCX format when importing, and that they've been saved in Indexed Color Mode, and that they fit the right size requirements (any multiple of 2 up to 256 I believe).
After that just go Import in UED, fill out your Package and Group names etc, save it and then apply and run... I did this just a few days ago with no problems.
Wed Apr 11, 2012 9:03 am
~DJ~
UNATCO
Joined: Thu Sep 13, 2007 4:15 pm Posts: 250
Re: Saving Texture Packages in Unreal Ed
Are you sure you're saving the Texture Package from UED at the Textures folder? That's the only problem I can think of.
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