Terminus Machina - A DX Mod
- SilverSpook
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Re: Terminus Machina - A DX Mod
What's the easiest way to get the enemies to fire faster? So they're not like running around for five seconds before taking a shot? Just trying to make the game a bit more challenging.
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- UNATCO
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Re: Terminus Machina - A DX Mod
Change the AI Style of the NPCs to a Sniper. I think thats what I did in the Modern Weapons mod.
Combat-> Combat Style -1 as a setting.
Also making the hearing and vision more sensitive makes it a bit more realistic. Helps with reaction time and making combat much better.
Combat-> Combat Style -1 as a setting.
Also making the hearing and vision more sensitive makes it a bit more realistic. Helps with reaction time and making combat much better.
- SilverSpook
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Re: Terminus Machina - A DX Mod
K cool I'll give that a try, especially the sniper. I think I've got the vision sensitivity pretty high (0.0000001) but I'll try hearing too.
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Re: Terminus Machina - A DX Mod
The Combat Style -1 makes it so the NPCs shoot at a distance instead of running up to you like idiots just to be in the maximum effective range (pistols as an example.)
Also the use back up weapon function is hilarious. If you rush a bad guy head on he will pull out a knife or sword and take you down
Also the use back up weapon function is hilarious. If you rush a bad guy head on he will pull out a knife or sword and take you down
- SilverSpook
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Re: Terminus Machina - A DX Mod
Cool, that seems to help. Can't pwn everyone with a handgun and 25% health anymore.
Is there a way to have like a ceiling light in the middle of the room that casts shadows around while still having the ceiling lit? I notice in the DX levels that there are lights placed about midway between the floor and ceiling generally. I like the effect of the shadows when the light's up high, but the ceiling just shows up matte black with a tiny circle of brightness if I put the light object up high.
Is there a way to have like a ceiling light in the middle of the room that casts shadows around while still having the ceiling lit? I notice in the DX levels that there are lights placed about midway between the floor and ceiling generally. I like the effect of the shadows when the light's up high, but the ceiling just shows up matte black with a tiny circle of brightness if I put the light object up high.
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- UNATCO
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Re: Terminus Machina - A DX Mod
I honestly don't have a clue in regards to lighting
- SilverSpook
- MJ12
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Re: Terminus Machina - A DX Mod
Is there a way to get an NPC to just run in place without going anywhere? As if they were on a treadmill.
I tried setting "RunningTo" as the Orders, then setting their groundspeed to 0, but they seem to run then stop, run then stop when they need to be constantly running.
I tried setting "RunningTo" as the Orders, then setting their groundspeed to 0, but they seem to run then stop, run then stop when they need to be constantly running.
Re: Terminus Machina - A DX Mod
yeah you use dispatchers to repeat animation triggers set to run.SilverSpook wrote:Is there a way to get an NPC to just run in place without going anywhere? As if they were on a treadmill.
I tried setting "RunningTo" as the Orders, then setting their groundspeed to 0, but they seem to run then stop, run then stop when they need to be constantly running.
I did that here: http://www.youtube.com/watch?v=zZh_GCH5lHY
What I do in my other free time:
http://www.youtube.com/watch?v=e3FfPUKuGsQ
http://www.youtube.com/watch?v=e3FfPUKuGsQ
Re: Terminus Machina - A DX Mod
Oh, do you have a list of the combat styles?Captain_Destro wrote:Change the AI Style of the NPCs to a Sniper. I think thats what I did in the Modern Weapons mod.
Combat-> Combat Style -1 as a setting.
Also making the hearing and vision more sensitive makes it a bit more realistic. Helps with reaction time and making combat much better.
What I do in my other free time:
http://www.youtube.com/watch?v=e3FfPUKuGsQ
http://www.youtube.com/watch?v=e3FfPUKuGsQ
Re: Terminus Machina - A DX Mod
You can change the surface to special lit, and place a light in there and turn bSpecialLight, or whatever, on. And the surface and the light will be exclusive to each other in this way.SilverSpook wrote:Cool, that seems to help. Can't pwn everyone with a handgun and 25% health anymore.
Is there a way to have like a ceiling light in the middle of the room that casts shadows around while still having the ceiling lit? I notice in the DX levels that there are lights placed about midway between the floor and ceiling generally. I like the effect of the shadows when the light's up high, but the ceiling just shows up matte black with a tiny circle of brightness if I put the light object up high.
What I do in my other free time:
http://www.youtube.com/watch?v=e3FfPUKuGsQ
http://www.youtube.com/watch?v=e3FfPUKuGsQ
- SilverSpook
- MJ12
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Re: Terminus Machina - A DX Mod
Cool thanks. One question though: the animation trigger, is that a class of trigger? I can't seem to find it in the list.Neveos wrote:yeah you use dispatchers to repeat animation triggers set to run.SilverSpook wrote:Is there a way to get an NPC to just run in place without going anywhere? As if they were on a treadmill.
I tried setting "RunningTo" as the Orders, then setting their groundspeed to 0, but they seem to run then stop, run then stop when they need to be constantly running.
I did that here: http://www.youtube.com/watch?v=zZh_GCH5lHY
- bjorn98009_91
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Re: Terminus Machina - A DX Mod
It's one of the triggers uploaded here: http://www.offtopicproductions.com/foru ... 36&t=10761.
That thread should really be a sticky.
That thread should really be a sticky.
Producer and Quality Assurance Manager for Deus Ex: Revision.
- SilverSpook
- MJ12
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Re: Terminus Machina - A DX Mod
Thanks.
How do you make it so that if one NPC of a certain alliance that is friendly to the player gets attacked, all of the NPCs of that alliance turn hostile to you? Like if you attack one gang member, they all start attacking you.
How do you make it so that if one NPC of a certain alliance that is friendly to the player gets attacked, all of the NPCs of that alliance turn hostile to you? Like if you attack one gang member, they all start attacking you.
- SilverSpook
- MJ12
- Posts: 319
- Joined: Wed Feb 15, 2012 8:34 am
Re: Terminus Machina - A DX Mod
Is there any way to ensure that the during a conversation the choices are always visible? It seems like if there are more than three choices, the last conversation choice gets cut off the screen in certain resolutions.
Re: Terminus Machina - A DX Mod
you could use a "see more" option.SilverSpook wrote:Is there any way to ensure that the during a conversation the choices are always visible? It seems like if there are more than three choices, the last conversation choice gets cut off the screen in certain resolutions.
What I do in my other free time:
http://www.youtube.com/watch?v=e3FfPUKuGsQ
http://www.youtube.com/watch?v=e3FfPUKuGsQ