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Help With new Sodacan model(milkshape) 
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Mole Person

Joined: Tue Apr 09, 2013 1:15 pm
Posts: 9
Post Help With new Sodacan model(milkshape)
hi i have some problems with my sodacan model when i export it from milkshape

Image

the white with the blue is the model in wotgreal if anybody can help or make it exportable then ty


Attachments:
File comment: MilkShape Model File
SodacanHD.rar [58.26 KiB]
Downloaded 4 times
Tue Apr 09, 2013 1:23 pm
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Thug
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Joined: Thu Jun 21, 2012 9:55 pm
Posts: 27
Location: Portugal( yes there are portuguese people in dx)
Post Re: Help With new Sodacan model(milkshape)
yeah wotgreal has some problems with models. There is a program that is in Tack's lab( i forgot the name sorry) thats converts the model to make it usable in DX.

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Tue Apr 09, 2013 1:32 pm
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Traditional Evil Scientist
Traditional Evil Scientist

Joined: Mon Oct 17, 2005 10:03 am
Posts: 3641
Post Re: Help With new Sodacan model(milkshape)
ms2de!

http://www.planetdeusex.com/tack/TacksD ... hTool.html

I love that "steve tack ms2de" on google returns...just the forum page of me suggesting it. I can use my own previous reference to find my previous reference! Recursiveness is fun.

Of course, now it should return two pages, both being forum pages of me suggesting it, but hey.


Also, why are you remaking the soda can? HDTP soda can not high def enough for you?


Tue Apr 09, 2013 2:05 pm
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X-51

Joined: Thu Mar 08, 2012 3:21 am
Posts: 946
Post Re: Help With new Sodacan model(milkshape)
@OP: Dude, I encourage you to sign up to HDTP. Still plenty of objects that need doing :D
Seems that Daveyboy abandoned ship.

Sorry DDL, i'm your new recruitment agent, and this guy looks like he's got the skills worthy of HDTP. Hope i'm not crossing the line.

Doesn't the base of the object need a texture? I cannot remember if there are any rotated soda cans in the game or if they all stand perfectly straight.

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Tue Apr 09, 2013 2:37 pm
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Mole Person

Joined: Tue Apr 09, 2013 1:15 pm
Posts: 9
Post Re: Help With new Sodacan model(milkshape)
tryt the mesh converter and the meshtool when i extract them back to MS3D i get MS3D file has invalid triagles/groups! do you want to remove those elements? if i click yes the same model shows up like in wotgreal men how anoying can modeling be?

ty for the information idk if anybody can repair the mesh if somebody attempts it goodluck

about joining hdtp idk im allready in hengsa project


Tue Apr 09, 2013 3:44 pm
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Mole Person

Joined: Tue Apr 09, 2013 1:15 pm
Posts: 9
Post Re: Help With new Sodacan model(milkshape)
ok i been trying and trying

first i tryt the polycount which the original has 20 and mine has 6324 polycount so i made it like 250 polycount because most of the hightest polycount items in deusex are at 250 or tiny bit over but that dident work same problem

i tryt resizing it it made it look a bit more like a sodacan but it realy looks like it fel apart so that dident work

i tryt adding bones no result it does the same thing

i tryt loading the mesh i extracted into milkshape no problem at all but when i compile the mesh into my mod then boom the mesh dies so is there any other way to import meshes into deusex?


Wed Apr 10, 2013 12:44 pm
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Traditional Evil Scientist
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Joined: Mon Oct 17, 2005 10:03 am
Posts: 3641
Post Re: Help With new Sodacan model(milkshape)
I always use 3dsmax and convert using 3ds2de.

Looking in more depth on steve's site, it looks like the milkshape to DX convertery bit of that tool isn't finished (and now, most probably, never will be).

So yeah, either use lightwave (about which I know nothing) or 3dsmax (or at least, something that can export files in .3ds format).


Wed Apr 10, 2013 1:23 pm
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Mole Person

Joined: Tue Apr 09, 2013 1:15 pm
Posts: 9
Post Re: Help With new Sodacan model(milkshape)
problem i looked at the system requirements on that stuff and this pc has only 512 mb ram so not enough to use those programs but its just wierd i created some meshes a while back with milkshape exported it into .3d files and imported it into deusex and there was no problem at all gues im agian limited with this pc


Wed Apr 10, 2013 1:36 pm
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Mole Person

Joined: Tue Apr 09, 2013 1:15 pm
Posts: 9
Post Re: Help With new Sodacan model(milkshape)
i found the 3ds file format export on milkshape XD so hope people with autodesk can help me out now


Attachments:
File comment: .3ds file format
SodaCanHD3DS.rar [7.07 KiB]
Downloaded 2 times
Sat Apr 13, 2013 3:29 pm
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Thug

Joined: Tue Jun 26, 2012 3:32 am
Posts: 28
Post Re: Help With new Sodacan model(milkshape)
What you can do, is name the object with 01 at the end...export as Autodesk 3DS, then use 3ds2de to convert it... then try it.


Sat Apr 13, 2013 8:04 pm
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Mole Person

Joined: Tue Apr 09, 2013 1:15 pm
Posts: 9
Post Re: Help With new Sodacan model(milkshape)
ty for the help guys 3ds2de worked but problem of deusex is it cant realy handle the polycount but it still works here a reward

https://www.dropbox.com/s/8ctck6m01wxbv4d/PFAD.rar

enjoy summon is pfad.sodacanhd1 the other codes you can get with wotgreal


Sun Apr 14, 2013 1:23 pm
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UNATCO
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Joined: Thu Sep 13, 2007 4:15 pm
Posts: 250
Post Re: Help With new Sodacan model(milkshape)
You could reduce the polycount from Autodesk 3ds Max.. :o

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Sun Apr 14, 2013 11:55 pm
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Mole Person

Joined: Tue Apr 09, 2013 1:15 pm
Posts: 9
Post Re: Help With new Sodacan model(milkshape)
wel i found out that increasing the size of the mesh in milkshape fixes the polycount problems in deusex so when i release pfad it wil be fixed and ye i cant reduce polycount in milkshape and i dont have a good pc enough to run that program

also note it been 2 years since i made a mesh and the meshes i did before dident look that good

so you can say this is my first mesh XD


Mon Apr 15, 2013 9:25 am
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HDTP Member
HDTP Member

Joined: Thu Mar 01, 2007 10:13 pm
Posts: 136
Location: Northern Ireland
Post Re: Help With new Sodacan model(milkshape)
Hi PType could I ask what the poly count is on the can?


Sun Apr 21, 2013 10:28 am
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Mole Person

Joined: Tue Apr 09, 2013 1:15 pm
Posts: 9
Post Re: Help With new Sodacan model(milkshape)
allready gave polycount above but its 6324 polycount note it doesnt even lag


Mon Apr 22, 2013 12:42 pm
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