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[release] UsableScreen for Deus Ex 
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UNATCO
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Joined: Wed Mar 21, 2007 5:36 am
Posts: 124
Location: Somewhere in Russia
Post [release] UsableScreen for Deus Ex
I found this mod for UT '99 long time ago. I fixed some bugs, and ported code (from version 1.5 beta) to work with Deus Ex.
It allows to create interactive panels, like in Doom3.

Archive includes version for DX, for UT '99 (for use with UED2), three demo maps, required textures, and my program, to create big ScriptedTextures. The program works with UED2 and with UED1.

The page of version of this mod for UT '99 is here : http://unreal.lone-wolfs-den.com/SP2D/other/us.html
There you're will find how to use it.

WARNING: Don't use UsableScreenController! Use AdvancedUsableScreenController instead. It more difficult to setup, but it suggests smooth and more precise cursor movement, also it free from cursor "sticking".

I've made special trigger, to use UsableScreen together with CaroneElevator (use it like CEButton). Here is the code:
Code:
//=================================================================================================
// SpecialTrigger1. Copyright(C) Андриевская Вероника
//
// Спец. триггер 1 узкой специализации. Был задуман и написан для быстрых поездок по тоннелю :)
// Для управления скоростью КаронеЭлеватор.
//
// 18/11/2009 : добавлена переменная, указывающая, нужно ли использовать MoveTime
// указанное в свойствах этого триггера? По умолчанию да (true).
//
//=================================================================================================


Class SpecialTrigger1 expands Trigger;

var() int nSeqNum;
var() int SpecialMoveTime;
var() bool bUseSpecialMoveTime;

function Trigger(Actor Other, Pawn Instigator)
{
  local CaroneElevator CE;
 
    foreach AllActors(class'CaroneElevator', CE, event)
      {
        if (bUseSpecialMoveTime)
          {
            CE.CEMoveTimes[0]=SpecialMoveTime;
            CE.CEMoveTimes[1]=SpecialMoveTime;
          }
        CE.SetSeq(nSeqNum);
      }

  Super.Trigger(Other, Instigator);
}


defaultproperties
{
  specialMoveTime=3.0
  bUseSpecialMoveTime=true
}


Download:

http://veronika.3dn.ru/UScreen.zip

Mirrors:
http://depositfiles.com/files/nujye1z0p
http://rusfolder.com/31607417

Demo:
http://youtu.be/3Me-dhxKItU

p.s.: This mod is not easy-to-use :)

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Thu Jul 12, 2012 9:59 am
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Joined: Wed Mar 03, 2010 1:29 am
Posts: 834
Post Re: [release] UsableScreen for Deus Ex
veronika, you rock up and down the block.

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Thu Jul 12, 2012 10:38 am
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UNATCO
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Joined: Sat Jul 10, 2010 10:06 am
Posts: 141
Location: Finland
Post Re: [release] UsableScreen for Deus Ex
Nice! Maybe if there's any time left once I'm done with what I've planned for DXN I'll try to incorporate stuff like this in it.

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Thu Jul 12, 2012 10:55 am
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