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Missing brushes from original maps

Posted: Thu Jan 17, 2013 7:58 pm
by Neveos
So I was going to copy a flatscreen TV I remember from UNATCO HQ, but the brush isn't there. However, the map is built with it being there. Try rebuilding it, and it disappears. Did they delete stuff in order to preserve space for memory? Why not just delete all of the to-build information from the maps if that is the case?

Re: Missing brushes from original maps

Posted: Thu Jan 17, 2013 8:02 pm
by bjorn98009_91
You have enabled all the groups via the group browser?

Re: Missing brushes from original maps

Posted: Thu Jan 17, 2013 8:52 pm
by Neveos
bjorn98009_91 wrote:You have enabled all the groups via the group browser?
Ahhh. The TV was in its own group. Dunno why.

This brings up an interesting point regardless. You probably could delete all of the brushes in a map after you build it, in order to conserve memory.

Re: Missing brushes from original maps

Posted: Thu Jan 17, 2013 9:49 pm
by bjorn98009_91
Yup, but if you need to rebuild the map you are screwed ^^ I don't think you'll save that much space, just for fun I checked how much space all the brushes take up in vanilla Battery Park, and it looks like it's only 413KB.

Re: Missing brushes from original maps

Posted: Thu Jan 17, 2013 10:33 pm
by Neveos
bjorn98009_91 wrote:Yup, but if you need to rebuild the map you are screwed ^^ I don't think you'll save that much space, just for fun I checked how much space all the brushes take up in vanilla Battery Park, and it looks like it's only 413KB.
Oh interesting. Could add up to about 30 or 40 megs

Re: Missing brushes from original maps

Posted: Thu Jan 17, 2013 11:23 pm
by bjorn98009_91
The easiest thing to check it out would just be to select all brushes in the map, then paste them into notepad and check the file size. Brushes are just plain text with information about location, solidity, dimentions etc.

Also, if you deleted all brushes in maps you've made, it would prevent people from stealing your architecture by just copy pasting. ^^

Devs use groups to well, group stuff, for easy selection. I can see the benefit, but personally I don't like it since UED1 can't see them and you have to manually tick all the boxes every time you load the map if you want to be able to see everything.

Re: Missing brushes from original maps

Posted: Thu Jan 17, 2013 11:36 pm
by Cybernetic pig
bjorn98009_91 wrote: Also, if you deleted all brushes in maps you've made it would prevent people from stealing your architecture by just copy pasting. ^^
>:D

Re: Missing brushes from original maps

Posted: Fri Jan 18, 2013 10:10 am
by DDL
bjorn98009_91 wrote:I can see the benefit, but personally I don't like it since UED1 can't see them and you have to manually tick all the boxes every time you load the map if you want to be able to see everything.
View Log, enter the command

Actor Unhide All

Re: Missing brushes from original maps

Posted: Fri Jan 18, 2013 10:59 am
by bjorn98009_91
DDL wrote:
bjorn98009_91 wrote:I can see the benefit, but personally I don't like it since UED1 can't see them and you have to manually tick all the boxes every time you load the map if you want to be able to see everything.
View Log, enter the command

Actor Unhide All
Well, if you put it that way! :P

Re: Missing brushes from original maps

Posted: Wed Jan 30, 2013 7:31 am
by Hanfling
You can compare the size of Savegames (no Brushes there) to "normal" Maps.

00_Training.dx 4.22 MB
00_Training.dxs 3.10 MB

So it's take up quite a bit of space.

But after packing them:

00_Training.dx.rar 854 KB
00_Training.dxs.rar 754 KB

So yeah, 100kb while distributing.

Re: Missing brushes from original maps

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by majah
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