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Fixes for omited alpha value for drawing Tiles

Posted: Thu Sep 17, 2020 9:41 pm
by Hanfling
Typically RenDevs ignore any given alpha values for drawing Tiles and implicit assuming them to be 1.0, because in script and other parts like config files, maybe some C++ code these are plain ignored, undefined or set to zero.

So let me collect script/config fixable alpha value for Tiles here, so these may actually end up getting a useful feature down the road...

Re: Fixes for omited alpha value for drawing Tiles

Posted: Thu Sep 17, 2020 9:45 pm
by Hanfling
Attached is a patch against GOTY DeusEx package source, which sets alpha value to 255 for the colorthemes. It also moves the color values which are the same for all datavaultimages into the DatavaultImage class, and a few other minor changes.

Re: Fixes for omited alpha value for drawing Tiles

Posted: Sat Mar 18, 2023 2:27 pm
by Jack90
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