Problem with grapihcs

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Kee715
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Re: Problem with grapihcs

Post by Kee715 »

For future reference, it's the Direct3D9 renderer, if I remember correctly. Eases communication to know the name, see? :p


...Aaaanyway, first go to your system folder (the one ENB is installed to). Look for enbseries.ini and open it. In there you can tweak any of the ENB settings you wish. Go to the bloom section and mess around with the variables. I think BloomPowerDay and BloomPowerNight are the variables you'll want to mess with, specifically.
Last edited by Kee715 on Fri Jul 08, 2011 12:12 am, edited 1 time in total.
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Kee715
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Re: Problem with grapihcs

Post by Kee715 »

Micro-Ice wrote:I changed some variables in BloomPowerDay and BloomPowerNight and the became very slow and crashed. Fortunately I've made a backup of the ini. file. :(
That.... shouldn't happen. What exactly did you change?


Here, try these bloom settings:

Code: Select all

[BLOOM]
BloomPowerDay=5
BloomFadeTime=2000
BloomConstantDay=5
BloomQuality=1
BloomScreenLevelDay=60
BloomCurveDay=0
BloomPowerNight=10
BloomConstantNight=5
BloomCurveNight=0
BloomScreenLevelNight=20
BloomAdaptationScreenLevel=80
BloomAdaptationMultiplier=10
BloomAllowOversaturation=1
BloomMaxLimit=64
Those ought to work unless something else screwed up.
nerdenstein
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Re: Problem with Graphics

Post by nerdenstein »

My guess would be that one of the settings in the DeusEx.ini is 'wrong'.
Open it up, and locate the section headed with [D3D9Drv.D3D9RenderDevice] (I think).
Then, find a setting that says 'ShinySurfaces='. and change the setting to 'True'.
This is what my DirectX10 Renderer settings look like as a example. Similar settings should be in the DirectX9 Settings but won't all be the same, so don't copy it completely.

[D3D10Drv.D3D10RenderDevice]
Coronas=True
DetailTextures=True
ShinySurfaces=True
HighDetailActors=True
VolumetricLighting=True
Precache=False
Antialiasing=16
Anisotropy=16
VSync=True
ParallaxOcclusionMapping=True
LODBias=0
BumpMapping=True
ClassicLighting=False
AlphaToCoverage=True
AutoFOV=True
FPSLimit=0
simulateMultipassTexturing=True
unlimitedViewDistance=True
DescFlags=0
The real trouble with reality is that there's no background music.
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