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Re: The Deus Ex Mod List

Posted: Fri Dec 17, 2010 6:00 am
by Smoke39
The old link to my mod's going down soon because we just switched our ISP.

I've re-uploaded it to my box.net account here, in case anyone cares.

Re: The Deus Ex Mod List

Posted: Fri Dec 17, 2010 9:40 am
by nerdenstein
Thanks Smoke. Trying to build a complete collection of DX Mod's at the moment.
This will go nicely in my collection :P

Re: The Deus Ex Mod List

Posted: Thu Jan 13, 2011 7:04 pm
by Morpheus
The ENBSeries link no longer works (get a 404) is there another link for downloading it?

Re: The Deus Ex Mod List

Posted: Thu Jan 13, 2011 7:08 pm
by nerdenstein

Re: The Deus Ex Mod List

Posted: Fri Jan 14, 2011 12:26 am
by Jonas
Thanks for the heads up and for the new link. Updated :)

Re: The Deus Ex Mod List

Posted: Wed Mar 09, 2011 2:48 am
by Massaca
Jonas wrote:Graphics mods:
Graphics mods do things with the visuals of Deus Ex. In most cases, improvement is highly needed.

Direct3D9 renderer (suggested settings)
Direct3D10 renderer
ENBSeries (adds bump mapping, bloom, etc. Requires the D3D9 renderer above)
Enhanced OpenGL renderer (suggested settings)
OTP User Interface Fix

So would it be recommended to DL all of these or do some conflict with others? (I would assume I can only use one of the two 3D__ renderers) Where do they go and how do I make DX use them?

Sorry, I really know very little about all this.

Re: The Deus Ex Mod List

Posted: Wed Mar 09, 2011 3:20 am
by bobby 55
You can download them all. I think the ENB series only works with Direct Draw and not OpenGL. They are basically different renderers and ENB adds Bloom etcetera. The OTP UI fix helps when you have a large resolution. None conflicts with the others but you can't, obviously, have Direct Draw and OpenGL as the default renderers at the same time.

They go in the Deus Ex "System" file.

Re: The Deus Ex Mod List

Posted: Wed Mar 09, 2011 5:06 am
by Massaca
Thanks.

Re: The Deus Ex Mod List

Posted: Wed Mar 09, 2011 11:50 am
by Jonas

Re: The Deus Ex Mod List

Posted: Wed Mar 09, 2011 11:35 pm
by Massaca
Thanks. Quick question though, it details the process for TNM, so to get the DX 9 renderer and ENBseries to work for normal DX I just do the same thing but for the DeusEx.ini right?


Also the TNAG mod link doesn't work for me, I just get a blank white page.


Edit: Ok, so I tried doing the same thing for the DeusEx.ini and now when DX opens it immediately minimises. It won't stay open. Does the same thing when I select it from the menu. TNM is now doing the same thing even though it was working just before. One of these days I'm gunna remember to keep backups :roll:

Edit 2: Uninstalled/reinstalled everything. It's now working with both DX and TNM and looks great but there's some latency (not terrible but noticable), I tried it in the training mission so I expect it would be worse in the main game. Oh well.

Re: The Deus Ex Mod List

Posted: Thu Mar 10, 2011 3:08 pm
by Jonas
Any latency issues are probably due to the ENBSeries (as that's by far the most graphically intense mod). Try disabling that and seeing how it looks/plays.

Re: The Deus Ex Mod List

Posted: Thu Mar 10, 2011 6:02 pm
by nerdenstein
Unfortunately, Deus Ex tends to be a trial-and-error business when it comes to this sort of thing, I've only recently found a set up that I'm happy with.

As for the TNAG Mod; http://download.deusexnetwork.com/index ... ejhujka%2F

Re: The Deus Ex Mod List

Posted: Fri Mar 11, 2011 1:53 am
by Massaca
Jonas wrote:Any latency issues are probably due to the ENBSeries (as that's by far the most graphically intense mod). Try disabling that and seeing how it looks/plays.
Yeah, it happens when I enable the shift+f12 thing. Even without that it still looks better than before. Also grabbed TNAG. Thanks guys.

Re: The Deus Ex Mod List

Posted: Wed Mar 30, 2011 4:36 am
by tt33
What was the name of the mod that included the well done custom model "Riot SMG"?

Re: The Deus Ex Mod List

Posted: Wed Mar 30, 2011 8:30 am
by nerdenstein
Not heard of that one; was it a Multiplayer addon?