47 isn't actually caucasian (spoilers for hitman 1 ahead so uh, you've been warned). He's a genetically modified merger of men of disparate races - in fact, all the top bosses you kill in Hitman 1 are in 47's dna. That's a russian gangster, an asian triad mobster, and a latin-american drug lord, and an austrian terrorist, and a romanian doctor...so he doesn't look quite like any one race:
http://www.wallpaper23.com/data/games/h ... ame_47.jpg
He's probably too pale to pass for a latin american unless he gets a fake or real sun-tan, but with a bit of makeup, he could pass for someone (of mixed heritage) from any of those places.
Of course, he could never pass for being of indian, african or arabian decent.
Also, I'm seriously doubtful if the HR Vtol would _ever_ be inferior to the DX Chopper. The DX chopper appears to have absolutely extraordinary range and speed as it is. These are the world records for helicopters:
Maximum overland speed: 400.87 km/h
Maximum distance flown without landing: 3,561.55 km
Maximum Speed for round-the-world flight: 136.7 km/h (record set in 2008)
And there's between 11012 and 16000 km from New York to Hong Kong, depending on how far north you'd dare go. Even supposing refueling stations in the arctic, only 2 stops, and a significantly faster overland speed than the current world record, and the optimal route, you're still looking at 30 hours worth of traveling time. Since the people at versalife are still working, and since it's night in both places (therefore it's not too late), and since JC must've spent at least 5 hours during the first new-york part of the game, it wouldn't be entirely unreasonable to argue that JC arrives with Jock in Hong Kong 2 days after his kill switch was activated....which really messes that part of the game up.
By contrast, a Harriers combat range is 500 km, and I haven't been able to find a ferry range - but supposing it's ferry range is extended a similar amount as that of an A10 warthogs ferry range compared to combat range, it can probably ferry around 2-4k km.
The speed of the harrier is up to 1k km/h - though presumably that would burn fuel really fast.
Anyway, I do think it's fair to criticise the use of a helicopter in the original Deus Ex...but I'll be damned if it isn't a stupid point of contention. You're not supposed to think too deeply about this as you play, and I will bet you that I'm the first person to point out the logistical issues with using a helicopter for the things its used for in the game.
For the rest of the things Paladin 181 said:
Dude, when you're playing, you're sitting at a computer, using a mouse and a keyboard to control the body and orientation of a dude in a virtual world. That's incredibly limiting and makes everything incredibly unrealistic right there. The computers processing power is very limited, so the world simulation will be very coarse... The response loop is perhaps every worse, requirering that everything be displayed on a screen about everything in the world, through mainly a weird manifest system. And the input methods are incomprehensibly banale. If you begin to dive into these problems and don't suspend your disbelief, here's what happens:
You can't wriggle JC's ears, because there's no wriggle ear button - which means JC can't wriggle his ears. Or toes. Or even fingers. In fact, it appears JC is wearing a neckbrace, since your head is always looking straight forward. You also never appear to blink. Maybe JC's vision is augmented, but I'm pretty sure automated eye watering wasn't part of the things I saw on the aug list. And come to think of it, never once does JC Pee in the game. He must have an inexhaustable bladder as part of his augmentations, because I've filled him with about 20 bottles of booze and at least 50 soda's throughout the game. That's gotta be painful. Oh and he never brushes his teeth! Or bathes! well, he _can_ bathe, but it's with his clothes on...which probably means mercedes raunchy comments were made to JC were a mix of pity and spite, because he's a smelly, bad-breathed bum, his clothes are full of bullet holes and coagulated blood and smell of seawater and sewage, and he's apparently completely unable to either blink or look to his sides so he's probably also got some unfortunate mental illness. He also insists on moonwalking as he sidesteps, but hey, that's part of a recent fad and everybody's doing it, so whatever floats his boat.
My point is, from the very moment that you sit down to play a game, such as they are now, realism is fucking gone. Its a dirty word and should never be mentioned unless you literally mean the art-movement "realism". The mechanics of the game aren't and never were meant to be realistic. The mechanics were meant to evoke a feeling of authenticity - a feeling of, "oh yeah, (fake, ingame) fire extinguishers can put out (fake ingame) fires, just like it would work out in real life!", that gives meaning to a lot of actions, and compose a meaningful narrative which you influence as it unfolds.
Most of your criticisms fall into the same category as my above (admittedly ridiculous) ones. They fixate on small trivialities and inconsistencies and limits when the game is full to the point of brimming, as all games are, with ridiculous little flaws, absenses, and inconsistencies. That's because you're running a simulation of a fake world with fake rules and very limited detail.
Jonas and DDL have both gone into the nitty-gritty details (I suspect it keeps their game-connoseur minds sharp to pick such things apart, and they do it for the excercise), but dude, the overarching problem here is that you're delusional when it comes to what you can expect a game to do; expecting realism out of _nearly anything_ in _any_ game will leave you bitterly dissapointed.
Excuse me if the language of that last part was harsh. I don't mean it in a bad way. I get what it's like to be filled with wonder and imagination about what a game can do, and be frustrated when it doesn't. Being able to feel like you're there is intrinsic to all gaming, and being able to let the wonderful fictional world flow over you and be absorbed is incredibly compelling.
But the fact is, it's all an illusion, and any idea that the illusion should live up to arbitrary (to the game world) rules merely because it would be more "realistic" (rather than more fun) is flat out wrong. Fun is the goal, the end-all be-all of gaming, and if you consider that before you suggest a list of changes to a game, I'm sure DDL and Jonas won't find nearly as much to disagree with you about