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differences in Deus Ex versions
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fantsu
UNATCO
Joined: Thu Oct 29, 2009 11:51 pm Posts: 240
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 differences in Deus Ex versions
I remember somehow how there was few differences between GotY and the original. What about complete? Did they make any changes or just copied GotY in the discs? Is there a list somewhere where the differences are listed? Just asking this, 'cause started to play Deus Ex GotY and Deus Ex: The Conspiracy, side by side. And there is few things that reminds me of the original version of Deus Ex in "The Conspiracy". Sadly I don't have the original Deus Ex anymore, just the GotY... 
_________________ Bravery is not a function of firepower. My "Deus Ex - Conspiracy" run on emulator Alex Jacobson: They'll have you killed. They won't even blink an eye. JC Denton: Neither did I.
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| Thu Jan 21, 2010 5:55 pm |
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gamer0004
Illuminati
Joined: Sun Mar 09, 2008 4:53 pm Posts: 1183
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 Re: differences in Deus Ex versions
 |  |  |  | fantsu wrote: I remember somehow how there was few differences between GotY and the original. What about complete? Did they make any changes or just copied GotY in the discs? Is there a list somewhere where the differences are listed? Just asking this, 'cause started to play Deus Ex GotY and Deus Ex: The Conspiracy, side by side. And there is few things that reminds me of the original version of Deus Ex in "The Conspiracy". Sadly I don't have the original Deus Ex anymore, just the GotY...  |  |  |  |  |
There are some differences bnut these are mainly related to bug fixing and multiplayer IIRC.
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| Thu Jan 21, 2010 7:02 pm |
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fantsu
UNATCO
Joined: Thu Oct 29, 2009 11:51 pm Posts: 240
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 Re: differences in Deus Ex versions
True, mostly MP related, but some things in SP also, like the placement of some enemies and ammunition boxes. Just wondered if anyone has gathered info about the differences or not. Just played through the first mission in "The Conspiracy", and it always makes me think how much they had new ideas in that game. But that wasn't the first time, they actually made good job between PC versions also.
_________________ Bravery is not a function of firepower. My "Deus Ex - Conspiracy" run on emulator Alex Jacobson: They'll have you killed. They won't even blink an eye. JC Denton: Neither did I.
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| Thu Jan 21, 2010 8:34 pm |
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ggrotz
MJ12
Joined: Tue Nov 10, 2009 12:55 am Posts: 457
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 Re: differences in Deus Ex versions
And I understand that the PS2 version (developed after the original and GOTY) is different than the original and GOTY PC things, too. They had to scale down lots of things so the PS2 could handle it. As I remember, didn't they call the PS2 version "The Conspiracy"?
_________________ You can find my Deus Ex Loader here.
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| Thu Jan 21, 2010 9:05 pm |
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nerdenstein
Illuminati
Joined: Thu Apr 24, 2008 7:40 pm Posts: 1500 Location: Leicester, England, UK.
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 Re: differences in Deus Ex versions
I don't think there was many differences between 'Original' Deus Ex and GotW edition. Apart from a few bug fixes and Multiplayer option as was stated before  PS2 version Of Deus Ex (Or the Conspiracy as it is called Internationally I think) was basically a 'Dumb Down' versino Of Deus Ex. Although I'd use the term Dumb Down lightly simply because most things were still there. I think in fact, all of the side missions were there, all of the weapons and pickups and stuff were still within the game. The only way it was dumbed down as graphics and level wise. Graphics were worst on the PS2 if i remember .. Textures looked more blurred and stuff. The levels were the biggest change i think. All the levels are split down into smaller ones which i found really annoying. For those of you who havent played it.. basically .. Liberty Island was split into about 3 or 4 areas sparated by level transitions and So was Hells Kitchen. One Map for subway side, one map for the alley behind pauls apartment, one map for the bit outside Osgood and Sons.. Was kinda annoying.. Also, The inventory had been simplfied down to a inventory similar to DXMP and but the Augs and Skills pretty much worked the same. Overall .. really it wasnt too much of a bad port but I think the PS2 (although quite old now) can handle better than that. Lol I have now finished my rant 
_________________ The real trouble with reality is that there's no background music.
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| Thu Jan 21, 2010 10:05 pm |
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justanotherfan
Illuminati
Joined: Sun Feb 27, 2005 11:28 pm Posts: 2285
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 Re: differences in Deus Ex versions
It's a really interesting question. I don't remember if they had changelogs.
TNM patches can come with small reformulations of the game along with the bugfixes. I'm sure Deus Ex was patched with only bugfixes in mind, but they could have shuffled some stuff around too. I know very little about the DX patches, other than DX2's were confusing as hell, that DX had some multiplayer ones early on, and that some DX GOTY versions still needed a patch to be up to date.
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| Thu Jan 21, 2010 10:39 pm |
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Hassat Hunter
Illuminati
Joined: Fri Apr 10, 2009 1:20 pm Posts: 2122
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 Re: differences in Deus Ex versions
My DX GOTY came with about 12 documents of patchfixchanges  . (Okay, 7, I just counted them)
_________________ Can somebody tell me how I can get a custom avatar? Oh wait, I already got one...
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| Thu Jan 21, 2010 11:20 pm |
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fender2k1
NSF
Joined: Fri Feb 24, 2006 9:08 pm Posts: 61
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 Re: differences in Deus Ex versions
Goty broke the NYC Streets 2 map. It won't play the music 
_________________ Follow UNATCO Born on twitter for the latest updates: http://twitter.com/unatcoborn
forums: http://dxr.deus-ex.org/forums/
NO THANKS I ALREADY HAD A HAM SANDWICH IN THE CHOPPER http://www.moddb.com/mods/nihilum
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| Fri Jan 22, 2010 2:25 am |
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DaveW
New Vision
Joined: Sat Nov 19, 2005 10:03 am Posts: 2347
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 Re: differences in Deus Ex versions
It also broke the statue door in the Hong Kong hotel, where Maggie chow is. The movers got set so the key frame for the "open" position is the same for the "close" position.
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| Fri Jan 22, 2010 4:18 am |
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Theshadots
NSF
Joined: Thu Jan 21, 2010 9:13 pm Posts: 69
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 Re: differences in Deus Ex versions
They old one basically nothing much is wrong with it but the new ones are made for vista. (Not sure if the old one counted go on vista likely just got ripped of lol) In the new one they took out a few things because of glitches and bugs (I don't know what but they say they did i saw nothing missing but my good old CD)
Some site say what is different it been a year so i don't remember totally sorry.
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| Fri Jan 22, 2010 4:42 am |
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JC_Helios
X-51
Joined: Thu Nov 10, 2005 3:34 am Posts: 766 Location: USA, CA
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 Re: differences in Deus Ex versions
Note that Shifter fixes both of these... I can't remember if there were any other GotY bugs.
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| Fri Jan 22, 2010 6:18 am |
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fantsu
UNATCO
Joined: Thu Oct 29, 2009 11:51 pm Posts: 240
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 Re: differences in Deus Ex versions
I just remember that the older Deus Ex had different layout on some objects, and I never really did understand why they changed it. What comes down to the PS2 port, "The Conspiracy"... well, it is "a must" for any hardcore Deus Ex fan. The game is totally different: many bad things, but many good things also. Yes, the levels are separated to many smaller areas and the loading screens take a while, but there is also areas that PC version didn't had (like the toll booth in Liberty Island, that actually makes sense, and you can go to UNATCO HQ and there isn't any terrorists near there, makes sense too). Also they fixed bugs like the Pistol bug in the beginning, you can actually downgrade the pistol. Also there is few lines that you miss in PC version, like conversation between JC and the bad reporter guy, who gives you one upgrade canister if you don't kill him at the Smugglers pit. Some other nice things too, like the Hong kong streets are much better in PS2 version (my opinion). You can go to apartments opposite Maggie's apartment and snipe her from the balcony (if you want), so that the troops don't get you, like Jock's apartment, but better layout. Then there is many bad things also, like the auto-aim (if you use it). You get easy headshots even to the enemies you don't even see, it is way too strong. The inventory is very different, you can carry tons of items with you. The graphics are toned down, but not too much, some places actually look better, most of them not. Overall it is game worth playing through. PC version is of course superior, but the PS2 version is for me like Deus Ex 1.5 or something. 
_________________ Bravery is not a function of firepower. My "Deus Ex - Conspiracy" run on emulator Alex Jacobson: They'll have you killed. They won't even blink an eye. JC Denton: Neither did I.
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| Fri Jan 22, 2010 11:57 am |
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Morpheus
X-51
Joined: Thu Jan 27, 2005 9:56 am Posts: 909 Location: A planet near mars
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 Re: differences in Deus Ex versions
GOTY never ran for me on Vista, no matter how much I tried, even with a perfect disc in the DVD drive, Deus Ex still said "Please insert CD" even when the right path in the ini file was specified, or even when I put the file path of the installation folder instead of the CD, it still didn't work because it still said "please insert CD" was this because my GOTY was Sold Out Software? and not the one with the soundtrack and newspaper page? Also DX:IW DVD does not run on Vista either. I neverr played it, but I liked the cinematics: Intro and Endgames. But I suppose the reason they could do slightly more with the PS2 version as a PS2 was slightly better than PCs at the time the original game came out and therefore with slightly faster PS2, more could be done? PS2 version also had improved graphics, and motion captured character models. The smaller areas where because of the PS2 memory limitations and probably could not render the full sized maps at once. BTW, which music was redone for PS2 version an were can you get it or hear the music? Yeah, I liked that music until it got broekn on that map, glad Shifter fixed it
_________________ My nature videos: http://www.youtube.com/user/DynamixWarePro My whistle/flute videos (and some other videos): http://www.youtube.com/user/DXMorpheus
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| Tue Jan 26, 2010 3:33 pm |
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Hassat Hunter
Illuminati
Joined: Fri Apr 10, 2009 1:20 pm Posts: 2122
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 Re: differences in Deus Ex versions
You know, did you try just removing the whole CD path line in the .ini, making a CD-rom no longer required? Way to contradict yourself within the same post. PS2's were better than PC's at the time, but they couldn't render that big maps because it really couldn't triump PC's of that time... Well, I know for sure the main theme. Or, if you don't want to use Shifter, just open the map in the SDK and re-add it to the level information.
_________________ Can somebody tell me how I can get a custom avatar? Oh wait, I already got one...
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| Tue Jan 26, 2010 7:31 pm |
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Xesum
Illuminati
Joined: Sun May 03, 2009 8:00 pm Posts: 2085 Location: Manchester UK
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 Re: differences in Deus Ex versions
Play Deus Ex for the PS2 on the Old PS3 that has backwards compatability.
I did it a while ago, it ran quite well and the levels loaded much faster.
_________________ Paul, I know you said no phone messages, but South Street's going up in smoke. We'll have to meet at the subway station.
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| Wed Jan 27, 2010 5:55 pm |
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