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differences in Deus Ex versions 
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UNATCO

Joined: Thu Oct 29, 2009 11:51 pm
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Post differences in Deus Ex versions
I remember somehow how there was few differences between GotY and the original.
What about complete? Did they make any changes or just copied GotY in the discs?
Is there a list somewhere where the differences are listed?

Just asking this, 'cause started to play Deus Ex GotY and Deus Ex: The Conspiracy, side by side.
And there is few things that reminds me of the original version of Deus Ex in "The Conspiracy".
Sadly I don't have the original Deus Ex anymore, just the GotY...
:-s :?

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Thu Jan 21, 2010 5:55 pm
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Illuminati
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Post Re: differences in Deus Ex versions
fantsu wrote:
I remember somehow how there was few differences between GotY and the original.
What about complete? Did they make any changes or just copied GotY in the discs?
Is there a list somewhere where the differences are listed?

Just asking this, 'cause started to play Deus Ex GotY and Deus Ex: The Conspiracy, side by side.
And there is few things that reminds me of the original version of Deus Ex in "The Conspiracy".
Sadly I don't have the original Deus Ex anymore, just the GotY...
:-s :?


There are some differences bnut these are mainly related to bug fixing and multiplayer IIRC.


Thu Jan 21, 2010 7:02 pm
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UNATCO

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Post Re: differences in Deus Ex versions
True, mostly MP related, but some things in SP also, like the placement of some enemies and ammunition boxes.
Just wondered if anyone has gathered info about the differences or not.
Just played through the first mission in "The Conspiracy", and it always makes me think how much they had new ideas in that game. But that wasn't the first time, they actually made good job between PC versions also.

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Thu Jan 21, 2010 8:34 pm
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MJ12

Joined: Tue Nov 10, 2009 12:55 am
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Post Re: differences in Deus Ex versions
And I understand that the PS2 version (developed after the original and GOTY) is different than the original and GOTY PC things, too. They had to scale down lots of things so the PS2 could handle it. As I remember, didn't they call the PS2 version "The Conspiracy"?

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Thu Jan 21, 2010 9:05 pm
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Illuminati

Joined: Thu Apr 24, 2008 7:40 pm
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Post Re: differences in Deus Ex versions
I don't think there was many differences between 'Original' Deus Ex and GotW edition. Apart from a few bug fixes and Multiplayer option as was stated before :)

PS2 version Of Deus Ex (Or the Conspiracy as it is called Internationally I think) was basically a 'Dumb Down' versino Of Deus Ex.
Although I'd use the term Dumb Down lightly simply because most things were still there. I think in fact, all of the side missions were there, all of the weapons and pickups and stuff were still within the game.
The only way it was dumbed down as graphics and level wise.

Graphics were worst on the PS2 if i remember .. Textures looked more blurred and stuff.

The levels were the biggest change i think. All the levels are split down into smaller ones which i found really annoying.
For those of you who havent played it.. basically .. Liberty Island was split into about 3 or 4 areas sparated by level transitions and So was Hells Kitchen. One Map for subway side, one map for the alley behind pauls apartment, one map for the bit outside Osgood and Sons.. <_<

Was kinda annoying.. Also, The inventory had been simplfied down to a inventory similar to DXMP and but the Augs and Skills pretty much worked the same.

Overall .. really it wasnt too much of a bad port but I think the PS2 (although quite old now) can handle better than that.

Lol I have now finished my rant :mrgreen:

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Thu Jan 21, 2010 10:05 pm
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Illuminati

Joined: Sun Feb 27, 2005 11:28 pm
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Post Re: differences in Deus Ex versions
It's a really interesting question. I don't remember if they had changelogs.

TNM patches can come with small reformulations of the game along with the bugfixes. I'm sure Deus Ex was patched with only bugfixes in mind, but they could have shuffled some stuff around too. I know very little about the DX patches, other than DX2's were confusing as hell, that DX had some multiplayer ones early on, and that some DX GOTY versions still needed a patch to be up to date.


Thu Jan 21, 2010 10:39 pm
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Post Re: differences in Deus Ex versions
My DX GOTY came with about 12 documents of patchfixchanges :D.
(Okay, 7, I just counted them)

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Thu Jan 21, 2010 11:20 pm
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NSF

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Post Re: differences in Deus Ex versions
Goty broke the NYC Streets 2 map. It won't play the music :(

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Fri Jan 22, 2010 2:25 am
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New Vision
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Post Re: differences in Deus Ex versions
It also broke the statue door in the Hong Kong hotel, where Maggie chow is. The movers got set so the key frame for the "open" position is the same for the "close" position.


Fri Jan 22, 2010 4:18 am
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Post Re: differences in Deus Ex versions
They old one basically nothing much is wrong with it but the new ones are made for vista.
(Not sure if the old one counted go on vista likely just got ripped of lol)
In the new one they took out a few things because of glitches and bugs
(I don't know what but they say they did i saw nothing missing but my good old CD)

Some site say what is different it been a year so i don't remember totally sorry.


Fri Jan 22, 2010 4:42 am
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X-51
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Post Re: differences in Deus Ex versions
fender2k1 wrote:
Goty broke the NYC Streets 2 map. It won't play the music :(
DaveW wrote:
It also broke the statue door in the Hong Kong hotel, where Maggie chow is. The movers got set so the key frame for the "open" position is the same for the "close" position.

Note that Shifter fixes both of these... I can't remember if there were any other GotY bugs.


Fri Jan 22, 2010 6:18 am
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UNATCO

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Post Re: differences in Deus Ex versions
I just remember that the older Deus Ex had different layout on some objects, and I never really did understand why they changed it.

What comes down to the PS2 port, "The Conspiracy"...
well, it is "a must" for any hardcore Deus Ex fan. The game is totally different: many bad things, but many good things also.

Yes, the levels are separated to many smaller areas and the loading screens take a while, but there is also areas that PC version didn't had (like the toll booth in Liberty Island, that actually makes sense, and you can go to UNATCO HQ and there isn't any terrorists near there, makes sense too). Also they fixed bugs like the Pistol bug in the beginning, you can actually downgrade the pistol.
Also there is few lines that you miss in PC version, like conversation between JC and the bad reporter guy, who gives you one upgrade canister if you don't kill him at the Smugglers pit.

Some other nice things too, like the Hong kong streets are much better in PS2 version (my opinion). You can go to apartments opposite Maggie's apartment and snipe her from the balcony (if you want), so that the troops don't get you, like Jock's apartment, but better layout.

Then there is many bad things also, like the auto-aim (if you use it). You get easy headshots even to the enemies you don't even see, it is way too strong. The inventory is very different, you can carry tons of items with you. The graphics are toned down, but not too much, some places actually look better, most of them not.

Overall it is game worth playing through. PC version is of course superior, but the PS2 version is for me like Deus Ex 1.5 or something.
:smile:

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My "Deus Ex - Conspiracy" run on emulator
Alex Jacobson: They'll have you killed. They won't even blink an eye.
JC Denton: Neither did I.


Fri Jan 22, 2010 11:57 am
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X-51

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Post Re: differences in Deus Ex versions
Quote:
They old one basically nothing much is wrong with it but the new ones are made for vista.


GOTY never ran for me on Vista, no matter how much I tried, even with a perfect disc in the DVD drive, Deus Ex still said "Please insert CD" even when the right path in the ini file was specified, or even when I put the file path of the installation folder instead of the CD, it still didn't work because it still said "please insert CD" was this because my GOTY was Sold Out Software? and not the one with the soundtrack and newspaper page? Also DX:IW DVD does not run on Vista either.

Quote:
What comes down to the PS2 port, "The Conspiracy"...
well, it is "a must" for any hardcore Deus Ex fan. The game is totally different: many bad things, but many good things also.


I neverr played it, but I liked the cinematics: Intro and Endgames. But I suppose the reason they could do slightly more with the PS2 version as a PS2 was slightly better than PCs at the time the original game came out and therefore with slightly faster PS2, more could be done?

PS2 version also had improved graphics, and motion captured character models. The smaller areas where because of the PS2 memory limitations and probably could not render the full sized maps at once.

BTW, which music was redone for PS2 version an were can you get it or hear the music?

Quote:
Goty broke the NYC Streets 2 map. It won't play the music


Yeah, I liked that music until it got broekn on that map, glad Shifter fixed it

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Tue Jan 26, 2010 3:33 pm
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Post Re: differences in Deus Ex versions
Morpheus wrote:
GOTY never ran for me on Vista, no matter how much I tried

You know, did you try just removing the whole CD path line in the .ini, making a CD-rom no longer required?
Quote:
a PS2 was slightly better than PCs at the time the original game came out

Quote:
The smaller areas where because of the PS2 memory limitations and probably could not render the full sized maps at once.

Way to contradict yourself within the same post.
PS2's were better than PC's at the time, but they couldn't render that big maps because it really couldn't triump PC's of that time...
Quote:
BTW, which music was redone for PS2 version an were can you get it or hear the music?

Well, I know for sure the main theme.
Quote:
Yeah, I liked that music until it got broekn on that map, glad Shifter fixed it

Or, if you don't want to use Shifter, just open the map in the SDK and re-add it to the level information.

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Tue Jan 26, 2010 7:31 pm
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Post Re: differences in Deus Ex versions
Play Deus Ex for the PS2 on the Old PS3 that has backwards compatability.

I did it a while ago, it ran quite well and the levels loaded much faster.

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Wed Jan 27, 2010 5:55 pm
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