
Re: DLC for HR now available on steam
A good crossbow should also be able to launch projectiles that aren't designated crossbow-fit...like steakknives.
Anyway, it's clearly there to pay homage to the minicrossbow from the first game.
And yes, crossbows probably don't pierce much. An m16, which will probably be outperformed by a sniper rifle when it comes to kinetic energy, has about 8 times the kinetic energy this has:
http://www.youtube.com/watch?v=b5nVSfv0 ... re=relatedI'm not saying that a crossbow couldn't possibly pierce a kevlar vest, but if it can, it'll be because of the shape of the projectile, and because much less kinetic energy is lost from the muzzle to the point of impact (bullets have their energy from speed, whereas crossbows have it to a much higher degree from weight, meaning that bullets lose much more energy than crossbows).
Anyway, as I said, I couldn't seem to headshot the heavies in singapore with the crossbow (but I did lack one damage upgrade before it was maxed), so are you sure its more powerful than the sniper?
And really, the tranquilizer rifle seemed to be far more powerful than the crossbow, seeing as you didn't need headshots for takedowns.
The only reason I would say the 10mm is less powerful than the tranquilizer is because of the lack of a scope, otherwise it's probably the best weapon in the game if you're good with headshots.