DevAnj wrote:
Regarding this, I would check if there's a hidden variable being applied to raise damage on Hardcore. I remember you saying that Hardcore mode has a different CombatDifficulty value than Realistic, and that variable was used to raise damage of the Shot and Autoshot damage types in the base game. It may be that the multiplier is hardcoded and so even if you change it there's still something raising it that you aren't noticing.
No, it's exactly the same as realistic values. Any player can check for themselves by looking at the DeusEx.log, which I made print the combatDifficulty value each time the player/level is initialized. The likely sole thing that can account for Made In China's perception/experience is the increase in Assault Gun damage from 3 (vanilla) to 4 since the last time he played the mod, which I changed as a result of numerous complaints that it is "too weak". Personally I thought its damage values were fine, but a bit noticeably weak when wielded by NPCs at range as fewer bullets hit you and it feels like getting hit by needles or something, while close up they can put you down in seconds as all shots often hit, usually in the torso.
I've set it back to 3.
And that's why I've always been reluctant to buff the assault gun damage. It's rather common that people have suggested taking it to 10+ damage (same as Nihilum's LMG, which is an insta-kill machine and highly frustrating). People don't realize it's a recipe for disaster, I knew even taking it to 4 was pushing it, but now it's tested, and it's confirmed: vanilla had it right.
Besides, GMDX offers damage weapon mods, which can buff the weapon when wielded by the player only, so if further people complain the default response will have to be "master your rifle skill and apply damage mods", which puts it up to a maximum of 7 damage (vanilla 6), which is not to be underestimated.
Anyway, back to the difficulty thing, GMDX makes things notably easier* in that regard:
Code: Select all
Vanilla GMDX
Easy 1.0 0.5
Normal 2.0 1.0
Hard 3.0 2.0
Realistic 4.0 3.0
Hardcore N/A 3.0
The number is a multiplier set when you choose a difficulty level that only applies to damageTypes 'shot' and 'AutoShot', and only for the player.
And then on top of that, easy now reduces all other damage types (explosion, poison etc) by 50%, and Normal by 25%. Everything else is standard; no reduction.
And of course there's tons of other tweaks, special cases and handicaps, and now stealth behavior also scales with difficulty level. It caters to every player type extensively providing they pick the difficulty level right for them.
*Damage values are lesser, but AI and obstacles are much more competent, and systems much more balanced, so realistic is notably more challenging than it was vanilla regardless. Easy on the other hand is probably notably easier than vanilla due to special handicaps, such as lenience with the accuracy system.
SkrillaX wrote:Screw you GMDX wasn't such an authentic mod anyway. If it weren't for HDTP , New Vision , 2027 and other mods. This mod would've gotten a 0 .
Right. The internet disagrees with you. It is consistently labelled the "definitive Deus Ex experience" by those that actually bother to play it and have any matter between their ears, and for damn good reasons.