DX3 will actually be a prequel!

Dedicated to the discussion of OTP and Deus Ex in general.

Moderators: Master_Kale, TNM Team

Post Reply
User avatar
fox
X-51
Posts: 928
Joined: Thu Mar 15, 2007 1:57 am

DX3 will actually be a prequel!

Post by fox »

Also: Sheldon Pacotti has been consulted about the story (not sure how much he helped with it though). Time to get excited again, eh?
http://www.computerandvideogames.com/ar ... 6&site=cvg
User avatar
Jonas
Off Topic Productions
Off Topic Productions
Posts: 14224
Joined: Sat Apr 24, 2004 9:21 pm
Location: Hafnia

Post by Jonas »

No. It's not. It's time to remain cautiously optimistic.

And there's plenty of reason to. I like the sound of the Leonardo Da Vinci aspect, as it'll probably mesh well with whatever crazy aesthetics those French Canadians are gonna throw at us. I can see it working.

[EDIT] Oh hohoh, hold on. There's no shadow stealth anymore? Did they just give the Thief legacy the finger? Isn't that sort of like removing all platforming from Tomb Raider?

And there's auto-heal? That strikes me as a similar design decision to the single ammo type from IW - it removes a crucial part of the resource management. Resource management was pretty core to the original Deus Ex, even its lockpicking mechanic was based on it.

As for the augs, I'm okay with punching through walls, but the bungee-jump tentacles sound kinda goofy (though admittedly DX had some pretty goofy augs too - spy drone, anyone?). Does that mean half the maps will start you out on top of skyscrapers just so people who get that aug will have a chance to use it? It seems like a fairly specific ability, a bit similar to the aqualung aug that (together with the swimming skill) found use far to rarely to justify selecting it.

Ah well. We'll see how it turns out.
Jonas Wæver
Chief Poking Manager of TNM

I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
EER
Illuminati
Posts: 2486
Joined: Sat Oct 22, 2005 7:52 pm
Location: NL

Post by EER »

I am very skeptical.
Why?
* Tentacle aug (W-T-F)
* Break through wall aug (stealth what?)
* Autoheal (can you say console?)
* "cover-stealth" (what, you run from pillar to pillar and wait for the guard(s) to pass?)

It could turn out great, but until there is more info than this, I am very skeptical (at least I won't be disappointed ;))
Another Visitor ... Stay a while ... Stay forever!
User avatar
m3rc1l3ss
Silhouette
Posts: 592
Joined: Thu Jul 10, 2008 6:06 am

Post by m3rc1l3ss »

Heh, I think the tentacle aug is kind of cool...

But the auto heal would definitely mess up the game.
Hmm, I really wish I had a signature...
User avatar
Jonas
Off Topic Productions
Off Topic Productions
Posts: 14224
Joined: Sat Apr 24, 2004 9:21 pm
Location: Hafnia

Post by Jonas »

Jonas Wæver
Chief Poking Manager of TNM

I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Fulgrymm
UNATCO
Posts: 253
Joined: Thu Jan 05, 2006 10:37 pm
Location: Canada
Contact:

Post by Fulgrymm »

My heart sank the moment I saw autoheal. Is that not what every shooter today does? Plus the removal of shadow stealth. Just what kind of game are they trying to make? Deus ex, or a common everyday shooter?
User avatar
Jonas
Off Topic Productions
Off Topic Productions
Posts: 14224
Joined: Sat Apr 24, 2004 9:21 pm
Location: Hafnia

Post by Jonas »

Jonas Wæver
Chief Poking Manager of TNM

I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
User avatar
Trasher
UNATCO
Posts: 117
Joined: Fri Dec 21, 2007 1:59 pm
Location: Finland
Contact:

Post by Trasher »

ugh, Auto-Heal? I mean c'mon, who likes auto-heal? Nobody. That's the biggest flop in the FPS games(especially in COD series when 2 came out..).
If they are going to use grenade indicator aswell all hope is gone. We'll get in our hands another copy of CoD series with nano related stuffs.

Maybe I was too harsh but this doesnt look good. I'm still waiting for it to come out though. Despite all that stuff, the screenshots in that magazine look amazing.
chris the cynic
Human Encyclopaedia
Posts: 2207
Joined: Thu Jan 26, 2006 9:50 pm

Post by chris the cynic »

I'm going to going to ditch Jonas' restrained optimism thing. I'm going to try to assume it will be bad. See, the irrational parts of me are all very hopeful. They're elated for no readily apparent reason. In the interest of balance I need to get the rest of me depressed about it.

Sucks that they apparently didn't learn the lessons they claim to have learned, on the other hand I've always through a prequel might be nice. Not that it's a surprise that it's a prequel, simons did his analysis thing after all.

I think the biggest risk of a prequel is that unlike Deus Ex or Invisible War, it doesn’t just need to feel like a natural progression from something (the real world and Deus Ex respectively) but also to something. Any prequel needs to fit within a preexisting narrative in a way other works simply don’t need to.
User avatar
Phasmatis
Off Topic Productions
Off Topic Productions
Posts: 2057
Joined: Sun Apr 25, 2004 7:55 am
Location: UK
Contact:

Post by Phasmatis »

René, one of the developers, has been answering questions in the PC Zone release possible DX3 details thread on the Eidos forums. The only thing he hasn't addressed is Auto-heal, which is quite annoying since that's pretty much the main concern. That could be a sign that they might make a u-turn on it, blind hope and optimism there heh.
Keeper of the pointy stick of injustice™.
User avatar
Fragbait
NSF
Posts: 82
Joined: Sat Apr 28, 2007 12:20 am
Location: Ohioland

Post by Fragbait »

That is a bit disappointing about the removal of shadow-based stealth, though I guess it'll make the game more palatable for some of my friends who dislike "stealth games." >.<

The auto-heal thingy isn't so bad (I guess >.>), cause I've always played DX with regeneration anyway, just depends how "upgraded" it is.
Powered by
Image
Ajare
MJ12
Posts: 436
Joined: Wed May 18, 2005 2:16 pm

Post by Ajare »

lol The Deus Ex Code

I'm glad it's a prequel. It negates the need to tie together multiple endings from the previous game (which hamstrung IW to an extent), and also puts as much distance between itself and IW as possible. Furthermore, hopefully it will be a lot of a fun to see how things unfolded, and how events in the game lead on to the those in DX.

That said, given it's a prequel, the art direction is ridiculous and anachronistic. I'm guessing they were seduced by the praise BioShock got, and forgot that DX can get away with looking boring, because it's what happens in its world that's the interesting part.

As for the gameplay, well it sounds like they're moving it into reasonably firm FPS territory, which would be a huge (but understandable) shame, but the details are vague, so I'm going to wait and see.

(Also, DX's stealth system was dreadful, but yes, it just needed a better implementation, not a complete rework).
chris the cynic
Human Encyclopaedia
Posts: 2207
Joined: Thu Jan 26, 2006 9:50 pm

Post by chris the cynic »

Ajare wrote:That said, given it's a prequel, the art direction is ridiculous and anachronistic. I'm guessing they were seduced by the praise BioShock got, and forgot that DX can get away with looking boring, because it's what happens in its world that's the interesting part.
Seconded. I considered saying this myself. To get from where we are, to where that looks to be, back to where Deus Ex is in the allowed time doesn't really make sense. (It doesn't make sense in a greater time period either, but you could handwave it then.) I can believe that things change, I can believe that they stay the same, but the sort of bizarre unprecedented cyclical crap that this seems to imply defies all belief.

That said I'll be completely willing to forgive all of that if the game is good.
Mr_Cyberpunk
Illuminati
Posts: 3441
Joined: Tue Oct 18, 2005 3:57 am
Location: Adelaide, South Australia
Contact:

Post by Mr_Cyberpunk »

The Asethetics of this game are Soooo damn amazing. But its definately going to ruin the idea of this being a PREQUEL. It looks too post-cyberpunk IMO and would have been better suited as a Sequel to Invisible war going by of course the Costume designs they've displayed as well as the level designs. It doesn't look very 2050 rather 2070 where Iwar was set in.

Love the idea of Cyberpunk meets the High Dark Age stuff- in fact this was something I've been wanting to do myself but looks like they beat me to it. Nevermind though it looks as if they haven't done it the way I would have.

Again the idea that this is a PREQUEL just sounds increadibly stupid when you look at the asethetic progression. (Like what gives, Deus Ex 1 looks like 1990s New York.. Iwar looks like Aeon Flux.. Now this one looks like Doom3 meets Bioshock.. HOW THE HELL!? they better have a fucking epic explanation for changing the asethetics, not to meantion inventing technology that surparses Deus Ex 1's technology in terms of storyline.)

I'm with Jonas.. VERY VERY Skeptic. Its looks like Iwar2 at the moment, not that its a bad thing but I feel that it won't live up to the expectations the first game has put on it.. just like IWar did.

I'm going to use the Fallout NMA excuse that this looks like a Spinoff then a prequel.

Also Naming department failed.. Guy called Barrett with a Gun on his Arm... FAIL! (Final Fantasy 7 ripoff).

Its sounding more and more like the gameplay is more resembling Metal Gear Solid 4 in the way that stealth is no longer based on Shadows, rather hiding behind walls. May also be similar to Crysis' Stealth systems.
User avatar
fox
X-51
Posts: 928
Joined: Thu Mar 15, 2007 1:57 am

Post by fox »

It's not too far fetched that Shanghai will experience a golden age in the coming years. Also several sources state that there is actually a strong retro trend going on. Now imagining an incident like the current Subprime crisis, leaving China relatively without damage (not entirely true but imaginable), I think that vision of Shangai for the year 2027 could turn out to be quite smart. In contrast to that western metropoles are very likely to look way more run-down (DX1-style) and I can't wait to see what other locations DX3 is going to feature.
Post Reply