Exactly. It doesn't fit. It won't. The only way I could see them doing it is by having it set in Shanghai, and have a couple of levels be exact duplicates of DX1's New York or Paris etc; That might imply that China becomes extremely prosperous far beyond the USA. While the USA in DX1 had the gritty cyberpunk feel, it was also run down, yet the implication was that the USA was still the superpower in that American game. Renaissance won't be cyberpunk. This won't be Deus Ex.
I think that's fine. Eidos proved that doing a sequel to Deus Ex is incredibly difficult. This time they're supposedly putting in more money and effort and time, so I think it'll turn out well. I don't think this will be a Deus Ex, yet they're taking everything from DX. That should create an awesome game. Chris is right that they've set Deus Ex as the benchmark and they're playing with the Deus Ex script, so I'm sure they'll be rightfully blamed if the game isn't good enough, especially if it's because it strays too far from the original's strengths.
BTW, the French Canadians are a bit different from the French. I won't say much about it since I'm in the West, so I think many of the cultural biases still apply, but the dialects are different and they like to be considered independent of the culture of France. If you need a nice way of thinking of them, they're Canadians, but a bit more European
. If that's too difficult, they're the French with a new-world head start on cosmopolitanism. Still, I imagine DX3 will be done Right, even if it means DX1 was Wrong
.