Whats Next?
Moderators: Master_Kale, TNM Team
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- The Nameless Mod
- Posts: 1312
- Joined: Mon Apr 26, 2004 1:54 am
- Location: Perth, Western Australia
Re: Whats Next?
maybe 3D tetris! or if thats already been done: 11D tetris!
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- Human Encyclopaedia
- Posts: 2207
- Joined: Thu Jan 26, 2006 9:50 pm
Re: Whats Next?
3-d Tetris has been done, at least a couple of times, 4-d tetris has not (to my knowledge.)
Re: Whats Next?
Hows about...
"I was strolling through the gas one day"
"Where The [insert profanity here] is my Skull Gun"!?! - The Gunther Hermann Lemon Lime Conspiracy
"Alex Jacobson: The Geek of the conspiracy" A different look to Deus Ex story
seriously, why not do a multiplayer for TNM? A few things could be done with it and make some interesting DXMP Maps for it
"I was strolling through the gas one day"
"Where The [insert profanity here] is my Skull Gun"!?! - The Gunther Hermann Lemon Lime Conspiracy
"Alex Jacobson: The Geek of the conspiracy" A different look to Deus Ex story
seriously, why not do a multiplayer for TNM? A few things could be done with it and make some interesting DXMP Maps for it
My nature videos: http://www.youtube.com/user/DynamixWarePro
My whistle/flute videos (and some other videos): http://www.youtube.com/user/DXMorpheus
My whistle/flute videos (and some other videos): http://www.youtube.com/user/DXMorpheus
- Trestkon
- Off Topic Productions
- Posts: 2820
- Joined: Sat Apr 24, 2004 9:03 pm
- Location: Canada
- Contact:
Re: Whats Next?
No moar DX modding!Morpheus wrote:seriously, why not do a multiplayer for TNM? A few things could be done with it and make some interesting DXMP Maps for it
:-p
-Life does not snap to the x-axis
Re: Whats Next?
I am waiting for Face's Town for multiplayer.
DXI Chat log
[_wraith] Any thought of incorporting ancient mysteries into the plot such as pyramids, Machu Pichu, legend of the 13 Crystal Skulls?
[Witchboy] wraith, we touch on the knights templar
[MISMonkey] You touched him where?
[Scott_M] echo... echo... echo...
[_wraith] Any thought of incorporting ancient mysteries into the plot such as pyramids, Machu Pichu, legend of the 13 Crystal Skulls?
[Witchboy] wraith, we touch on the knights templar
[MISMonkey] You touched him where?
[Scott_M] echo... echo... echo...
Re: Whats Next?
Come on, you love the engine really.Trestkon wrote:No moar DX modding!Morpheus wrote:seriously, why not do a multiplayer for TNM? A few things could be done with it and make some interesting DXMP Maps for it
:-p
Re: Whats Next?
If you need it when you get to that point, It would be an honor to beta test for you again.
Hmm, I really wish I had a signature...
Re: Whats Next?
Oh really?? Feast your eyes on something I found after stumbling around Blender Nation today:DaveW wrote: Blender isn't really suitable for full scale commercial production. You want an established 3d rendering engine with a decent physics library.
http://www.blendernation.com/2009/04/09 ... ext-level/
...the Blender Game Engine will be used to make a third person action thriller called Fire Wire District 22. The game is being produced by Entertainment Arts Research Inc and its subsidiary Twilight 22 Studio based in Atlanta, Georgia USA...
And after just a few mounths of davlopment look at what has changed!...The fact that the BGE is being used for such a game is very exciting, but even more so when its revealed that the BGE will be 'developed into a full production game engine' to enable the project's usage of the BGE.
http://www.blendernation.com/2009/05/21 ... kie-video/
If you can recall a previous article, the Blender Game Engine is currently undergoing huge developments led by Entertainment Arts Research. Here's a 'brief' update of some of the new things we're seeing appearing currently...
Last edited by Dead-eye on Fri May 22, 2009 5:19 pm, edited 1 time in total.
- Jane_Denton
- X-51
- Posts: 931
- Joined: Fri May 08, 2009 1:22 pm
- Location: Earth
Re: Whats Next?
I liked FEAR... I liked FEAR Perseus even more! Quake 4 I still haven't finished... got bored...r00tb33r wrote:I recently played F.E.A.R. again, and I was pleased that I was able to max out the visual stuff, which is quite nice, and I believe the performance was slightly better than what I can get out of Quake 4. Not sure how good LithTech is for modding, but I'd consider it if I was doing this sort of thing.Mr_Cyberpunk wrote:IdTech4 all the way IMO. That's what I'm going to be using for my games I think, just need to learn how to use it as I haven't really dabbled in Doom3- I have dabbled with Quake3 but I've heard IdTech4 is completely different.
And blender has a Physics Library Dave, its called Bullet and I have read up on it, it works surprisingly well, just as good as the one that comes with Maya. I'm starting to learn blender too because every other 3D modeling program is too expensive for a commercial license.
Who we are is but a stepping stone to what we can become...