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Project 2027 - News? 
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X-51

Joined: Thu Jan 27, 2005 9:56 am
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Location: A planet near mars
Post Re: Project 2027 - News?
Possible spoilers here (not in spoiler tags)

Quote:
The other maps are not as bad, but Paris and Moscow were particularly annoying in wandering around to find out where you need to go. It wouldn't have hurt to throw in a "so you won't get too lost, here's a map of the area" somewhere, especially since you are under constant threat a majority of the time.


Know what you mean, your often talking to people who know the areas your in well enough, you'd think at least one might give you a map to let you know where everything is. Moscow areas really had issues finding where to go (kept finding it hard finding where one lane was until I realised I was walking right past it a lot and didn't realise), got easier near the end when you were about to leave the area and had a fair idea then where everything was after being there a while. The second area the square (you take subway to get to) where you have to destroy all the bots had more problems finding where to go. Another area I got lost very easily was the last areas at Mt Weather, trying to figure where to go or what to do next was annoying, plus I kept running out of ammo at the wrong places and dying not long after as a result.

Quote:
- same goes for augs, i used ALL of them during the game, unlike in dx.


Only one I used was light, mechanical legs and healing one, although the drain on electricity didn't help when you couldn't get many BE cells in places you needed more (such as the area where you have to swim down to get to other side and use elevator to get down below where it was dark and hard to see without a light). OK, pretty much what was said here:
Quote:
- BE is very important, augs are useful and necessary and some augs drain it in seconds. you really need to consider your options because most resources are relatively scarce: use precious BE or tight ammo or bot health or multitool/lockpick? theres a reason why two of the eight perks give you some way to get/conserve BE...


Quote:
- i recommend the creators for trying to implement dx:iws no-weapon-in-nightclubs policy, but rearming myself after every visit really was somewhat tiresome.


Same here, would have been better if you were just "locked out" from using weapons like in IW where you still had your items in inventory, just couldn't use weapons while in clubs and places.

I liked the new way of picking up items from bodies, no longer will you get all their items which often includes ones you don't want like cigs or pistol when you only want to use your stealth pistol etc.., you can just choose which ones to pick up.

One thing that is apparent, you often either: A) run out of ammo at times when you need it or B) have wrong weapons or ammo at wrong time such as needing explosive grenades but finding it hard to get any(like destroying the bots in the square in Moscow, it took me forever to find things to get disable/destroy them) and you can't miss either, miss one with a grenade, not like you can easily get another at that time.

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Sat Nov 26, 2011 8:27 am
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MJ12

Joined: Tue Nov 10, 2009 12:55 am
Posts: 457
Post Re: Project 2027 - News?
Morpheus wrote:
Same here, would have been better if you were just "locked out" from using weapons like in IW where you still had your items in inventory, just couldn't use weapons while in clubs and places.


Actually they kind of had that implemented anyway. I tried summoning a weapon while in one of the clubs. Everything's invincible and nothing ever reacts, so it's a waste anyway. But I guess they have their reasons. Biggest annoyance in it is making sure you don't forget something when you leave.

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Sat Nov 26, 2011 7:57 pm
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Thug

Joined: Tue Sep 22, 2009 7:47 pm
Posts: 15
Post Re: Project 2027 - News?
Hey Guys,

I just started playing this today.

Does anyone know where to find that armsdealer Eric?
I just stole the investigation files for the Shadow Legions and now Im about to face off with the Judicans.
So if it is possible at this point, id be grateful for some hints on his whereabouts :mrgreen:


Sun Nov 27, 2011 10:05 pm
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Off Topic Productions
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Joined: Sat Apr 24, 2004 9:21 pm
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Post Re: Project 2027 - News?
I think you have to call him on a phone.

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Mon Nov 28, 2011 12:09 am
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Mole Person
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Joined: Wed Oct 05, 2011 6:46 am
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Post Re: Project 2027 - News?
Merrin wrote:
Does anyone know where to find that armsdealer Eric?

viewtopic.php?p=96352#p96352

Place is marked as Arms Dealer.


Mon Nov 28, 2011 3:47 am
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Mole Person
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Joined: Mon Oct 17, 2011 5:02 pm
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Location: St. Petersburg, Russia
Post Re: Project 2027 - News?
You can use Google maps to find most of the places you need in 2027's Moscow:
Yauzskiy boulevard: http://g.co/maps/b8d85
Pushkin square: http://g.co/maps/ajc3c


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Tue Nov 29, 2011 6:13 pm
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Post Re: Project 2027 - News?
Dude that's pretty badass! Not bad on the accuracy either, you should've put those in the game as datavault images :)

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Tue Nov 29, 2011 11:06 pm
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MJ12

Joined: Tue Nov 10, 2009 12:55 am
Posts: 457
Post Re: Project 2027 - News?
Here's something fun which probably goes in the "unintended consequences" category I found when I was playing around with 2027: You can mine things. Not in the way you think, but you can turn on the EMP aug and then throw one of your LAMs and then it will go where you throw it and fall harmlessly to the ground. The interesting part of this is some of the human NPCs will treat it like a live LAM round and run back and forth trying to avoid the blast. I reckon the reaction is still valid from the combat AI since you could go ahead and shoot the LAM, blowing it up. But the most advantageous situations I've found are in enclosed areas where you can barricade a spot and literally hold the NPCs at a distance while you pick them off (assuming you didn't leave the AI a hole to run through). Now metallic enemies just keep coming, so it doesn't seem to work in that way.

But I found that interesting and thought it would be interesting to share.

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Mon Feb 20, 2012 8:50 am
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Post Re: Project 2027 - News?
Awesome, I didn't know about that.


Tue Feb 21, 2012 9:07 pm
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Thug

Joined: Sat Feb 06, 2010 2:15 pm
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Post Re: Project 2027 - News?
This mod is beautiful. The combat is just so awesome.

On the other hand, being stealthy is basically impossible at some points or otherwise absurdly silly hard, something TNM and Vanilla didn't have. Also, there are a handful of weird events/glitches that occur

One particular one: If you side with the Asuras and see them in the Thanatos area, you can do any number of silly things that the game doesn't recognize. Attack the Asuras where they stand and kill them all. First thing, if you walk in to loot the corpses, Titan attempts to "STOP YOU!", apparently he finds corpse looting distasteful or fears you associating with Cyclops' dead body. Next, even if you walk in and Titan tries to kill you, he doesn't so much as acknowledge his murder attempt if you go for his route anyway. Finally, despite killing all the Asuras in their area, helping Titan will still result in exactly as many as you killed (+ 2 spidey bots) coming after you, though Cyclops doesn't do his "brave new world" speech


Thu Mar 08, 2012 12:32 am
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MJ12

Joined: Tue Nov 10, 2009 12:55 am
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Post Re: Project 2027 - News?
OneLastBattleFGJ wrote:
First thing, if you walk in to loot the corpses, Titan attempts to "STOP YOU!", apparently he finds corpse looting distasteful or fears you associating with Cyclops' dead body.


Yeah this is weird, for sure. My favorite is killing Cyclops, getting the "you got what you deserved" speech, then running right in and getting the "ZOMG I can't let you do that" speech right afterwards.

Another weird thing too, it doesn't seem to recognize it when you start blowing up the Asuras in terms of their mission either succeeding or failing. I'd have to try doing the Asuras mission afterwards to see if it lets me to be sure, but it would be incredibly weird if you could blow them all up but Cyclops and still finish that mission.

Edit: Yep, can blow all the Asuras up but Cyclops and get his offer. But shoot just one of them dead and it's off the table.

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Thu Mar 08, 2012 8:51 am
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MJ12

Joined: Tue Nov 10, 2009 12:55 am
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Post Re: Project 2027 - News?
Another couple or three things:
1. I notice there's a distinct difficulty (reloading 3-4 times even) in tasering the seated MJ12 trooper (you know the guy with the armory key). Any way to fix this? It's probably a screwy DX collision thing causing it, or I'm not knowing how to handle it. It's easy to say "get him before he's seated", but he usually is by the time I get the riot prod and lock pick and get back over there.
2. On that level, what is the big thing in the basement? Project T? And what is that specifically. I don't think the story line explained it too well. My best guess is that they were developing Titan (is Vladimir one of the ones in the map somewhere? And if he is, is there a way you can find him and get a "oh yeah, you're that guy from 2 years ago...")
3. Speaking of Vladimir, if you get his gun, how useful is it to you? I'm finding it hard to stay scoped (so you can be accurate and not receive the scope penalty) and not get slaughtered because the thing pulls too much anyway. Does anyone like getting this gun and using it?

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Sat Mar 17, 2012 8:27 pm
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Post Re: Project 2027 - News?
ggrotz wrote:
Another couple or three things:
2. On that level, what is the big thing in the basement? Project T? And what is that specifically. I don't think the story line explained it too well. My best guess is that they were developing Titan (is Vladimir one of the ones in the map somewhere? And if he is, is there a way you can find him and get a "oh yeah, you're that guy from 2 years ago...")


I think this is a prototype of Thanatos.


Sat Mar 17, 2012 8:47 pm
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MJ12

Joined: Tue Nov 10, 2009 12:55 am
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Post Re: Project 2027 - News?
ggrotz wrote:
Another couple or three things:


And something else I just noticed:

4. There's a shipping box at the base of the hill at Mount Weather with a chair, a rifle and a couple of 9mm clips. There's a guy in there I try to take out, but I can't do it. Can fire and fire and fire and nothing happens. Usually have to draw him out of there to be able to do anything to him...

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Thu Mar 22, 2012 8:23 pm
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UNATCO
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Post Re: Project 2027 - News?
Ded wrote:
You can use Google maps to find most of the places you need in 2027's Moscow:
Yauzskiy boulevard: http://g.co/maps/b8d85
Pushkin square: http://g.co/maps/ajc3c



I see you have 3 Panels marked but I am unable to find a 4th for the side quest. I have the one by the club where you initially get the quest, the one by the basketball court, and the one by the Chinese restaurant.

Where is the one I am missing?


Sat Mar 31, 2012 2:47 pm
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