Jaedar wrote:15 Degrees eh. That's actually a worse resolution that I expected.
Bear in mind I'm not 100% certain.
WASD is 8-way directional movement, with my guestimate of 15 degrees, stick would be 32-way directional movement. It could be more, but it's certainly not less.
Jaedar wrote:
To be fair, there hasn't been much of any advancement in pads since the control stick itself first got introduced. Unless you count motion controls...
Yes. From a d-pad and two buttons to what we have now, it's inexcusable that it's no longer a priority of console manufacturers because as I said, there is still room for improvement.
Afaik, every console shooter has some form of hidden aim assist. I think they've just gotten better at hiding it since halo.
Lol, where are you getting this misinformation? And why is Halo relevant? As much as I dislike that game for all the crap it popularised it wasn't the first to assist with aiming.
I once read an article which claimed that the 'recent' move to inaccurate guns in recent games and especially the deterioration of said accuracy when moving was largely implemented to make up for the deficiencies of dualstick run and gunning. Iirc the same article stated that shadowrun(the fps) that was on both PC and xbox and had cross platform multiplayer made it so any movement of the reticule would reduce aim because that was the only way to balance mouse vs stick.
I don't think that's relevant either. Aim assist or auto aim can counter the deficiencies if player skill isn't enough. Completely changing core design, gameplay pace, etc, just for this reason where there is a perfectly good solution already available for those who need it would be ridiculous. It's just because modern shooters want to be "realistic".
Personally I love aiming down the sights, and they don't have to conflict with gameplay pace. Brutal Doom and Stalker maintain a decent pace whilst featuring aim down the sights. They just make hipfire accuracy ~90%, so running and gunning still works well, but it is advantageous to ADS for long distance targets. Most other shooters are just way too excessive with hipfire inaccuracy, and it's just poor design (in my opinion), nothing more.