Dunno if the GDCA's are anything to care about but still cool.
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Moderators: Master_Kale, TNM Team
You weren't missing anything with Epic Mickey. In fact, I'm actually a bit uncomfortable with the idea of Spector getting an award when he hasn't done anything noteworthy in over eight years, nothing truly groundbreaking in twelve. His lifetime achievements are all weighted heavily towards the 90s, with little to show for the last decade.Jonas wrote:God, I wish the man would put out another game. For a platform I actually own, this time.
I'd imagine the award would be because people still listen to what he has to say, as well as the development side of things.Jonas wrote:Moreover he's just a solid videogame theorist - one of those guys who work extremely intellectually and publish their thought processes as they go (
Yeah, Thief 3 crashes around the extinguishing of the light (lion!?) in the first mission for me. Maybe GoG will get it running at some point in the future.I still think it's amazing. My only problem with it is that the technology always sucked and still sucks, but now it sucks to such a degree that the game is very difficult to get running right on a modern PC
I would describe Epic Mickey as awful. It brings back platformer camera issues that the industry solved over a decade ago, and that's completely inexcusable. The new mechanics it brings to the table are simplistic and boring in how they're used. The only thing of value in Epic Mickey is the license it's built around.kdawg88 wrote:Even the best artists can produce some pretty awful stuff, although I'm not suggesting that _any_ of his games can be described as awful.
Wh-- what?AEmer wrote:Obviously, player controlled screens/viewports is the worst of all solutions in almost every single game genre