What is? The amount of time I dedicate to gaming?gamer0004 wrote:Haha that's quite extraordinary.
It's the same with my mod. It may have been developed over a short period of time, but it was pretty much non stop work. V2 coming soon!
Moderators: Master_Kale, TNM Team
What is? The amount of time I dedicate to gaming?gamer0004 wrote:Haha that's quite extraordinary.
This is the only part that justifies your response. It's not a fact, yes, but it's highly likely to be true. Indie devs for a start.The black & white art style was simply a design choice to save money
That seems.... a bit of a stretch. I very much doubt black and white is cheaper than colour. After all, it's a game, not a book that needs to be printed.Cybernetic pig wrote:The developers got lucky. The black & white art style was simply a design choice to save money. Must have saved A LOT of money.
No it wasn't, and no they didn't. The game was in development for 7 years, and if you have no idea what you're talking about, you ought to shut the fuck up.Cybernetic pig wrote:The black & white art style was simply a design choice to save money. Must have saved A LOT of money.
Bullshit.DDL wrote: "Limbo is nothing" (opinion expressed as fact, idiotic)
Again, merely my opinion. And that is all it is until I specifically state otherwise. You yourself said "Mass Effect is AWESOME". A fucking opinion stated as fact you hypocrite."You get late 80s early 90s puzzle platformers that are far more interesting" (opinion expressed as fact)
Justified."Must have saved A LOT of money." (conjecture, idiotic)
It's what I see. And it's your opinion that my opinion is idiotic. You fucking hypocrite."the majority of vid game media are seemingly clueless to the history of gaming." (opinion, idiotic)
....Justified.Jonas wrote: No it wasn't, and no they didn't. The game was in development for 7 years, and if you have no idea what you're talking about, you ought to shut the fuck up.
this is objectionable. To me. (opinions lol)"Mass effect is awesome. Everything else is shit. Almost everyone has no fucking clue about gaming."
this, by virtue of actually containing context, reference to externalities that may hold differing views in a non-insulting fashion (this is important), liberal use of personal pronouns, and actually providing clarification for why X == awesome....makes it less objectionable, more informative, and generally less dickish. To me. (opinions again HOLY SHIT)"Mass effect is awesome: you can do this and this and this and hahahah holy shit this and I know not everyone likes bioware's tendency to tell the same fucking story everytime but holy shit am I loving this."
Taking it out of context!"Mass effect is awesome. Everything else is shit. Almost everyone has no fucking clue about gaming."
I did give reason why. One was uninformed, but whatever.this, by virtue of actually containing context, reference to externalities that may hold differing views in a non-insulting fashion (this is important), liberal use of personal pronouns, and actually providing clarification for why X == awesome....makes it less objectionable, more informative, and generally less dickish. To me.
Perhaps I am just a dick. An evil young man who eats kittens and spams the forums with radish offerings on the side for a laugh?It just really isn't hard to say something like "I didn't like limbo: the black and white art-style looked cheap, and I've played 80s platformers that I enjoyed more. I'm surprised it did so well."
Because then we have a better idea of where you're coming from, rather than just jumping to the conclusion that you're releasing edicts from your hilarious gaming high-horse again.
[/quote]Of course, it's always possible that you're just unlucky (or lucky?) enough to have the perfect DDL-baiting posting style.
I assumed right-ish. But to allow dev focus on gameplay is respectable. Two man team aswell.wikiP wrote: The first goal was to create a specific mood and art style. Jensen wanted to create an aesthetic for the game without resorting to highly detailed three-dimensional models, and instead directed the art towards a minimalistic style to allow the development to focus its attention on the gameplay.
I am tempted to respond this in-depth now, but I lost credibility for the no research thing, so I will shut the fuck up. This time.Jonas wrote: No it wasn't, and no they didn't. The game was in development for 7 years, and if you have no idea what you're talking about, you ought to shut the fuck up.