Will the WD.C. and moon base textures get a face lift?
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Will the WD.C. and moon base textures get a face lift?
These 2 texture sets (inculdeing 2 charatar textures) were left in the game from 2 cut levels are there any plans to inprove them,have they alreddy been improved or what?
From what I recall, the presidential staff and family were recycled into average NPCs; concurrently, I would expect them to be upgraded as such. The moon base was recycled into Area 51.
Now, I simply expect the rule goes "If you can see it in the game, it's something on our list" with the obvious exception of level textures, which would be planned for some massie HDTP2.
Now, I simply expect the rule goes "If you can see it in the game, it's something on our list" with the obvious exception of level textures, which would be planned for some massie HDTP2.
"Not doing level textures...yet", was the plan, I believe. Since there are, well, fricking HUNDREDS of the bastards, and the scaling has to be calibrated correctly when importing them, and stuff. Tis a fair bit of work, anyway.
If you wanna do some anyway, I doubt anyone'd complain, though! I'd drop metche a line and find out which ones have already been done, if I were you.
If you wanna do some anyway, I doubt anyone'd complain, though! I'd drop metche a line and find out which ones have already been done, if I were you.
A few months!? Do you know how many of them there ARE!? You've already taken about a year just to redo the decoration models and you expect to recreate hundreds of textures in a few months?
Hardly.
Hardly.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
The early incarnation of this mod did plan to redo the level textures, but it was decided that our efforts would be best spent working on the models and their textures. I believe, although I may be wrong, that some of the level textures were already at maximum resolution, so there would be a limit for improvement anyway.
As Jonas said, it has taken us over a year to do less than 100 textures for models. I'm thinking that to complete the deco models, it will take at least one more year given the work rate and current team.
Considering that we are in more need of texturers than 3D modellers, redoing the level textures would cause the project to go on for possibly 2 more years... Maybe even longer. Unless we get a surge in productivity, I would say that doing the level textures would cause the project to never be fully completed. Better to focus on some parts that we can finish, producing a mod that will be finished, than to work on modifying many things and never getting them done and/or released to the fans.
As Jonas said, it has taken us over a year to do less than 100 textures for models. I'm thinking that to complete the deco models, it will take at least one more year given the work rate and current team.
Considering that we are in more need of texturers than 3D modellers, redoing the level textures would cause the project to go on for possibly 2 more years... Maybe even longer. Unless we get a surge in productivity, I would say that doing the level textures would cause the project to never be fully completed. Better to focus on some parts that we can finish, producing a mod that will be finished, than to work on modifying many things and never getting them done and/or released to the fans.