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Solid_Choke
UNATCO
Joined: Mon Jul 25, 2005 6:01 am Posts: 142 Location: USA
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 OpenGL Renderer
Chris Dohnal has released a new version of the his OpenGL Unreal renderer and most of the early bugs have been fixed. This new version is extremely stable on my computer and the visuals are MUCH better then the DirectX option. It might even surpass the visuals seen from running the game in Glide. I think it would be wise to start thinking about including his renderer as part of the HDTP package and doing all the testing with it in mind as well. Normally I wouldn't like any other outside projects to be included in a texture pack but this renderer could have a direct effect on how good the new models and textures look in game.
In closing I am appealing to the HDTP team to include this enhanced OpenGL renderer in the installer for your mod to further revamp the ingame graphics of Deus Ex to a point that textures and models just couldn't do on their own.
Latest Build: http://cwdohnal.home.mindspring.com/utglr/
[EDIT] I changed the link to the newer version that's available - Master_Kale
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| Mon Jul 25, 2005 7:03 am |
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Master_Kale
HDTP Member
Joined: Sat Jun 04, 2005 5:27 pm Posts: 970 Location: California, USA
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I hear you, Solid. As an avid Deus Ex player, I've used that man's OpenGL renderer since v 13, and the difference between it and the DirectX render is light and day. The visuals using the new render were phenomenal, and the game looked like it came out years later than it did.
I'm going to be heading the beta-testing team when it comes time to implement the new models and textures, so Solid, when the time comes, remind me and I'll work the new OpenGL render into the beta.
Thanks for supporting us, and stay tuned; HDTP is a force to be reckoned with!
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| Mon Jul 25, 2005 10:24 pm |
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Jonas
Off Topic Productions
Joined: Sat Apr 24, 2004 9:21 pm Posts: 13850 Location: Hafnia
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*Quakes in fear*
Hey, sign me up for some beta-testing.
_________________ Jonas Wæver
Chief Poking Manager of TNM
Random Outbursts of Creativity
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| Mon Jul 25, 2005 10:26 pm |
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Master_Kale
HDTP Member
Joined: Sat Jun 04, 2005 5:27 pm Posts: 970 Location: California, USA
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When you hear the code phrase, "The red and blue chipmunk programs in abstract Assembly", respond "Only when the hairy alligators knit afghans from tin cans" and you'll be enrolled in the Beta test...
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| Tue Jul 26, 2005 5:18 am |
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metche_steele
Illuminati
Joined: Thu Dec 09, 2004 4:45 pm Posts: 1321
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Im certainly going to try out the renderer as i want to see first hand how good it is. If it turns out to be amazing ...im thinking ...maybe we should talk to the guy who made it ...and as the gentlemen who started this thread said, include the renderer with the package.
Before we do anything like that tho' this is going to require extensive testing!
Many thanks for brining this point up Solid_Choke
Metche.
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| Tue Jul 26, 2005 9:23 am |
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Jonas
Off Topic Productions
Joined: Sat Apr 24, 2004 9:21 pm Posts: 13850 Location: Hafnia
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I've downloaded it now, but how do I use it? I've just overwritten the old dll file in the System folder, but I have to switch the game over to OpenGL, right? I think it uses DirectX now... at least I see no difference.
_________________ Jonas Wæver
Chief Poking Manager of TNM
Random Outbursts of Creativity
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| Tue Jul 26, 2005 11:39 am |
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Master_Kale
HDTP Member
Joined: Sat Jun 04, 2005 5:27 pm Posts: 970 Location: California, USA
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You also have to edit the DeusEx.ini file with settings on the site. Here's the settings I got off his site when I first started using the new renderer:
Just open the DeusEx.ini file, and REPLACE everything below [OpenGLDrv.OpenGLRenderDevice] with the values above.
THEN, open Dues Ex in Safe Mode, and choose the OpenGL renderer.
That should work, enjoy!
EDIT: Removed FrameRateLimit=150 because it was causing problems
Last edited by Master_Kale on Tue Jun 10, 2008 6:41 pm, edited 2 times in total.
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| Tue Jul 26, 2005 4:00 pm |
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Jonas
Off Topic Productions
Joined: Sat Apr 24, 2004 9:21 pm Posts: 13850 Location: Hafnia
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okay, I've done that, but I see no difference 
_________________ Jonas Wæver
Chief Poking Manager of TNM
Random Outbursts of Creativity
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| Tue Jul 26, 2005 10:59 pm |
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Phasmatis
Off Topic Productions
Joined: Sun Apr 25, 2004 7:55 am Posts: 2033 Location: UK
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Have you changed the renderer to OpenGl? You should see a difference in performance at least.
_________________ Keeper of the pointy stick of injustice™.
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| Tue Jul 26, 2005 11:12 pm |
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Jonas
Off Topic Productions
Joined: Sat Apr 24, 2004 9:21 pm Posts: 13850 Location: Hafnia
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I have, yeah. Don't know about performance, I don't get lag with DX in the first place.
_________________ Jonas Wæver
Chief Poking Manager of TNM
Random Outbursts of Creativity
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| Tue Jul 26, 2005 11:19 pm |
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Phasmatis
Off Topic Productions
Joined: Sun Apr 25, 2004 7:55 am Posts: 2033 Location: UK
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Really? I got loads of lag but with this none. 
_________________ Keeper of the pointy stick of injustice™.
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| Tue Jul 26, 2005 11:26 pm |
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Master_Kale
HDTP Member
Joined: Sat Jun 04, 2005 5:27 pm Posts: 970 Location: California, USA
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Well, when I played around with the new renderer, I noticed a HUGE difference. There were no jaggies for me, and all the textures and lighting looked perfect! It was definetly an eye-opener, and it made me glad that I found it; DX just didn't cut it, especially for an engine designed to run in OpenGL...
(In case you didn't know, the Unreal Engine is optimized for OpenGL, not DirectX; try running the original UT in OpenGL and see if you notice a difference  )
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| Tue Jul 26, 2005 11:57 pm |
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metche_steele
Illuminati
Joined: Thu Dec 09, 2004 4:45 pm Posts: 1321
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ok, theoretically, say we included the renderer in the installation package. Could we install it and auto update the players .ini settings? ...tho they would have to switch to openGL to see the effects. If the user has all this installed and switches to directX will they still be able to play it that way also?
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| Wed Jul 27, 2005 7:34 am |
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Jonas
Off Topic Productions
Joined: Sat Apr 24, 2004 9:21 pm Posts: 13850 Location: Hafnia
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Well, if anti-aliasing is the only difference, no wonder I didn't notice, I already had my video driver set to force anti-aliasing on all available programs. What I REALLY wanted was Truform support. I have yet to actually USE my GPU's Truform feature on any game 
_________________ Jonas Wæver
Chief Poking Manager of TNM
Random Outbursts of Creativity
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| Wed Jul 27, 2005 2:41 pm |
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that guy
The Nameless Mod
Joined: Mon Apr 26, 2004 1:54 am Posts: 1276 Location: Perth, Western Australia
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you can pretty much modify the ini however you like using trestkon's installer to my knowledge. He would be the one to ask.
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| Wed Jul 27, 2005 2:45 pm |
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