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Muze
Mole Person
Joined: Thu Aug 11, 2011 1:29 am Posts: 2
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 glide2x.dll error
I have these mods installed in this order
Deus Ex GOTY 1112fm Kenties Launcher New Vision Mod Enhanced Renderer DX10 HDTP
I can run the game with the original shortcut and these mods installed.
When I try to run the game with the HDTP shortcut I get this error
This program can't start because glide2x.dll is missing from your computer. Try reinstalling the program to fix this problem.
Then the game loads in a tiny window.
I tried with the OpenGL renderer instead. I am choosing the correct rendering devices in the launcher. I've tried all of the rendering choices for the hell of it.
I tried reinstalling the game and mods. I even downloaded glide2x.dll into windows/system32 I know it's a file for 3dfx glide renderer which is why this is so puzzling.
Windows 7 x64 Geforce GTX 470
Please help!
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| Thu Aug 11, 2011 2:47 am |
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m3rc1l3ss
Silhouette
Joined: Thu Jul 10, 2008 6:06 am Posts: 592
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 Re: glide2x.dll error
Did you ever launch Deus Ex before installing all that?
_________________ Hmm, I really wish I had a signature...
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| Thu Aug 11, 2011 5:50 am |
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Muze
Mole Person
Joined: Thu Aug 11, 2011 1:29 am Posts: 2
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 Re: glide2x.dll error
Thanks for the reply. Yes I certainly did.
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| Thu Aug 11, 2011 6:21 am |
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bobby 55
Illuminati
Joined: Wed Jun 24, 2009 9:15 am Posts: 6234 Location: Brisbane Australia
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 Re: glide2x.dll error
I thought the Glide Renderer was there for the crappy Voodoo Cards. Anywho, in the DXini under Engine.Engine (when you have DX10 as your renderer) is this line there?: GameRenderDevice= D3D10Drv.D3D10RenderDevice.
_________________ Growing old is inevitable.......Growing up is optional
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| Fri Aug 12, 2011 3:52 am |
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Renmazuo
Thug
Joined: Tue Nov 17, 2009 3:40 am Posts: 16 Location: NorCal
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 Re: glide2x.dll error
Them's fightin' words... * clutches 3 Voodoo 5's tightly to chest and snarls at anyone who so much as glances at them
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| Fri Aug 12, 2011 4:17 am |
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bobby 55
Illuminati
Joined: Wed Jun 24, 2009 9:15 am Posts: 6234 Location: Brisbane Australia
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 Re: glide2x.dll error
Apologies, I forgot they could run DX8 and out performed NVidia's 2 series. 
_________________ Growing old is inevitable.......Growing up is optional
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| Fri Aug 12, 2011 4:28 am |
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fingler
Mole Person
Joined: Mon Sep 12, 2011 4:49 am Posts: 1
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 Re: glide2x.dll error
I don't think the op is very interested in solving this, but I am, I have the same problem. No my dxini didn't have that line, I added it under engine.engine, dont know if adding it is what you were suggesting but I tried it out anyway, didn't work though.
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| Mon Sep 12, 2011 4:52 am |
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Salk
UNATCO
Joined: Mon Jan 07, 2008 6:24 am Posts: 189 Location: Sweden
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 Re: glide2x.dll error
You call crappy those cards that introduced a whole new level of 3D gaming to PC users in 1996?
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| Mon Sep 12, 2011 11:40 am |
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Jonas
Off Topic Productions
Joined: Sat Apr 24, 2004 9:21 pm Posts: 13850 Location: Hafnia
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 Re: glide2x.dll error
By modern standards? Yep, pretty crappy!
_________________ Jonas Wæver
Chief Poking Manager of TNM
Random Outbursts of Creativity
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| Mon Sep 12, 2011 12:03 pm |
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Salk
UNATCO
Joined: Mon Jan 07, 2008 6:24 am Posts: 189 Location: Sweden
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 Re: glide2x.dll error
Of course I don't mean to appraise Voodoo cards by modern standards. There are not modern voodoo cards. I just mean I have lots of respect for a company that produced those cards and created an API that many considered way superior to both Direct X and Open GL at that time. You young guys have no respect for your old men...  (Sorry for the OT)
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| Mon Sep 12, 2011 3:39 pm |
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DaveW
New Vision
Joined: Sat Nov 19, 2005 10:03 am Posts: 2347
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 Re: glide2x.dll error
I don't really think there was much of a fight between Glide and OpenGL/Direct X - Glide wiped the floor with them, just look at comparable Unreal screenshots at the time. Plus they led the way in 3D Accelerators until they got complacent and Nvidia assimilated them. And now Nvidia are dicks. Pretty pleased with how that all turned out.
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| Mon Sep 12, 2011 11:10 pm |
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dx_blaster
Thug
Joined: Fri Aug 12, 2011 2:47 am Posts: 43
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 Re: glide2x.dll error
Wikipedia: Glide is based on the basic geometry and "world view" of OpenGL. Gilde API was "just" a rip-off mid 90's OpenGL Standard. Problem was the hardware that time was no potent enough, so 3dfx was very smart to just take what was needed for games and put it in a chip that can handle it. But as hardware evolved very fast the last 10 years, GPU’s are more potent in processing power than CPU's nowadays. So GPU's today are not single minded chips any more, they are complex parallel processor arrays, capable of things like CUDA, OpenCL... and 3D hardware acceleration of cause Like smart phones today, they can handle calls too if u insist. So in the mid to late 90's, the beginning of consumer 3D HW acceleration, 3dfx was with it's Voodoo products the modern standard. Nvidia, Matrox, Ati, S3 and many less known players, were behind 3dfx at the beginning, today we know who lost the race. There is no real winner but Microsoft’s DirectX but that’s a different matter. (In the end I hope 'ray tracing' wins the game and kills all other todays 3D API crap)
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| Tue Sep 13, 2011 11:55 am |
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Jonas
Off Topic Productions
Joined: Sat Apr 24, 2004 9:21 pm Posts: 13850 Location: Hafnia
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 Re: glide2x.dll error
Ray tracing almost certainly will "win" eventually (though it's not a victory so much as a completely different game), but that's not going to be for quite a while yet. Fingers crossed we won't have to wait too long though 
_________________ Jonas Wæver
Chief Poking Manager of TNM
Random Outbursts of Creativity
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| Tue Sep 13, 2011 2:17 pm |
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DaveW
New Vision
Joined: Sat Nov 19, 2005 10:03 am Posts: 2347
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 Re: glide2x.dll error
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| Tue Sep 13, 2011 6:36 pm |
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Jonas
Off Topic Productions
Joined: Sat Apr 24, 2004 9:21 pm Posts: 13850 Location: Hafnia
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 Re: glide2x.dll error
But probably not  Actually you never know, technically "unlimited detail" is the closest we can get to how the world really works, it's not unthinkable that computers may at some point become powerful enough to handle it. That's my reasoning behind raytracing at least, it's basically how it works in the real world, as opposed to all the faking we're doing in computer graphics right now, so I see no real reason why we wouldn't do it once our computers become powerful enough. The difference is that raytracing "just" depends on your processing power, and if you have a reasonably fast eight-core CPU you should be able to run real-time raytracing. I think it was eight cores at least, I'm referring to some demo Intel or somebody made ages ago. "Unlimited detail" on the other hand - sorry but I forget the proper term for what they're doing - requires ridiculous amounts of storage, like insane amounts of storage, and... well storage is going to be a bigger problem for a while longer I think, especially as we seem to be moving towards faster drives instead of larger drives (I just went from a 200 GB HDD to a 120 GB SSD, because the speed is currently far more important than the storage space). Even once we get large enough drives to store all those fucking voxels they're working with, we're not going to want to fill an entire drive with one game, so storage capacity will need to surpass the demands of a single game by quite a bit before it's feasible, I figure. And I have no idea how RAM ties into that, I assume you need to be able to store at least a fair bit of the world in the RAM, which is even more expensive per bit. So... yeah these things are in the future, but I figure Raytracing is in the near future while "unlimited detail" is quite a bit further out.
_________________ Jonas Wæver
Chief Poking Manager of TNM
Random Outbursts of Creativity
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| Tue Sep 13, 2011 8:29 pm |
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