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Re: HDTP beta

Posted: Fri Nov 16, 2012 1:19 pm
by bobby 55
Stealth pistol was visible through the Castle Clinton areas.

@bjorn98009_91: I'm at Battery Park pre the hostages and have vanilla DX and HDTP, so I'll see if I get an error as well. It'll have to be tomorrow my time coz it's nearly 11.30 pm here and I'm beat. :smile:

Ninja'd by DDL, no drama then. :lol:

Re: HDTP beta

Posted: Fri Nov 16, 2012 2:16 pm
by ggrotz
Playing Vanilla DX+NewVision+the HDTP offered here at the moment.

I'm getting a consistent freeze on the sewer level (rescue Ford Schick) when I climb the ladder to the platform that rotates. Can drop NV to see if it matters, but since it's consistent I thought I might say something. Otherwise, I notice pretty much the same stuff everyone else has mentioned on the thread so far.

The graphics work on the things I've noticed were added looked really good. Love the little details on the newspapers too (been stopping to look at the graphics close when I encounter them). The new articles done to fill out some of the graphics are very well done, too!

FWIW, I'll try it with a few mods once I get done with vanilla DX.

Edit: Yep, HDTP bug. From the log.

Code: Select all

Critical: UMesh::GetFrame
Critical: (LodMesh HDTPCharacters.HDTPMJ12Troop)
Critical: URender::DrawLodMesh
Critical: (LodMesh HDTPCharacters.HDTPMJ12Troop)
Critical: DrawMesh
Critical: URender::DrawActorSprite
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: UMesh::GetFrame
Critical: (LodMesh HDTPCharacters.HDTPMJ12Troop)
Critical: URender::DrawLodMesh
Critical: (LodMesh HDTPCharacters.HDTPMJ12Troop)
Critical: DrawMesh
Critical: URender::DrawActorSprite
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld

(repeats a few more times)


Re: HDTP beta

Posted: Fri Nov 16, 2012 3:28 pm
by DDL
DDL wrote:Hah! Ok, nobody use the MJ12 troops, I guess.

That one could be trickier to fix, since it's clearly a mesh/animation issue, and those are waaay out of my league. Bugger.
Turn MJ12 troop HDTPing off, problem goes away. It's a bit shit, but fixing it is beyond my abilities, I suspect.

Having said that, a google search for getmesh seems to suggest it's simply trying to call an animframe that isn't there, so I'll have another look at the import code.

I don't suppose anyone who's had these crashes has any idea what the MJ12 troop was trying to do, do they?

Re: HDTP beta

Posted: Fri Nov 16, 2012 4:26 pm
by bjorn98009_91
From what I can gather it's the sitting animation that's buggy. Tested out a few maps by killing all mj12 that were sitting, turned on hdtp and started to ghost around. No problems yet.

Edit: A more closeup image of sitting MJ12.

Re: HDTP beta

Posted: Fri Nov 16, 2012 4:51 pm
by Y|yukichigai
Wellllllll I GUESS I'll update Shifter then.

Re: HDTP beta

Posted: Fri Nov 16, 2012 4:53 pm
by DDL
:D :D :D :D

Would you like me to send you the code, or are you happy to export it yourself?

(also, plz try not to laugh too hard at my frequently incredibly scrappy coding)

Re: HDTP beta

Posted: Fri Nov 16, 2012 5:02 pm
by Y|yukichigai
That would be rather nice, yes. Might save me a bit of time. Domo.

EDIT: and you HAVE seen my code right? Scrappy is nothing new :P

Re: HDTP beta

Posted: Fri Nov 16, 2012 5:37 pm
by Morpheus
I was in the room in the statue where Gunther is held and when I was taking to him, JC was flickering when he talked but only when the camera angle was on JC. I don't mean flickering entirely, I mean like the mesh was messing up ever so slightly.

Also, the right keyboard on the personal computer, the buttons are not only in the opposite place as the left keyboard but the text on them is backwards.

Re: HDTP beta

Posted: Fri Nov 16, 2012 7:18 pm
by bobby 55
I think this has happened in a previous playthrough but I'm not totally sure. Just after talking to Paul at the start of the game there's a wooden supply crate that has a gas 'nade in it. If you pick it up it disappears like JC has learned a Dynamo magic trick. :)

Confirming with the MJ12 option off the Ford Shick rescue had no problems...and I snuck up on a seated dude. Doing the same with the option on glitches the game.

Re: HDTP beta

Posted: Fri Nov 16, 2012 8:58 pm
by ggrotz
bjorn98009_91 wrote:From what I can gather it's the sitting animation that's buggy. Tested out a few maps by killing all mj12 that were sitting, turned on hdtp and started to ghost around. No problems yet.
I didn't have the time to check it when I originally made the post, but this is what I found as well.
DDL wrote: Turn MJ12 troop HDTPing off, problem goes away. It's a bit shit, but fixing it is beyond my abilities, I suspect.
That it did. Playing some more w/o the MJ12 trooper to see what I find.

Re: HDTP beta

Posted: Sat Nov 17, 2012 1:34 am
by ggrotz
I don't know if you'd call it a bug (I'm leaning towards yes), but it's funny as hell. Paul has an aug which makes it so his chair doesn't roll away.

Re: HDTP beta

Posted: Sat Nov 17, 2012 4:25 am
by Jujixi
It's been a while (holy... 4 years?!) but thought I'd resurrect this account to say how impressed I am that you've got this far. I hope my terrible models/UVs/animations weren't too much of a pain to work with.

Anyway it's late and sleep beckons, so I'll give this a try out tomorrow and let you know how it goes. :)

BenB.

Re: HDTP beta

Posted: Sat Nov 17, 2012 5:28 am
by kdawg88
Just keep a level head DDL, you're doing well so far.

Re: HDTP beta

Posted: Sat Nov 17, 2012 6:32 am
by Salk
Y|yukichigai wrote:Wellllllll I GUESS I'll update Shifter then.
:shock: ...

:o ...

[-o< [-o< [-o< (Please make him stay...)

:D

Re: HDTP beta

Posted: Sat Nov 17, 2012 8:17 am
by bobby 55
Not a bug, however, at the conclusion of the Lebedev mission there seemed to be more UNATCO guys wandering around. The combat knife looks even more deadly, and the drinks and snacks vending machines are more realistic. Great work guys. =D>