Testers Wanted: UI Scaling Fix
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- Lo Vaquero
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I'm getting a third monitor soon at about that size lol. the 2nd one will most likely replace my TV since I won't need it now that I am running 2 computers through the same Monitors as well as KB+M. Should be a sweet setup once I get it finished.
I'm more or less wondering what the game would look like on a PS3, now that we'll be going to UT3 by next year hopefully. FTW lol.
I'm more or less wondering what the game would look like on a PS3, now that we'll be going to UT3 by next year hopefully. FTW lol.
Hahah, you wish.Mr_Cyberpunk wrote:I'm more or less wondering what the game would look like on a PS3, now that we'll be going to UT3 by next year hopefully.
Jonas Wæver
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Clandestine
Chief Poking Manager of TNM
I've made some videogames:
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Expeditions: Viking
Expeditions: Conquistador
Clandestine
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Will you be making normal maps for all your textures though? 'Cause that seems like a lot of work.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
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Expeditions: Conquistador
Clandestine
- Andrievskaya Veronika
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huh.
I don't like it. I've spent a lot of time running at 1680x1050, and I've gotten very used to how the UI looks at that resolution. It isn't good, sure, but it's what I've been used to. Now, as I understand it, the devs implemented the UI scaling precisely because it looked too small at high resolutions... all you appear to have done is removed that. Hardly a 'fix', in my mind.
Call me when you've worked out an appropriate proportionate scaling method, or made high res icons that I can implement.
I don't like it. I've spent a lot of time running at 1680x1050, and I've gotten very used to how the UI looks at that resolution. It isn't good, sure, but it's what I've been used to. Now, as I understand it, the devs implemented the UI scaling precisely because it looked too small at high resolutions... all you appear to have done is removed that. Hardly a 'fix', in my mind.
Call me when you've worked out an appropriate proportionate scaling method, or made high res icons that I can implement.
How about you show some fucking gratitude, Vavrek? To be perfectly honest I don't give a shit what you're used to, and I don't think anybody else here does. If you want high-resolution versions of all the GUI textures, how about you go make them yourself you ungrateful little git. Like we have nothing better to do with our time than service your pampered little assVavrek wrote:Call me when you've worked out an appropriate proportionate scaling method, or made high res icons that I can implement.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
It's ok, Jonas, he's entitled to his opinion.
@ Vavrek:
You are right in that it technically isn't a fix in that it disables intended behavior but several people find the upscaling ugly and would prefer to do without it; actually disabling the upscaling wasn't quite as easy to do as you seem to be implying. I personally am quite fond of the game's appearance at 1680x1050 without the upscaled HUD. Upscaling based on floating point values would be nice but I don't believe it can be easily done with the way DX's ui classes are structured. A few other people have noted that the game does become less readable at higher resolutions so I'll continue to look into it but I'm not particularly optimistic.
As for a high resolution HUD, that would be quite an undertaking; I'd gladly support anyone who attempted it with implementation and such but I'm hardly an artist so it doesn't really fall within my domain. Plus I imagine there would be some controversy as to what should be enhanced with the HUD just like with New Vision and HDTP so I wouldn't count on a project like that.
Anyways, since you're used to the HUD upscaling at a high resolution I imagine you'll be just fine using it as it is. I imagine my responses to the points you brought up will be of interest to others as well.
@ Vavrek:
You are right in that it technically isn't a fix in that it disables intended behavior but several people find the upscaling ugly and would prefer to do without it; actually disabling the upscaling wasn't quite as easy to do as you seem to be implying. I personally am quite fond of the game's appearance at 1680x1050 without the upscaled HUD. Upscaling based on floating point values would be nice but I don't believe it can be easily done with the way DX's ui classes are structured. A few other people have noted that the game does become less readable at higher resolutions so I'll continue to look into it but I'm not particularly optimistic.
As for a high resolution HUD, that would be quite an undertaking; I'd gladly support anyone who attempted it with implementation and such but I'm hardly an artist so it doesn't really fall within my domain. Plus I imagine there would be some controversy as to what should be enhanced with the HUD just like with New Vision and HDTP so I wouldn't count on a project like that.
Anyways, since you're used to the HUD upscaling at a high resolution I imagine you'll be just fine using it as it is. I imagine my responses to the points you brought up will be of interest to others as well.
NVShacker
Are you still there?
Are you still there?
It shouldn't be a problem as long as you play in your native resolution. You don't really have any business playing in 1600x1200 on anything smaller than a 20" TFT monitor in the first place
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine