Character icons
Moderator: HDTP Team
Forum rules
Please do not feed the trolls.
Please do not feed the trolls.
Character icons
After tormenting the users of the Deus Ex: Reborn forum, I find my way here. Please, treat me nice.
I recall there was someone a long time ago asking if the icons of the characters talking via communicator were going to be redone, considering they don't really look that good compared to the new models. As I can't find the thread anymore or remember what the answer was, I hereby ask the same question again: Will you be making new character icons for the new models?
I would do it myself, if I knew how to. All I can do is use Photoshop a little bit. In fact I already made a few pics, that somewhat resemble the icons seen in the game. I used images of the HDTP-models, found in ModDB or here.
Anna Navarre:
Gunther Hermann:
"I see you. A thief on the roof!"
Paul Denton:
Walton Simmons:
"You ended up working for us after all. How ironic."
Bob Page:
I believe that character icons like these would be an awesome improvement. What do you think?
I recall there was someone a long time ago asking if the icons of the characters talking via communicator were going to be redone, considering they don't really look that good compared to the new models. As I can't find the thread anymore or remember what the answer was, I hereby ask the same question again: Will you be making new character icons for the new models?
I would do it myself, if I knew how to. All I can do is use Photoshop a little bit. In fact I already made a few pics, that somewhat resemble the icons seen in the game. I used images of the HDTP-models, found in ModDB or here.
Anna Navarre:
Gunther Hermann:
"I see you. A thief on the roof!"
Paul Denton:
Walton Simmons:
"You ended up working for us after all. How ironic."
Bob Page:
I believe that character icons like these would be an awesome improvement. What do you think?
Cry out my name. Desire my soul.
Very nice, but there are three changes you should do before these could be used:
1) They should be 64x64 pixels.
2) They should have a grey background (use Generate Clouds in PS).
3) There shouldn't be any static, the game adds that.
Also, it'd be best if they're all more of less facing the "camera", as per the originals. Meaning Paul's would need to be changed
1) They should be 64x64 pixels.
2) They should have a grey background (use Generate Clouds in PS).
3) There shouldn't be any static, the game adds that.
Also, it'd be best if they're all more of less facing the "camera", as per the originals. Meaning Paul's would need to be changed
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
- Mak Denton
- NSF
- Posts: 54
- Joined: Sat Oct 07, 2006 5:10 am
- Location: France, somewhere in Paris' suburbs...
Thanks everyone!
I knew that the static was in the game itself. I just added it for the mood. Without it the overall feeling of the icons is just wrong.
And the reason Paul is facing the other direction is that I actually wanted to hear your opinion, whether it would look good or not. Apparently all the characters should be facing the camera. (:
So, 64x64 pixels with grey backround next time. I could do icons for all the characters, but I don't have all the HDTP -models to use. On the other hand, it's quite an easy job, so I guess anyone could finish the job in just one day.
Then there are also icons that don't need any redoing. Such as Daedalus or Icarus.
I knew that the static was in the game itself. I just added it for the mood. Without it the overall feeling of the icons is just wrong.
And the reason Paul is facing the other direction is that I actually wanted to hear your opinion, whether it would look good or not. Apparently all the characters should be facing the camera. (:
So, 64x64 pixels with grey backround next time. I could do icons for all the characters, but I don't have all the HDTP -models to use. On the other hand, it's quite an easy job, so I guess anyone could finish the job in just one day.
Then there are also icons that don't need any redoing. Such as Daedalus or Icarus.
Cry out my name. Desire my soul.
-
- Illuminati
- Posts: 3441
- Joined: Tue Oct 18, 2005 3:57 am
- Location: Adelaide, South Australia
- Contact:
Is it just me or does Walton Simmons look fucking awesome I mean seriously I love the new version, just that attitude coming from his face is gold.
Bob Page looks a bit weird though.. something with the highlights.. Avoid using color dodges for interface related stuff since if you over do it.. it comes off looking shiat!.
Bob Page looks a bit weird though.. something with the highlights.. Avoid using color dodges for interface related stuff since if you over do it.. it comes off looking shiat!.
- CryptoQuick
- Thug
- Posts: 34
- Joined: Wed Dec 13, 2006 1:34 pm
- Location: Chinada
- Contact:
The framing is pretty bad, you should fit their whole heads in each image - try to match the originals
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Technically and artistically? Yes.Mr_Cyberpunk wrote:Is it just me or does Walton Simmons look fucking awesome
True to the character? Hell no. Compared to the original Walton Simons, he looks like a slope-browed, beady-eyed thug. The artist may as well have tattooed a swastika on his forehead.
And don't even get me started on the "Cruella de Vil" update to Anna.
ZylonBane's opinions do not represent those of the management.
- Master_Kale
- HDTP Member
- Posts: 970
- Joined: Sat Jun 04, 2005 5:27 pm
- Location: California, USA
- Contact:
PLEASE, Zylon, we've already been over this in the character thread. Just give it a break alreadyZylonBane wrote:Technically and artistically? Yes.Mr_Cyberpunk wrote:Is it just me or does Walton Simmons look fucking awesome
True to the character? Hell no. Compared to the original Walton Simons, he looks like a slope-browed, beady-eyed thug. The artist may as well have tattooed a swastika on his forehead.
And don't even get me started on the "Cruella de Vil" update to Anna.
And I agree with Jonas, you should try to keep the portraits in-line with the originals. Other than that, I think they'll look very impressive in-game ; good job so far!
ZylonBane wrote:Technically and artistically? Yes.
True to the original incredibly low-detail multipurpose character model with only a unique texture to distiguish it from the main fucking character, the main character's brother, gordon quick, and even various homeless people? Hell no. Which is not terribly surprising, really.
True to the image I, ZylonBane, lord of all, have in MY head? Hell no.
Compared to the original Walton Simons, he looks like a High definition, extremely well-crafted, lovingly-detailed mean-ass nano-aug in a suit, which to my mind makes him a slope-browed, beady-eyed thug. When I get hold of the model, I shall edit the packages and change the texture to tattoo a swastika on his forehead. Because I am ZylonBane, and I DO that sort of thing.
Better?
I approve.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine