What resolution will the HDTP support?
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Hashi
MJ12
Joined: Wed Apr 11, 2007 3:13 pm Posts: 445
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 What resolution will the HDTP support?
I dont know if a thread like this has been brought up before, Im sorry if it has.
Well I recently bought a 22 inch LCD monitor and its native res is
1680 x 1050
Anything else and it looks too thin or too wide as the monitor stretches the image to fit the wide screen.
So Im curious, what resolutions will HDTP support?
thanks
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| Tue Apr 08, 2008 1:24 pm |
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metche_steele
Illuminati
Joined: Thu Dec 09, 2004 4:45 pm Posts: 1321
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HDTP does not change/affect the native resolution of the original DX game 
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| Tue Apr 08, 2008 1:50 pm |
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Jonas
Off Topic Productions
Joined: Sat Apr 24, 2004 9:21 pm Posts: 13850 Location: Hafnia
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You can use the OTP User Interface Fix by NVShacker to increase the game to your native resolution without making the GUI look bad, but be warned that the game will still look pretty weird in widescreen.
http://thenamelessmod.com/downloads/miscfiles/
_________________ Jonas Wæver
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| Tue Apr 08, 2008 4:56 pm |
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EER
Illuminati
Joined: Sat Oct 22, 2005 7:52 pm Posts: 2483 Location: NL
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Wasn't there something like POV that you could influence for more widescreen friendly stuff?
_________________ Another Visitor ... Stay a while ... Stay forever!
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| Tue Apr 08, 2008 10:38 pm |
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Jonas
Off Topic Productions
Joined: Sat Apr 24, 2004 9:21 pm Posts: 13850 Location: Hafnia
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Yeah but IIRC, even then the weapons look weird because you'll be able to see the missing polies.
_________________ Jonas Wæver
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| Tue Apr 08, 2008 11:12 pm |
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Jetsetlemming
Illuminati
Joined: Mon Sep 18, 2006 9:11 pm Posts: 2398
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 Re: What resolution will the HDTP support?
Can't you set the monitor to preserve aspect ratio and put black bars on the side or something to fit resolutions that aren't 16:9 or whatever ratio your monitor is? I know I would much rather have a 3:4 game run with empty space on the sides of the monitor image rather than being stretched to fit the full screen.
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| Wed Apr 09, 2008 12:34 am |
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NVShacker
Off Topic Productions
Joined: Sun Sep 03, 2006 4:14 am Posts: 178
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DX running at a widescreen resolution isn't exactly stretched, what happens is closer to a cropping effect because the fov is the same removing some of the vertical information. I personally don't mind but it looks weird to some people (1280x1024 users get the same effect at a slightly smaller scale iirc)
_________________ NVShacker
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| Wed Apr 09, 2008 5:35 am |
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Jonas
Off Topic Productions
Joined: Sat Apr 24, 2004 9:21 pm Posts: 13850 Location: Hafnia
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Really? Weird, that's my native res, but I never noticed - but I guess I never tried it any other way so even if it is weird, I wouldn't realize it.
_________________ Jonas Wæver
Chief Poking Manager of TNM
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| Wed Apr 09, 2008 7:35 am |
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Hashi
MJ12
Joined: Wed Apr 11, 2007 3:13 pm Posts: 445
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Ahhh, K thanks for the help....
So it shouldn't look too bad anyway?
I suppose I'll live. Its a 8 year old game now, and its not like were all playing this for the graphics.
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| Thu Apr 10, 2008 12:36 am |
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Lappi
Thug
Joined: Thu Apr 10, 2008 11:27 am Posts: 20 Location: Luleå, Sweden
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I just had to register to this board after about 2+ years(!) of lurking to help you out with this one.
If you have a widescreen pc monitor and enjoy gaming then http://www.widescreengamingforum.com/ is an awesome site,
you just click on the image of some gameboxes and there you have a widescreen solution
to almost every game imaginable.
For the widescreen solution for Deus Ex visit: http://www.widescreengamingforum.com/wi ... hp/Deus_Ex and read what to do for a screen with your aspect ratio, which is 16:10.
Hope this have helped some people out! 
_________________ Ibanez and Laney amps are the coolest.
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| Thu Apr 10, 2008 11:36 am |
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Y|yukichigai
UNATCO
Joined: Thu Aug 24, 2006 11:49 pm Posts: 109 Location: Middle of Nowhere, Nevada
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 What might help....
Since HDTP runs off of a custom DeuxEx.u already, it might be advantageous to make a change I've made to Shifter: expand the array size of the variable that lists available resolutions. I discovered that on top of the limitations of the old version of DirectX DX uses by default, the GUI will only parse 16 resolutions when it asks your system what resolutions it supports. That cut me off just over 1280x1024. Expanding the value to, say, 48, allows me to select ALL resolutions my card supports, at least when I'm using the updated DirectX engine or any of the OpenGL ones.
I believe the variable in question is in the menuscreendisplay (or similar) class; I'm in a rush so I can't check right now.
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| Sun Aug 10, 2008 9:15 pm |
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minus0ne
Mole Person
Joined: Mon Aug 11, 2008 4:19 pm Posts: 1
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Totally not true. I've been playing Deus Ex at 1680x1050 (16:10 AR) for years now and I haven't run into anything odd-looking at all, on several playthroughs. All it requires is a couple of INI edits.
I highly recommend anyone with a widescreen monitor to check out WSGF.
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| Mon Aug 11, 2008 4:28 pm |
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DDL
Traditional Evil Scientist
Joined: Mon Oct 17, 2005 10:03 am Posts: 3639
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Jonas was talking about what happens if you tweak the FOV, which certainly does show you missing polys (and hell: hovering severed hands, too).
In fact, as NVShacker points out, DX in widescreen doesn't do it that way anyway, but uses the same FOV and simply slices off some of the top and bottom to make it widescreen.
So actually, you're getting less total information in widescreen, but the information you DO get is 'bigger'. If that makes sense?
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| Mon Aug 11, 2008 4:56 pm |
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Hashi
MJ12
Joined: Wed Apr 11, 2007 3:13 pm Posts: 445
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Hey guys, I now have brand new 100 inch moniter, and the native res on that is 40960 X 30720, so hopefully HDTP supports that res
39936 x 29952 res just doesnt cut it for games really.
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| Mon Aug 11, 2008 11:44 pm |
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Jonas
Off Topic Productions
Joined: Sat Apr 24, 2004 9:21 pm Posts: 13850 Location: Hafnia
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100 inch monitor? Seriously? What... like a projector or something?
_________________ Jonas Wæver
Chief Poking Manager of TNM
Random Outbursts of Creativity
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| Mon Aug 11, 2008 11:54 pm |
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