Lend me your cycles

Discuss every aspect of HDTP here.

Moderator: HDTP Team

Forum rules
Please do not feed the trolls.
User avatar
Akerfeldt
UNATCO
Posts: 253
Joined: Fri Feb 24, 2006 5:00 pm
Location: The Cliffs of Insanity!

Post by Akerfeldt »

I'm redoing some of models since they had some crappy rigging and came out shitty. You can keep running the client if u want, but my laptop should be enough to do a few models.
User avatar
Lappi
Thug
Posts: 20
Joined: Thu Apr 10, 2008 11:27 am
Location: Luleå, Sweden

Post by Lappi »

Seems like that is also done now, as well.


Yay for us! :)
Ibanez and Laney amps are the coolest.
Hashi
Silhouette
Posts: 517
Joined: Wed Apr 11, 2007 3:13 pm

Post by Hashi »

lol damn i didnt get to do anything
User avatar
Dead-eye
X-51
Posts: 944
Joined: Tue Apr 25, 2006 3:45 am
Location: Santa Cruz, California

Post by Dead-eye »

Jonas wrote:I don't mean with the same method, I mean the exact same animations. If we've just translated all the original vertex animations into skeletal animations, that means the new models will have the exact same animations.

And I'm pretty sure it's a universally accepted fact that Deus Ex's character animations suck terribly and have always sucked terribly.

As such, wouldn't it make more sense to animate a new skeleton and then translate those animations into vertex-based animations for the new models, if possible?
Yeah but if you were trying to import a tun of models for Deus Ex to DX:R then you have no need to redo all the animations.
Image
User avatar
RAY16
Thug
Posts: 40
Joined: Mon Jan 10, 2005 6:10 pm
Location: The Land of a Thousand Suns
Contact:

Post by RAY16 »

Hashi wrote:lol damn i didnt get to do anything
Neither did I. :(
User avatar
Akerfeldt
UNATCO
Posts: 253
Joined: Fri Feb 24, 2006 5:00 pm
Location: The Cliffs of Insanity!

Post by Akerfeldt »

RAY16 wrote:
Hashi wrote:lol damn i didnt get to do anything
Neither did I. :(
It's the thought that counts ;)
loony636
UNATCO
Posts: 114
Joined: Thu Sep 13, 2007 11:07 am

Post by loony636 »

Yeah but if you were trying to import a tun of models for Deus Ex to DX:R then you have no need to redo all the animations.
Are you saying that you can just do the animations for the individual skeletons and then just copy those animations on to all of the relevant models?
User avatar
DaveW
New Vision
New Vision
Posts: 2351
Joined: Sat Nov 19, 2005 10:03 am

Post by DaveW »

Yes, you have sets of skeletons for certain models and then you can apply the skeleton to all the different models complete with animations.
User avatar
Jonas
Off Topic Productions
Off Topic Productions
Posts: 14224
Joined: Sat Apr 24, 2004 9:21 pm
Location: Hafnia

Post by Jonas »

Let me get this straight though.

Will the DXR characters use the exact same animations as the original DX characters? Even the ones using the new HDTP models?
Jonas Wæver
Chief Poking Manager of TNM

I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
User avatar
Dead-eye
X-51
Posts: 944
Joined: Tue Apr 25, 2006 3:45 am
Location: Santa Cruz, California

Post by Dead-eye »

Jonas wrote: Will the DXR characters use the exact same animations as the original DX characters?
I think so.
Jonas wrote: Even the ones using the new HDTP models?
Most likely no.
Image
User avatar
Akerfeldt
UNATCO
Posts: 253
Joined: Fri Feb 24, 2006 5:00 pm
Location: The Cliffs of Insanity!

Post by Akerfeldt »

For now the DXR characters will use the same animations as the HDTP characters. However, since DXR won't be coming out for a while I'll keep an eye out for some updated animations (not UT2004, since UT2004 lacks a lot of animations that DX needs(i.e. reloading, walking) and has many animations that DX doesn't need(wall dodging, backflips etc.))
GrammerAngel
Mole Person
Posts: 9
Joined: Tue May 20, 2008 4:20 am
Contact:

Post by GrammerAngel »

So let me get this straight; is there any reason at all for me to keep this on my comp? Any at all?
Hey, cowboy! Do you know the man who has two right hands? The double-right-handed man?
-Polnareff, JoJo's Bazarre Adventure
Fulgrymm
UNATCO
Posts: 253
Joined: Thu Jan 05, 2006 10:37 pm
Location: Canada
Contact:

Post by Fulgrymm »

It's been established that you don't.
User avatar
Akerfeldt
UNATCO
Posts: 253
Joined: Fri Feb 24, 2006 5:00 pm
Location: The Cliffs of Insanity!

Post by Akerfeldt »

We should update the site so we don't get anymore ppl trying to download the client. :)
User avatar
Jonas
Off Topic Productions
Off Topic Productions
Posts: 14224
Joined: Sat Apr 24, 2004 9:21 pm
Location: Hafnia

Post by Jonas »

Akerfeldt wrote:For now the DXR characters will use the same animations as the HDTP characters.
Uh I was under the impression that the HDTP character have no animations and that this was indeed the problem to begin with.
Jonas Wæver
Chief Poking Manager of TNM

I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Post Reply