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Off Topic Productions
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Oh yeah? I'd like to see you try! *shakes fist*

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Wed Jul 23, 2008 9:38 am
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There's a lot to say in favour of episodic releases in general, but it's very much a context thing. For something like HL2, your episode is an entire playable section, albeit a short one.

Imagine if instead of "half life two, episode one", they released "half life two, episode 0.1", which consisted of a new combine trooper and a remodelled pot plant. Then episode 0.2 had slightly tweaked physics and functionality for opening bridges with those horrible energy orbs. Episode 0.3, stalkers. And so on.

It would be, for want of a better word, shit.


If we were to put out multiple mini-releases, all it would do is maximise the amount of time you're going to spend looking at things out of context. You'll have X number of HDTP weapons, and Y number of normal ones: the contrast will be stark, and horrible, and constantly in your face. You'll have X number of HDTP decos, and then stuck right next to them, some crappy originals: again, horrible.

Add to this, if all you have to analyse is, say...three new pot plants, you're going to be significantly more critical of them than you would be if they were simply "three decos in a release of a hundred decos". Any given person only HAS so much criticism, so releasing an entire deco pack (like we did) means you focus only on those most jarring inconsistencies. We can take that on board, and fix them.
Releasing tiny mini-packs means you'll focus on the smallest and stupidest minor inconsistencies just to have something to criticise. It's just the way people work. And we'll probably just look at you in disbelief and disgust (again: it's just the way people work).


As a final addendum, packaging up for releases is time-consuming and annoying. As Jonas pointed out, everything has to be bundled up ANYWAY, so not only would I have to spend far more time making individual package updates everytime you wanted us to make a minirelease (and Trestkon would have to spend far more time building all of that into an installer), but you'd have to download EVERYTHING, EVERYTIME.

If the original release was 200MB, the 'latest minirelease, including one more character and a gun!" (adding, say, 4MB of content) would be....204MB.

It's not an easily updatable system, but it's what we've got to work with.


So relax, open a cold one, and have some patience. This WILL get finished: suggesting otherwise is simply an insult to Metche, to be honest.


Wed Jul 23, 2008 10:24 am
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metche_steele wrote:
My idealism on this project is to tie everything together as a completed final product and test it till were blue in the face. The final product will not be released until I'm satisfied that we've given 100% in every pixel on every texture. Same goes for the model standard.

I will not put out a half baked release only to patch it later on :)


And I love that. It's the way DX should be treated. It's why everyone wants the end result now, since the work being done is excellent. The more time spent, the better it will be, so the more excited people are ;-)


And yes, Tom Bosley! JC physically has the same large face and the same hair (of the younger Bosley). He goes around trying to understand where everyone is coming from, trying to set things right and return to people what they let slip away (the world). Teeth-cleaning candy bars to children. When you just kill everyone, JC delivers a couple different unbelievable lines that tend to clash with the rest of his dialog tone and the plot. JC runs around shooting people (or hiding from them), but he's not Duke Nukem. And lets not forget Bosley's magical and stealthy background as David the Gnome, his philosophical (priestly) background and investigative talents in the Father Dowling mysteries, and he even knew the Fonz. JC is an augmented Tom Bosley, forced to fight for control!

Obviously I need to write a script and contact a production agency. Who did produce and release Half Baked anyway?
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Wed Jul 23, 2008 12:34 pm
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Jonas wrote:
I don't think he was complaining, I think he was just saying that he thought it'd be cool to try playing DX with a more present-day-ish shotgun model, and that he wouldn't mind trying to do it himself.


Sorry if I rubbed anyone the wrong way with that comment. As Jonas mentioned, I simply meant that It would be fun for me to do s sort of mini mod and just change the shape of the swan off shotgun.

I also didn't mean to offend anyone by the seeing it in one or two years unlike nv there is no progress meter so being new here I had not realized when HDTP would be released. Again I am terribly sorry if I offended anyone.


Wed Jul 23, 2008 8:49 pm
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Don't worry about it, DX modders like myself just tend to get a little paranoid because we've seen a bit too many comments along the lines of "did anyone say vapourware?" or "modding an 8 year old game is a waste of time". It makes us touchy :P

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Wed Jul 23, 2008 9:10 pm
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I have 8+ year old games that are more fun to play than some new ones. DeusEx has a real story and it is in depth. With the exception of a few excellent games I have a lot kind of fail in the storyline division. Mods like this are what keep the other mods alive. Unfortunately this kind of change cant be applied to every game.

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Wed Jul 23, 2008 9:51 pm
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We are definitely all happy that HDTP exists to keep DX in an acceptable condition, so our own mods are easier to enjoy :P

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Wed Jul 23, 2008 9:57 pm
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Jonas wrote:
Don't worry about it, DX modders like myself just tend to get a little paranoid because we've seen a bit too many comments along the lines of "did anyone say vapourware?" or "modding an 8 year old game is a waste of time". It makes us touchy :P


Agreed. Sometimes you just want to kick them all in the nutz!

I wish gamers would develop some kind of courtesy with game developers.. but no.. its all "I expect this to be the besterest game EVER0Z! and if you don't I'll defame your game and your company."


Thu Jul 24, 2008 12:33 am
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Jonas wrote:
or "modding an 8 year old game is a waste of time". It makes us touchy :P

I saw someone on Mapcore announce a Silent Hill style mod for Half-life, and pretty much all the comments for the first two pages of the thread were "Why not source?"
Poor guy.


Of course, I gave him grief for using the Paranoia engine, because at least for me that mod had control lag out the wazoo. :P


Thu Jul 24, 2008 2:31 am
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Jonas wrote:
Don't worry about it, DX modders like myself just tend to get a little paranoid because we've seen a bit too many comments along the lines of "did anyone say vapourware?" or "modding an 8 year old game is a waste of time". It makes us touchy :P

hey!
i did say vaporware, cause it is till its out or we see proof, however i never said anything about modding deus ex being pointless. its great. with or without the mod. i mean daem what would you be doing if not modding this thing... won't that be like... a waste of life?
no shit you are touchy, you've got an anxious community riding your ass.


Thu Jul 24, 2008 3:04 am
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Jetsetlemming wrote:
Jonas wrote:
or "modding an 8 year old game is a waste of time". It makes us touchy :P

I saw someone on Mapcore announce a Silent Hill style mod for Half-life, and pretty much all the comments for the first two pages of the thread were "Why not source?"
Poor guy.


Of course, I gave him grief for using the Paranoia engine, because at least for me that mod had control lag out the wazoo. :P

Now that's just plain stupid... Why would you do a project that's not relevant to the original game on such dated engine... that was not to mention isn't such a great engine anyway. getting stuck to elevator floors or falling through them anyone?(the greater irony is that HL2 suffered from elevator problems as well... i bet the devs avoid the cursed elevators alltogether now)


Thu Jul 24, 2008 3:08 am
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Because it's an easier engine to work on when you're making a one-man mod. Simpler details work to the amateur's credit ;)

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Thu Jul 24, 2008 3:25 am
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Jetsetlemming wrote:
Because it's an easier engine to work on when you're making a one-man mod. Simpler details work to the amateur's credit ;)


That and every other moron on the planet suggests Source without knowing what's better to use.

Half-Life 1 would be significantly easier to work with. Not every mod has to be the latest greatest of everything.

Quote:
did say vaporware, cause it is till its out or we see proof


I'm really getting sick of people like you. Makes me wish I did go Vaporware just to come out and go "SURPRISE I'M NOT DEAD AND YOU ALL SUCK!"

Quote:
would you be doing if not modding this thing... won't that be like... a waste of life?
no shit you are touchy, you've got an anxious community riding your ass.


You obviously have no idea how modding works then. And the deus ex community isn't exactly the best sorts of people you want bitching about every god damn random element of the game, we had to get work done and I don't think some of the newer members of the community understood this. (but also Zylon was brilliant at it too.. that bastard)

Jonas has had he's fair share of Zylon's being pesky bastards attacking the very idea of his mod. Its still standing and will be brilliant on release day ;)


Thu Jul 24, 2008 5:22 am
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m3rc1l3ss wrote:
Jonas wrote:
I don't think he was complaining, I think he was just saying that he thought it'd be cool to try playing DX with a more present-day-ish shotgun model, and that he wouldn't mind trying to do it himself.


Sorry if I rubbed anyone the wrong way with that comment. As Jonas mentioned, I simply meant that It would be fun for me to do s sort of mini mod and just change the shape of the swan off shotgun.

I also didn't mean to offend anyone by the seeing it in one or two years unlike nv there is no progress meter so being new here I had not realized when HDTP would be released. Again I am terribly sorry if I offended anyone.


Dude don't worry about it :) Project leaders are prone to being dumb assess. I think it's part of our unwritten contract somewhere!!


Thu Jul 24, 2008 8:40 am
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I was about to be offended, but Trestkon is project leader of TNM, so I'll let it slip.

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Thu Jul 24, 2008 8:54 am
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