Enter The Thinktank... Ideas for HDTP

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EER
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Post by EER »

lofaesofa wrote:whilst making use of non-lethal weapons.
Like shooting crates of TNT with your crossbow and tranq darts :roll:
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Post by DDL »

Ok, great. So something in my original reply refuses to parse properly into f0rum-sp33k.

Let's see..

Hmmm..well, you could certainly just pinkmasktex the tracers/shockrings, but it would require (I think) a custom deusex.u, since tracers and shockrings are spawned on the fly, thus a commandline statement like "set deusex.shockring multiskins.." etc etc would only affect those in play, which would be hardly any.
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Post by DDL »

---(ok: half way there..original message continues)---

So: (and apologies if this is patronising)

1) Export all deusex.u code (if you haven't already): open Ued, have classes selected in the browser, hit 'export all', wait.

2) Back up deusex.u: either rename it (orig_deusex.u) or move it to another folder.

3) Open tracer.uc (should be in the folder deusex>>deusex>>classes), either put

multiskins(0)=texture'pinkmasktex'

or

bHidden=true

in the defaultproperties, and then do the same with shockring.uc
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Post by DDL »

Then open a command prompt, navigate to your system folder then type

ucc make

And a shitload of text should scroll by: it's recompiling deusex.u (since it didn't find it in the system folder). At some point it will ask about native headers: say no.

BAM: you now have a spanking new deusex.u where tracers and shockrings are invisible.
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Post by DDL »

That's really, really weird. It seems like (at least on all the computers I've tried, you can't have the words "system")
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Post by DDL »

and..(christ, I'll have to phonetically spell it) "Cee-Dee"

In the same post. In fact, now it seems to fuck up on "Cee-Dee" alone.

Most perplexing. Also, sorry for the grotesque forum spammage.
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Post by Phasmatis »

cd\deusex\system

EDIT: I'm confused, what do you mean?

EDIT2: Ok I get it now, that's wierd.
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Post by Phasmatis »

cd\ Hmm that works. just not "c d" on their own or with "c d.."
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Post by Jonas »

We have some major problems with the Apache servers.

[^-a-zA-Z0-9._]problem[^-a-zA-Z0-9._=/&\\+]

That's the problem with CD. If you write it without any of the symbols within the brackets next to it, the system will bork. Same thing happens with rm. According to OiNutter, "they are filtering commands that could be used on their filesystem and not filtering for sql injection".

Now you know.
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Post by Mr_Cyberpunk »

-OFF TOPIC!-

lol
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Post by Mr_Cyberpunk »

Anyway, my theory was basically just to make the bullets less visible because atm they look like glowing neon lights heading towards me. I also noticed that the shot is set to occur when the shooting animation gets to about .5 secs into the animation. It it could be reduced (if im right) then its feasible. As for explosion rings THERE's GOTTA BE A TEXTURE right?? if we just replace them with Blank textures then my idea would work.

What about cloaking too.. The same applies there, it should render the person invisible right? why not remove the texture so that they are Invisible?

anyway i'll be prepared to give up on this soon and start texturing again...
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Post by Red »

Mr_Cyberpunk wrote:-OFF TOPIC!-
Yeah. I think we should ban Jonas, or at least lock the thread! :P
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Post by EER »

I'm not really into the Unreal engine, so I may be off here. But usually if you remove a texture, the model will become bright white. You may be able to replace the texture by a complete black one, that would probably work better.
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Jonas
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Post by Jonas »

Red wrote:Yeah. I think we should ban Jonas, or at least lock the thread! :P
You are allowed to go off topic for public service announcements. Really, I will generally be pretty unforgiving if you don't get under my skin.

Locking that Gunther thread was done in agreement with Metche because the real topic was obsolete, so any chance of getting the thread back on track was futile. And we didn't fancy letting it turn into a spamfest, that's what the OTF is for.
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Post by lofaesofa »

To make a transparent texture you'd need to make it magenta so as to mask it. That's RGB 255,000,255. A nice colour...
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