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Mr_Cyberpunk
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Post by Mr_Cyberpunk »

Better to spend the time on Anna and Vending_Machine (, the pot on the counter, ATM, and the news terminal) for that ingame video :)
I should do some level textures for it. That way it'll be a real promo..
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Post by justanotherfan »

Agreed, do the infolink things last, when things are more finalized. I think it was a sort of realization that they'd need to be changed, I hadn't thought of it myself before.

Level textures are great. I know HDTP has an aversion to redoing them since they're so many, but they're still appreciatied. The cinderblock bunker could use some sprucing up :).

I see now that VendingMachine is in Phase 2, my mistake.
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metche_steele
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Post by metche_steele »

Mr_Cyberpunk wrote:I already spoke to metche about this, she said "not till later"
so don't get your hopes up on that enhancement yet.

once each model is finnished we make the infolink portrait... that'd be the best way to handle it I suppose.
Dont fib I never said such a thing! lol

Of course we shall do the portraits. To do the models and not do the portraits would be nuts.
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Post by Red »

Great to hear the infolink stuff... I can't wait until this whole thing is finished -- reviving and revamping a game like Deus Ex takes a lot of skill and dedication. Seems that you have your bases covered, with nothing that hasn't been carefully thought out. Comrades, I salute you!
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Post by Mr_Cyberpunk »

WHAT Metche i told you this when I said i was messing with the GUI, and you said, don't touch it till later... remember??
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metche_steele
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Post by metche_steele »

Mr_Cyberpunk wrote:WHAT Metche i told you this when I said i was messing with the GUI, and you said, don't touch it till later... remember??
The GUI and the portraits are 2 different things! It wouldnt even be logical to do the models and then not update their portraits!
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Post by Mr_Cyberpunk »

Metche you're wrong.. The infolinks are in the GUI section in the editor :P
Hey i didn't mean to say anything bad by it, its just we're not going to have that enhancement finnished for AGES...
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Jonas
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Post by Jonas »

Eh, actually the portraits are in their own texture package...
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Mr_Cyberpunk
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Post by Mr_Cyberpunk »

Shit ur right... well anyway, they're apart of the GUI, and I clearly said that the Infolinks needed to be updated.
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Jonas
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Post by Jonas »

Yarr, but this entire dicussion is fubar. You said the infolinks needed to be updated, Metche said to wait until the actual high-poly models were done so there was something to update them by... you agree... what's the beef?
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Mr_Cyberpunk
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Post by Mr_Cyberpunk »

BEEF! Where where?

Nevermind, we're doing it so end of story...
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metche_steele
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Post by metche_steele »

Mr_Cyberpunk wrote:Shit ur right... well anyway, they're apart of the GUI, and I clearly said that the Infolinks needed to be updated.
If you'd said infolinks in the first place man...
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Post by Mr_Cyberpunk »

Well I wasn't messing with the infolinks now was I...????? hmmm...

I was messing with the GUI. and i realised that the infolinks and Images (like the bobpage magazine and simons printout) need to be updated. as well as the inventory.
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Vavrek
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Post by Vavrek »

What a large bun...
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Red
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Post by Red »

And so it seems that nothing can be taken lightly -- try to do something small, and it grows and grows until virtually everything needs to be updated! =P Yeah -- the datavault images are something that needs to be taken into consideration. Photos such as the Greasels and the Gunfire Sensor in Hong Kong will all need to be updated; so will the posters commonly found in Paris... They display the old character models, and thus they will need to reflect the new character design trend.

Still, the whole thing will look very pretty when done... Btw, can we have some more updated screenshots, pleeease? =)
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