I should do some level textures for it. That way it'll be a real promo..Better to spend the time on Anna and Vending_Machine (, the pot on the counter, ATM, and the news terminal) for that ingame video
Gunther Hermann.
Moderator: HDTP Team
Forum rules
Please do not feed the trolls.
Please do not feed the trolls.
-
- Illuminati
- Posts: 3441
- Joined: Tue Oct 18, 2005 3:57 am
- Location: Adelaide, South Australia
- Contact:
-
- Illuminati
- Posts: 2285
- Joined: Sun Feb 27, 2005 11:28 pm
Agreed, do the infolink things last, when things are more finalized. I think it was a sort of realization that they'd need to be changed, I hadn't thought of it myself before.
Level textures are great. I know HDTP has an aversion to redoing them since they're so many, but they're still appreciatied. The cinderblock bunker could use some sprucing up :).
I see now that VendingMachine is in Phase 2, my mistake.
Level textures are great. I know HDTP has an aversion to redoing them since they're so many, but they're still appreciatied. The cinderblock bunker could use some sprucing up :).
I see now that VendingMachine is in Phase 2, my mistake.
- metche_steele
- Illuminati
- Posts: 1321
- Joined: Thu Dec 09, 2004 4:45 pm
Dont fib I never said such a thing! lolMr_Cyberpunk wrote:I already spoke to metche about this, she said "not till later"
so don't get your hopes up on that enhancement yet.
once each model is finnished we make the infolink portrait... that'd be the best way to handle it I suppose.
Of course we shall do the portraits. To do the models and not do the portraits would be nuts.
-
- Illuminati
- Posts: 3441
- Joined: Tue Oct 18, 2005 3:57 am
- Location: Adelaide, South Australia
- Contact:
- metche_steele
- Illuminati
- Posts: 1321
- Joined: Thu Dec 09, 2004 4:45 pm
-
- Illuminati
- Posts: 3441
- Joined: Tue Oct 18, 2005 3:57 am
- Location: Adelaide, South Australia
- Contact:
Eh, actually the portraits are in their own texture package...
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
-
- Illuminati
- Posts: 3441
- Joined: Tue Oct 18, 2005 3:57 am
- Location: Adelaide, South Australia
- Contact:
Yarr, but this entire dicussion is fubar. You said the infolinks needed to be updated, Metche said to wait until the actual high-poly models were done so there was something to update them by... you agree... what's the beef?
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
-
- Illuminati
- Posts: 3441
- Joined: Tue Oct 18, 2005 3:57 am
- Location: Adelaide, South Australia
- Contact:
- metche_steele
- Illuminati
- Posts: 1321
- Joined: Thu Dec 09, 2004 4:45 pm
-
- Illuminati
- Posts: 3441
- Joined: Tue Oct 18, 2005 3:57 am
- Location: Adelaide, South Australia
- Contact:
And so it seems that nothing can be taken lightly -- try to do something small, and it grows and grows until virtually everything needs to be updated! =P Yeah -- the datavault images are something that needs to be taken into consideration. Photos such as the Greasels and the Gunfire Sensor in Hong Kong will all need to be updated; so will the posters commonly found in Paris... They display the old character models, and thus they will need to reflect the new character design trend.
Still, the whole thing will look very pretty when done... Btw, can we have some more updated screenshots, pleeease? =)
Still, the whole thing will look very pretty when done... Btw, can we have some more updated screenshots, pleeease? =)
If at first you try and don't succeed, cheat. Repeat until caught. Then lie.