Phase 1/2 Journal

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Shadowtruth
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Post by Shadowtruth »

Yes, you are right, they can... and I also agree that some need a bit more work(cactus plant) but from that to say... "keep the old ones"... well, that I totally disagree
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Jonas
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Post by Jonas »

Hm, I pointed out all the things I think need changing in one of the team forums, so I won't repeat myself here. But basically I think these are huge improvements and well done, only issue is the textures need work. Also, I prefer the cactus-look of that plant over the 2D-leaves.
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justanotherfan
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Post by justanotherfan »

Jonas wrote:Before you rounded the model, the highlighting on the texture was very nice, but it looks rather bumpy with the new 16-side model. I think it would help tremendously if you had your texture-monkey re-adapt the texture to the UV map :smile:
Yup, that's what the problem was, the highlighting does look better on the lower-poly new one. So yeah, that just needs to be tweaked for the higher-poly new one and it'll look great.

The new pan is much better, note where the handle meets the pan and the fact that the sides aren't 2D. Both pillows are similar, but the old one is very angular, the new one will look much more like a soft pillow. The new plant looks MUCH better (it's actually 3D now), though I'll agree that the tops of the leaves look a bit pointy (phallic office plants). The trophy is actually pretty crappy in-game and it's in so many offices, the new one fixes that. The shoplight is however very different now, and I will agree that the texturing on the metal cover of the light is more realistic in the old one - the dinginess makes it more like an old shoplight, and the over-exposed-brightness and reflections from the light make it look like it's "on". In the end, I think Rick needs to play through DX again while keeping an eye out for the graphics quality; playing now, I see some extremely basic models that get glossed over in my memory. I actually remember the pan being round, though I probably wondered what the hell it was when I first saw it.
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lofaesofa
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Post by lofaesofa »

Thanks for all of the comments so far; in response to them:

Pots and very small objects are easier to make look rounded because you don't get so close to them. Newer games have shaders which use the lighting of the texture to produce "fake" roundness. We don't have such tools at our disposal, so we have to up the polys instead.

Pan1 - Yes, I agree it needs to be tweaked again to get the highlight on the edge. I will get the UV altered for JayJay to texture next week. I disagree with keeping the old model. This completely round idea is rather odd. Again I shall cite Doom 3, specifically the heads of Sgt. Kelly and Dr Betruger in the (fourth?) introductory cinematic. Look at the spike on the very top of their non-smooth heads.

Pillow - Could do with some more detail in the texture, but I'm certain it will look nicer in game than the old one.

Plant1 - I'm reasonably happy with it, although I'm still thinking of practical ways in which to make the foliage thicker and more like the other model. At the moment I still think it looks better than the original. The original plant looks like a cross between Aspidistra sp. and Aloe vera. A slightly "succulent" look is fine in my opinion.

Shop Light - This one does need more work. After comparing them when I made the screenshots, I was tempted to leave it out because I considered it too unfinished.

Finally, comments are useful when they give us ideas in how you think things could be improved. Constructive criticism is always welcome.
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Post by dirty harry »

Ok i realise ive been out of touch with my progress, i do plan to upload everything ive done tonight.
tbh recently ive not made a lot of progress on anything new. Ive been getting lost in making what ive made compatible/correct format.

heres Lofas pan model. Just finished tinkering around with it :)
you can see the progress ive made with it to the final ;) (trying to make up for not being in touch)
Image

full screen render of final below ;)

Image

going to start working on the drinking fountain.

*EDIT* sorry Imageshack sucks at the moment :S
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Ajare
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Post by Ajare »

I actually think the pan looks a little too scratched, but otherwise it's great.

edit: hmm, which model is this for? It seems like all the pans have been done already.

Also, don't start the drinking fountain just yet. I made it ages ago when I wasn't very good, and I want to redo it. It'll be ready in 24 hours' time.
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lofaesofa
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Post by lofaesofa »

Good work on uploading your models DH. The percentage complete is moving towards 100% rather nicely.

Ajare: That model is Pan1.

DH: Thanks for taking the time to do some work on it, but it would have been better if you'd talked to me about it first as I've been making changes with JayJay in context to the forum responses. Secondly I think you've overwritten the upload data on Pan4, rather than Pan1. I'll sort that out tomorrow.
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Vavrek
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Post by Vavrek »

Don't worry, I have pans with that many scratches. Well, maybe one.
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Post by dirty harry »

:oops:

Lofa: Yeh, my bad.
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metche_steele
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Post by metche_steele »

lofaesofa wrote:Good work on uploading your models DH. The percentage complete is moving towards 100% rather nicely.

Ajare: That model is Pan1.

DH: Thanks for taking the time to do some work on it, but it would have been better if you'd talked to me about it first as I've been making changes with JayJay in context to the forum responses. Secondly I think you've overwritten the upload data on Pan4, rather than Pan1. I'll sort that out tomorrow.
Just to highlight this - will all 2D artists please confirm that its ok to work on something before hand? It takes a simple forum post or an msn and the 3D guys will be able to guide you much more than if you go it alone.
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Post by Ajare »

Ajare wrote:Also, don't start the drinking fountain just yet. I made it ages ago when I wasn't very good, and I want to redo it. It'll be ready in 24 hours' time.
Make that another 24 hours, sorry. Model is done, but uv-mapping is such a pain, and I need some sleep.
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Post by dirty harry »

Ajare wrote:
Ajare wrote:Also, don't start the drinking fountain just yet. I made it ages ago when I wasn't very good, and I want to redo it. It'll be ready in 24 hours' time.
Make that another 24 hours, sorry. Model is done, but uv-mapping is such a pain, and I need some sleep.
If ya want i could UV map it. (i might actually prefer that depending on the model)
I got alot of spare time tomorrow ;)
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Ajare
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Post by Ajare »

Then by all means, uv-map away!

Hooray, no more evil uvmapping for me!

The new one's in the uploader.
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Re: Phase 1/2 Journal

Post by carsonreed »

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