To give you a basic premise:
The mod improves certain details of the original DX game (Id like to point out that not all of the mods features could be appropriatly included in our mod). Some features I believe would add a new dimension to the game without being invasive enough for one to consider it 'major alteration'. Something we are obviously trying to avoid.
Anyways the following bullet points give a brief overview of what I witnessed going on in the mod, last night. Its not conclusive as I was too knackered to do any extensive research, but its a start.
- DX logo on startup screen has subtle electricity noise.
JCD can be customised - clothing, build, shades, etc.
Blood spurts
ammo discharge - ammo casing improved and random drop
colour of energy bar is now blue
when you leave JC for a moment without mobing him - his gaze wonders around (not sure if i like this one)
jump crouch ala half life
'other' cans appear (zap, blast, b - code has been fixed)(inventory images need fixing tho.
improved sky??
non clouded drunk effect (more realistic)
wood fragments (break crate/box) dont dissapear
ammo count is screwed unfortunatly
if NPC is blown up they leave their entrails and blood behind and stay visible
better F12 light
break a water fountain and it leaves a pip behind with water flowing out
vending machine gives out random drinks (not just nuke!)
ice breaker blue colour - cooler effect
cleaner bots dont become enemy if you step on them - they also move more rapidly i think
infolink default aug can now be upgraded so agent can interface remotely!
lamps are brighter
have some previously hidden convos been revealed?? The first time you meet with Carter the last induced convo you have he says 'I bet I could jack you into an online jukebox - we'll have to try that' ---was this in the original? Was it in the code but never used????? Ive never heard this!