NPC AI

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scottondanet
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NPC AI

Post by scottondanet »

Hey guys... girls? Probably not.

Would people be interested in revamping the AI routines for NPCs? In keeping with originality, I suppose it wouldn't feel the same to play, but the AI is pretty poor. That, and it might be nice to have NPCs that don't run into walls and forget they're being attacked.

Anyway, I'm a fairly able programmer, though my AI experience has mainly been neural nets and agent systems, rather than scripts, but I'll give it a bash if its something people are interested.

Ok, that sounded fairly forward, but you get the idea.

Scott
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Trestkon
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Post by Trestkon »

I think people would be very interested in seeing something that that come about. The AI *is* slightly low on the IQ scale.
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Jonas
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Post by Jonas »

I've also been told many many times that the AI is horribly coded, so I'm sure it has plenty of good opportunities for improvement.
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DaveW
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Post by DaveW »

If you could just stop them immediatly strafing when they start attacking, that would be the greatest.
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Post by Darkshade »

There are MANY things that could stand change in them AI. I'ld fully support this indevour, as it's an improvement on the origional intention.
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Post by that guy »

I'd opt for a complete rework if you're hoping for a major improvement. Just dump all the old code and start afresh. (though this is not entirely possible due to the need to implement existing pawn functionality)
Mr_Cyberpunk
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Post by Mr_Cyberpunk »

Whats the point, DX:Reborn is already planing to work on the AI anyway. They've already stated plans to do so once the engine works.
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Akerfeldt
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Post by Akerfeldt »

This is true, blueneptune is currently working on the AI (among other things) for DXR, however, we welcome any help we can get, especially on the programming front.
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