HDTP has HDR right?
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Darkshade is correct. And Jonas makes a right assumption. The engine hasn't even been shown yet, so the point is that we just wait and see what happens with Unreal 3. and making any lighting or engine changes is rather pointless because of Unreal 3 having already accomplished what we want to do anyway. - or we assume it will. Thats why people should just stop naging about changes to TECHNOLOGY and accept that all we can do right now is work on content fixes and convert to Unreal 2.5 for the meantime. When Unreal 3 is out, then someone (not me) can give it a go at working DX into the new engine.
But rest assured you wont be able to use the engine to its fullest capabilities without changing something drastic within Deus Ex. So that's why a lot of the time we can't go all out with the game, because that'll potentially ruin it as we've learnt from Invisible War. - im just pointing out what we should be avoiding here.
But rest assured you wont be able to use the engine to its fullest capabilities without changing something drastic within Deus Ex. So that's why a lot of the time we can't go all out with the game, because that'll potentially ruin it as we've learnt from Invisible War. - im just pointing out what we should be avoiding here.
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Re: HDTP has HDR right?
.Ajare wrote:No, it doesn't.
edit: People's usage of the term 'HDR' really bugs me. 99% of the time it is used incorrectly, both by game designers and others. High Dynamic Range refers to that fact that the graphics pipeline uses a higher precision than the normal 24/32 bits. When pixels gets sent through a graphics pipeline, there are usuall WORDS WORDS WORDS
Oh god I actually understood that...
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