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Thanks again guys,
Sadly, the graf has got to go - only because the same texture is used on the front and back. Repeating 'tags' on lots of mailboxes might be believable, but two identical ones on each box? That might be pushing it.
I like the shiny version too Ajare - mind telling us how you acheived it? I've got to make a slight change because I missed something when working on the lettering (they're different opacities - poo) - that way I can apply the shine effect to the original file.
Cheers!
Beej
Sadly, the graf has got to go - only because the same texture is used on the front and back. Repeating 'tags' on lots of mailboxes might be believable, but two identical ones on each box? That might be pushing it.
I like the shiny version too Ajare - mind telling us how you acheived it? I've got to make a slight change because I missed something when working on the lettering (they're different opacities - poo) - that way I can apply the shine effect to the original file.
Cheers!
Beej
It was a bit of a hack based on the fact that the bolts were already slightly brighter. Just duplicate the layer, desaturate it, set it to linear dodge (or something similar, can't remember), then play about with the levels, and blacken everything else on the layer except for the bolts, or any other parts you want shiny - anything with a soft edge.
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- Illuminati
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Look at a detailed drawing or painting that used camera obscura. It can be just an artsy way of saying "the highlights are blown" in a certain way. Things can appear "sparkly", with effects from the light distortion and lenses etc. Google images is being spectacularly useless here, but you might have to see it in person anyway.ZylonBane wrote:Ummm... what? A camera obscura is a device used for drawing by projecting a scene through a pinhole. How can any image be "very" that?justanotherfan wrote:The shine is interesting, very camera-obscura on the bolts.
On second thought, the graf does have to go. Good point beejamin. Unless it gets really subtle, it'll be easy to spot on two sides of the same box. Perhaps the original was so generic because of this.
Yes, the latter. Upgrade to two texture maps. No technical reason to eschew that sort of thing, in this day and age.beejamin wrote:Hmm - I dunno. The UV map is pretty well packed - you have to reduce the res of each panel or use two texture maps to include all four sides.
The multiple random texture maps sounds like a fun idea too, if someone has enough free time to implement it. That technique could be applied to a lot of objects to reduce repetition.
ZylonBane's opinions do not represent those of the management.
- metche_steele
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