Quite easy to do, actually. We can definitely have that in the next release:)metche_steele wrote:Yep, we did talk about (for the final installer version), sticking in a checkbox that gives the user the option to install certain features, or not.Jonas wrote:Didn't CP upload three different versions of the baton texture? I distinctly remember that one of them was very dark.
As for Gunther, I have a proposition. Clearly, it is impossible to remake the DX characters by adding detail without making them look different. This is largely because most discerning characteristics between the characters were added by the texture, since all of them were sharing about 10 or so models.
So how about you just include a seperate HDTP download that doesn't change the characters at all? That way, people who dislike the updated characters can just install the mod without them! Voila, everybody's happy.
HDTP Release #1 Discussion Thread
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- Trestkon
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I'm so tempted to just nick a load from Deus Ex 2 ir something. Is that even possible? I can't imagine how awesome DX would look with high res textures for walls and floors etc.metche_steele wrote:JC - You know I love DX. I'd like to actually develop my career and perhaps get married you know? I think doing EVERY texture in the game would ensure we'd be working on this mod until were 90+ years!!!! So in short ...no lol.
Oh and how about the background photos? Gonna replace them? Shouldn't be too hard, and there can't be that many.
[/amateur ignorance]
- metche_steele
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Yixian wrote:I'm so tempted to just nick a load from Deus Ex 2 ir something. Is that even possible? I can't imagine how awesome DX would look with high res textures for walls and floors etc.metche_steele wrote:JC - You know I love DX. I'd like to actually develop my career and perhaps get married you know? I think doing EVERY texture in the game would ensure we'd be working on this mod until were 90+ years!!!! So in short ...no lol.
Oh and how about the background photos? Gonna replace them? Shouldn't be too hard, and there can't be that many.
[/amateur ignorance]
I shouldnt really say this but weve agreed to at least hav a go at terrain textures (not level texture!), so stuff like gravel, dirt, grass etc. See how we go
Replacing background photos would be hard - where do we get exact copies in their original hi-res format? lol.
Thanks for your questions man
Remind me how this works in DX. If you drop in a world texture that's higher-res than the original, does it just automatically have the desired effect?
In the Dark Engine, trying this only results in a texture that appears larger. You have to manually adjust the texture scale in the level data to make it appear higher-res.
In the Dark Engine, trying this only results in a texture that appears larger. You have to manually adjust the texture scale in the level data to make it appear higher-res.
ZylonBane's opinions do not represent those of the management.
I guess.metche_steele wrote:JC - You know I love DX. I'd like to actually develop my career and perhaps get married you know? I think doing EVERY texture in the game would ensure we'd be working on this mod until were 90+ years!!!! So in short ...no lol.JC wrote:Is it really out of the question to redo every texture in the game?
DO EEET!Yixian wrote:I'm so tempted to just nick a load from Deus Ex 2 ir something. Is that even possible? I can't imagine how awesome DX would look with high res textures for walls and floors etc.metche_steele wrote:JC - You know I love DX. I'd like to actually develop my career and perhaps get married you know? I think doing EVERY texture in the game would ensure we'd be working on this mod until were 90+ years!!!! So in short ...no lol.
- Mak Denton
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When I saw the screenshots I thought HDTP was going to be teh sux but then I played and found that it's not quite like that but it's not perfect either. It almost looks like what Deus EX should look like! The vending machines are awesome! Same for the ATM and telephones.
But my very critical thoughts are:
- The water in the water cooler looked better in the original model.
- The crates look all messed up from the distance (something to do with Z-Buffer) and under lighting they look weird also
- Gunther is all stiff!
- The plant in the orange vase plant looks so much more bright than the rest.
I think that's all.
But my very critical thoughts are:
- The water in the water cooler looked better in the original model.
- The crates look all messed up from the distance (something to do with Z-Buffer) and under lighting they look weird also
- Gunther is all stiff!
- The plant in the orange vase plant looks so much more bright than the rest.
I think that's all.
You'll be partially pleased to know your second and last points of critique have already be addressed and will be fixed in the next release.
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- Y|yukichigai
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A few errors and a suggestion
I've been going through the HDTP DeusEx.u file in order to incorporate the new textures into Shifter, and I came across a few things.
Several textures are not being used, despite the fact that the What's Included file says they are. I've not made it through the list completely yet, but I know that BoneFemur and BoneSkull are still using the original DeusExDeco meshes, and there are probably others. The textures are included when I load up HDTPDeco in UnrealEd, but I'm not sure about the meshes. I'm not sure if the meshes are missing from the release and the omission was intentional, but if it was an accidental omission you should be aware that it exists.
As far as my suggestion, this is more of a modeling thing than anything else. The "shine" (reflection) layer on the baton looks nice, and I would wholeheartedly encourage adding such layers to any other shiny, metallic weapons in the game.
Several textures are not being used, despite the fact that the What's Included file says they are. I've not made it through the list completely yet, but I know that BoneFemur and BoneSkull are still using the original DeusExDeco meshes, and there are probably others. The textures are included when I load up HDTPDeco in UnrealEd, but I'm not sure about the meshes. I'm not sure if the meshes are missing from the release and the omission was intentional, but if it was an accidental omission you should be aware that it exists.
As far as my suggestion, this is more of a modeling thing than anything else. The "shine" (reflection) layer on the baton looks nice, and I would wholeheartedly encourage adding such layers to any other shiny, metallic weapons in the game.