Mod gives me critical error

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Jonas
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Re: Mod gives me critical error

Post by Jonas »

EER has been testing TNM on a Linux machine without much trouble, and TNM has the OTP GUI fix built into it. All he had to do was download some runtimes from Microsoft's site.
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r00tb33r
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Re: Mod gives me critical error

Post by r00tb33r »

Jonas wrote:EER has been testing TNM on a Linux machine without much trouble, and TNM has the OTP GUI fix built into it. All he had to do was download some runtimes from Microsoft's site.
For obvious reasons I haven't tested TNM, however Deus Ex GOTY + HDTP Release 1 + OTP Fix yielded runtime errors (with the right needed .dll). I will have to try TNM on both Wine and Cedega once its out to see what the deal is. I don't have Deus Ex installed right now as I'm seriously running out of room on my drive, but I'll dig this forum up to see what the exact error was in the past. I'm pretty sure its still present.
r00tb33r wrote:Meanwhile I tried the UI fix on Wine(Linux), otpUIfix.dll does not work because the C++ runtime (msvcr80.dll) from Microsoft does not run on Wine. Kinda sad cause everything else works fine.
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Re: Mod gives me critical error

Post by EER »

To quote the relevant post by myself:
EER wrote:First startup DX crashed miserably. At first I thought 'crap, linux + TNM = epic fail!' however, I found out that it couldn't find the MS visual C++ 2005 runtime. Perhaps you should redistribute (and install) that with TNM?
http://www.microsoft.com/downloads/deta ... laylang=en

I think you're allowed to do that, but if not, there should at least be a link somewhere saying you should have it, else users will get a critical error and they will come here and complain ;)
I'm running ubuntu btw, when I was posted that probably would be Ubuntu 8.04
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r00tb33r
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Re: Mod gives me critical error

Post by r00tb33r »

EER wrote:To quote the relevant post by myself:
EER wrote:First startup DX crashed miserably. At first I thought 'crap, linux + TNM = epic fail!' however, I found out that it couldn't find the MS visual C++ 2005 runtime. Perhaps you should redistribute (and install) that with TNM?
http://www.microsoft.com/downloads/deta ... laylang=en

I think you're allowed to do that, but if not, there should at least be a link somewhere saying you should have it, else users will get a critical error and they will come here and complain ;)
I'm running ubuntu btw, when I was posted that probably would be Ubuntu 8.04
Thanks man, I'll try that, cause what I probably did, I probably acquired msvcr80.dll by itself, since the error message simply stated that it couldn't find it. The next error message was not as verbose(eh clever MS programming), just some kind of runtime error, and wine debugger starting. So since the error was not verbose everyone just assumed incompatibility, as I found through Google. I should prolly let them know what full version of MSVCPP2005 yielded proper result.
I don't use Ubuntu, but that shouldn't make any difference. I'll give it a go when TNM ships.
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Re: Mod gives me critical error

Post by Cybernetic pig »

I try to run via the shortcut, it brings up starting DX for the first time setup (even though it is not the first time), and then after I get the critical error.

I tried changing the compatability settings, I tried copying Dx.dx to a new folder in Deus ex/HDTP, And I tried editing User.ini, but apparently I do not have that file :cry:
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Re: Mod gives me critical error

Post by bobby 55 »

Cybernetic pig wrote:I try to run via the shortcut, it brings up starting DX for the first time setup (even though it is not the first time), and then after I get the critical error.

I tried changing the compatability settings, I tried copying Dx.dx to a new folder in Deus ex/HDTP, And I tried editing User.ini, but apparently I do not have that file :cry:
I'm probably not reading this correctly but here goes. If you've got Windows 7 you have to edit the Deus Ex ini (My Documents)....that did the trick for me, if your adding the lines about the Paths I mean.
Have you tried the Kentie exe? It helps with all the modern hardware trouble. I always leave the use direct sound unchecked as well when using Kentie's.
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Re: Mod gives me critical error

Post by Cybernetic pig »

Yeah I was using Kenties.
[URL]
Protocol=deusex
ProtocolDescription=Deus Ex Protocol
Name=Player
Map=Index.dx
LocalMap=DX.dx
Host=
Portal=
MapExt=dx
SaveExt=dxs
Port=7790
Class=DeusEx.JCDentonMale

[FirstRun]
FirstRun=0

[Engine.Engine]
GameRenderDevice=D3DDrv.D3DRenderDevice
AudioDevice=Galaxy.GalaxyAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=Engine.Console
Language=int
GameEngine=DeusEx.DeusExGameEngine
EditorEngine=Editor.EditorEngine
WindowedRenderDevice=SoftDrv.SoftwareRenderDevice
RenderDevice=GlideDrv.GlideRenderDevice
DefaultGame=DeusEx.DeusExGameInfo
DefaultServerGame=DeusEx.DeathMatchGame
ViewportManager=WinDrv.WindowsClient
Render=Render.Render
Input=Extension.InputExt
Canvas=Engine.Canvas
Root=DeusEx.DeusExRootWindow
CdPath=..\GOTY_1

[Core.System]
PurgeCacheDays=30
SavePath=..\Save
CachePath=..\Cache
CacheExt=.uxx
Paths=..\System\*.u
Paths=..\Maps\*.dx
Paths=..\Textures\*.utx
Paths=..\Sounds\*.uax
Paths=..\Music\*.umx
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevSound
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp

[DeusEx.DeusExGameEngine]
CacheSizeMegs=4
UseSound=True
ServerActors=IpDrv.UdpBeacon
ServerActors=IpServer.UdpServerQuery
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.epicgames.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.fragaholic.com MasterServerPort=27900

[WinDrv.WindowsClient]
WindowedViewportX=640
WindowedViewportY=480
WindowedColorBits=32
FullscreenViewportX=640
FullscreenViewportY=480
FullscreenColorBits=32
Brightness=0.600000
MipFactor=1.000000
UseDirectDraw=True
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
CurvedSurfaces=False
ScreenFlashes=True
NoLighting=False
SlowVideoBuffering=False
DeadZoneXYZ=True
DeadZoneRUV=False
InvertVertical=False
ScaleXYZ=1000.000000
ScaleRUV=2000.000000
SkinDetail=High
TextureDetail=High
Decals=True
MinDesiredFrameRate=1.000000
UseDirectInput=False
NoDynamicLights=False

[Engine.Player]
ConfiguredInternetSpeed=2600
ConfiguredLanSpeed=20000

[Galaxy.GalaxyAudioSubsystem]
UseDirectSound=True
UseFilter=True
UseSurround=False
UseStereo=True
UseCDMusic=False
UseDigitalMusic=True
UseSpatial=False
UseReverb=True
Use3dHardware=False
LowSoundQuality=False
ReverseStereo=False
Latency=40
OutputRate=44100Hz
EffectsChannels=16
DopplerSpeed=6500.000000
MusicVolume=153
SoundVolume=204
SpeechVolume=255
AmbientFactor=0.700000

[IpDrv.TcpNetDriver]
AllowDownloads=True
ConnectionTimeout=15.0
InitialConnectTimeout=500.0
AckTimeout=1.0
KeepAliveTime=1.0
MaxClientRate=20000
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=20
LanServerMaxTickRate=35
StaticUpdateRate=12
DynamicUpdateRate=40

[IpDrv.TcpipConnection]
SimPacketLoss=0
SimLatency=0

[IpServer.UdpServerQuery]
GameName=deusex

[IpDrv.UdpBeacon]
DoBeacon=True
BeaconTime=0.50
BeaconTimeout=5.0
BeaconPort=7776
BeaconProduct=DeusEx

[SoftDrv.SoftwareRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=False
Coronas=False
HighDetailActors=True
HighResTextureSmooth=True
LowResTextureSmooth=False
FastTranslucency=True

[GlideDrv.GlideRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailBias=-1.500000
RefreshRate=100Hz
DetailTextures=True
FastUglyRefresh=False
ScreenSmoothing=True
Resolution=Default

[MetalDrv.MetalRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True

[OpenGLDrv.OpenGLRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True
UseTNT=1
MinDepthBits=16
MaxLogUOverV=8
MaxLogVOverU=8
UseMultiTexture=1
UsePalette=1
UseAlphaPalette=0
ShareLists=0
AlwaysMipmap=0
DoPrecache=0
UseTrilinear=False
MaxAnisotropy=0
SupportsLazyTextures=0

[D3DDrv.D3DRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
UseMipmapping=True
UseTrilinear=False
UseMultitexture=True
UsePageFlipping=True
UsePalettes=True
UseFullscreen=True
UseGammaCorrection=True
DetailTextures=True
Use3dfx=False
UseTripleBuffering=True
UsePrecache=False
Use32BitTextures=False

[SglDrv.SglRenderDevice]
Translucency=True
VolumetricLighting=False
ShinySurfaces=False
Coronas=True
HighDetailActors=False
ColorDepth=16
DetailTextures=False
FastUglyRefresh=False
TextureDetailBias=Near
VertexLighting=False

[Editor.EditorEngine]
UseSound=True
CacheSizeMegs=6
GridEnabled=True
SnapVertices=True
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FovAngleDegrees=90.000000
GodMode=True
AutoSave=False
AutoSaveTimeMinutes=5
AutoSaveIndex=6
C_WorldBox=(R=0,G=0,B=107,A=0)
C_GroundPlane=(R=0,G=0,B=63,A=0)
C_GroundHighlight=(R=0,G=0,B=127,A=0)
C_BrushWire=(R=255,G=63,B=63,A=0)
C_Pivot=(R=0,G=255,B=0,A=0)
C_Select=(R=0,G=0,B=127,A=0)
C_AddWire=(R=127,G=127,B=255,A=0)
C_SubtractWire=(R=255,G=192,B=63,A=0)
C_GreyWire=(R=163,G=163,B=163,A=0)
C_Invalid=(R=163,G=163,B=163,A=0)
C_ActorWire=(R=127,G=63,B=0,A=0)
C_ActorHiWire=(R=255,G=127,B=0,A=0)
C_White=(R=255,G=255,B=255,A=0)
C_SemiSolidWire=(R=127,G=255,B=0,A=0)
C_NonSolidWire=(R=63,G=192,B=32,A=0)
C_WireGridAxis=(R=119,G=119,B=119,A=0)
C_ActorArrow=(R=163,G=0,B=0,A=0)
C_ScaleBox=(R=151,G=67,B=11,A=0)
C_ScaleBoxHi=(R=223,G=149,B=157,A=0)
C_Mover=(R=255,G=0,B=255,A=0)
C_OrthoBackground=(R=163,G=163,B=163,A=0)
C_Current=(R=0,G=0,B=0,A=0)
C_BrushVertex=(R=0,G=0,B=0,A=0)
C_BrushSnap=(R=0,G=0,B=0,A=0)
C_Black=(R=0,G=0,B=0,A=0)
C_Mask=(R=0,G=0,B=0,A=0)
C_WireBackground=(R=0,G=0,B=0,A=0)
C_ZoneWire=(R=0,G=0,B=0,A=0)
EditPackages=Core
EditPackages=Engine
EditPackages=Editor
EditPackages=Fire
EditPackages=IpDrv
EditPackages=UWindow
EditPackages=UBrowser
EditPackages=Extension
EditPackages=DeusExUI
EditPackages=ConSys
EditPackages=DeusExConversations
EditPackages=DeusExSounds
EditPackages=DeusExItems
EditPackages=DeusExDeco
EditPackages=DeusExCharacters
EditPackages=MPCharacters
EditPackages=DeusExText
EditPackages=IpServer
EditPackages=DeusEx

[DeusEx.DeusExGameInfo]
bNoMonsters=False
bHumansOnly=False
bCoopWeaponMode=False
bClassicDeathmessages=False

[Engine.GameInfo]
bLowGore=False

[Engine.DemoRecDriver]
DemoSpectatorClass=UnrealShare.UnrealSpectator
MaxClientRate=25000
ConnectionTimeout=15.0
InitialConnectTimeout=500.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=60
LanServerMaxTickRate=60

[DeusEx.MenuScreenJoinGame]
MasterServerAddress=master0.gamespy.com

[Engine.GameReplicationInfo]
ServerName=
ShortName=

[IpServer.UdpBeacon]
BeaconProduct=DeusEx

[WindowPositions]
GameLog=(X=25,Y=25,XL=512,YL=256)
Can you point out what is wrong here please? Set Firstrun to 1?

Also I see no INI=
bobby 55
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Re: Mod gives me critical error

Post by bobby 55 »

Cybernetic pig wrote:Yeah I was using Kenties.
[URL]
Protocol=deusex
ProtocolDescription=Deus Ex Protocol
Name=Player
Map=Index.dx
LocalMap=DX.dx
Host=
Portal=
MapExt=dx
SaveExt=dxs
Port=7790
Class=DeusEx.JCDentonMale

[FirstRun]
FirstRun=0

[Engine.Engine]
GameRenderDevice=D3DDrv.D3DRenderDevice
AudioDevice=Galaxy.GalaxyAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=Engine.Console
Language=int
GameEngine=DeusEx.DeusExGameEngine
EditorEngine=Editor.EditorEngine
WindowedRenderDevice=SoftDrv.SoftwareRenderDevice
RenderDevice=GlideDrv.GlideRenderDevice
DefaultGame=DeusEx.DeusExGameInfo
DefaultServerGame=DeusEx.DeathMatchGame
ViewportManager=WinDrv.WindowsClient
Render=Render.Render
Input=Extension.InputExt
Canvas=Engine.Canvas
Root=DeusEx.DeusExRootWindow
CdPath=..\GOTY_1

[Core.System]
PurgeCacheDays=30
SavePath=..\Save
CachePath=..\Cache
CacheExt=.uxx
Paths=..\HDTP\System\*.u
Paths=..\System\*.u
Paths=..\Maps\*.dx
Paths=..\HDTP\Textures\*.utx
Paths=..\Textures\*.utx

Can you point out what is wrong here please?
Try adding those lines in "bold" type, save (natch), and see if that works. :smile:
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bobby 55
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Re: Mod gives me critical error

Post by bobby 55 »

bobby 55 wrote:
Cybernetic pig wrote:Yeah I was using Kenties.

CacheExt=.uxx
Paths=..\HDTP\System\*.u
Paths=..\System\*.u
Paths=..\Maps\*.dx
Paths=..\HDTP\Textures\*.utx
Paths=..\Textures\*.utx

Can you point out what is wrong here please?


Try adding those lines in "bold" type, save (natch), and see if that works.
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Cybernetic pig
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Re: Mod gives me critical error

Post by Cybernetic pig »

It didn't work :cry:
Last edited by Cybernetic pig on Fri Nov 16, 2012 1:17 am, edited 1 time in total.
bobby 55
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Re: Mod gives me critical error

Post by bobby 55 »

Something strange here. This is how the ini looks now.

[Core.System]
PurgeCacheDays=30
SavePath=..\Save
CachePath=..\Cache
CacheExt=.uxx
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevSound
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp
Paths=..\HDTP\Textures\*.utx
Paths=..\HDTP\System\*.u
Paths=..\System\*.u
Paths=..\Maps\*.dx
Paths=..\Textures\*.utx
Paths=..\Sounds\*.uax
Paths=..\Music\*.umx

I guess you could copy paste this into your ini and see if it changes. With the Kentie's exe, #-o launcher Robert, do the the HDTP system and texture appear in the Data Directory thingy?
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Cybernetic pig
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Re: Mod gives me critical error

Post by Cybernetic pig »

I appreciate you helping me out Bobby.
Copy n pasted. Still get first time configuration then Failed to enter DX.dx error.

EDIT: Whoops I was trying to launch from the HDTP shortcut instead of Kentie's launcher #-o

Thank you very much Bobby, it works now.
bobby 55
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Re: Mod gives me critical error

Post by bobby 55 »

Cybernetic pig wrote:I appreciate you helping me out Bobby.
Copy n pasted. Still get first time configuration then Failed to enter DX.dx error.
Erk, incompetence is my middle name though.

Okay, this is the last thing I can think of. That HDTPAnim.utx I'd copy and place it in the Deus Ex textures if the original is in the HDTP textures. It goes in one or the other so I don't think it'd hurt to have it in both texture files.

Sorry, I just caught your edit. Good work. :P
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Re: Mod gives me critical error

Post by Cybernetic pig »

I also edited the INI= path beforehand, for anyone else that may be having this problem. Refer to page 1.
revel911
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Re: Mod gives me critical error

Post by revel911 »

I too am getting a critical error.

Critical Error: D3D Driver: Encountered oversize texture without sufficient mipmaps

Here is my INI, I am using Kenties.

Code: Select all

[URL]
Protocol=deusex
ProtocolDescription=Deus Ex Protocol
Name=Player
Map=Index.dx
LocalMap=DX.dx
Host=
Portal=
MapExt=dx
SaveExt=dxs
Port=7790
Class=DeusEx.JCDentonMale

[FirstRun]
FirstRun=0

[Engine.Engine]
GameRenderDevice=D3D10Drv.D3D10RenderDevice
AudioDevice=Galaxy.GalaxyAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=Engine.Console
Language=int
GameEngine=DeusEx.DeusExGameEngine
EditorEngine=Editor.EditorEngine
WindowedRenderDevice=SoftDrv.SoftwareRenderDevice
RenderDevice=GlideDrv.GlideRenderDevice
DefaultGame=DeusEx.DeusExGameInfo
DefaultServerGame=DeusEx.DeathMatchGame
ViewportManager=WinDrv.WindowsClient
Render=Render.Render
Input=Extension.InputExt
Canvas=Engine.Canvas
Root=otpUIfix.otpRootWindow
CdPath=..\GOTY_1

[Core.System]
PurgeCacheDays=30
SavePath=..\Save
CachePath=..\Cache
CacheExt=.uxx
Paths=..\HDTP\System\*.u
Paths=..\System\*.u
Paths=..\Maps\*.dx
Paths=..\HDTP\Textures\*.utx 
Paths=..\NVTextures\*.utx
Paths=..\Textures\*.utx
Paths=..\Sounds\*.uax
Paths=..\Music\*.umx
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevSound
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp

[DeusEx.DeusExGameEngine]
CacheSizeMegs=4
UseSound=True
ServerActors=IpDrv.UdpBeacon
ServerActors=IpServer.UdpServerQuery
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.epicgames.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.fragaholic.com MasterServerPort=27900

[WinDrv.WindowsClient]
WindowedViewportX=640
WindowedViewportY=480
WindowedColorBits=32
FullscreenViewportX=2560
FullscreenViewportY=1440
FullscreenColorBits=32
Brightness=0.600000
MipFactor=1.000000
UseDirectDraw=True
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
CurvedSurfaces=False
ScreenFlashes=True
NoLighting=False
SlowVideoBuffering=False
DeadZoneXYZ=True
DeadZoneRUV=False
InvertVertical=False
ScaleXYZ=1000.000000
ScaleRUV=2000.000000
SkinDetail=High
TextureDetail=High
Decals=True
MinDesiredFrameRate=1.000000
UseDirectInput=False
FPSLimit=100
NoDynamicLights=False

[Engine.Player]
ConfiguredInternetSpeed=2600
ConfiguredLanSpeed=20000

[Galaxy.GalaxyAudioSubsystem]
UseDirectSound=True
UseFilter=True
UseSurround=False
UseStereo=True
UseCDMusic=False
UseDigitalMusic=True
UseSpatial=False
UseReverb=True
Use3dHardware=False
LowSoundQuality=False
ReverseStereo=False
Latency=40
OutputRate=44100Hz
EffectsChannels=16
DopplerSpeed=6500.000000
MusicVolume=153
SoundVolume=204
SpeechVolume=255
AmbientFactor=0.700000

[IpDrv.TcpNetDriver]
AllowDownloads=True
ConnectionTimeout=15.0
InitialConnectTimeout=500.0
AckTimeout=1.0
KeepAliveTime=1.0
MaxClientRate=20000
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=20
LanServerMaxTickRate=35
StaticUpdateRate=12
DynamicUpdateRate=40

[IpDrv.TcpipConnection]
SimPacketLoss=0
SimLatency=0

[IpServer.UdpServerQuery]
GameName=deusex

[IpDrv.UdpBeacon]
DoBeacon=True
BeaconTime=0.50
BeaconTimeout=5.0
BeaconPort=7776
BeaconProduct=DeusEx

[SoftDrv.SoftwareRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=False
Coronas=False
HighDetailActors=True
HighResTextureSmooth=True
LowResTextureSmooth=False
FastTranslucency=True

[GlideDrv.GlideRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailBias=-1.500000
RefreshRate=100Hz
DetailTextures=True
FastUglyRefresh=False
ScreenSmoothing=True
Resolution=Default

[MetalDrv.MetalRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True

[OpenGLDrv.OpenGLRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True
UseTNT=1
MinDepthBits=16
MaxLogUOverV=8
MaxLogVOverU=8
UseMultiTexture=1
UsePalette=1
UseAlphaPalette=0
ShareLists=0
AlwaysMipmap=0
DoPrecache=0
UseTrilinear=False
MaxAnisotropy=0
SupportsLazyTextures=0

[D3DDrv.D3DRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
UseMipmapping=True
UseTrilinear=False
UseMultitexture=True
UsePageFlipping=True
UsePalettes=True
UseFullscreen=True
UseGammaCorrection=True
DetailTextures=True
Use3dfx=False
UseTripleBuffering=True
UsePrecache=False
Use32BitTextures=False
dwDeviceId=0
dwVendorId=0
UseVertexFog=False
UseAGPTextures=False
UseVideoMemoryVB=False
UseVSync=False
DescFlags=0
Description=

[SglDrv.SglRenderDevice]
Translucency=True
VolumetricLighting=False
ShinySurfaces=False
Coronas=True
HighDetailActors=False
ColorDepth=16
DetailTextures=False
FastUglyRefresh=False
TextureDetailBias=Near
VertexLighting=False

[Editor.EditorEngine]
UseSound=True
CacheSizeMegs=6
GridEnabled=True
SnapVertices=True
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FovAngleDegrees=90.000000
GodMode=True
AutoSave=False
AutoSaveTimeMinutes=5
AutoSaveIndex=6
C_WorldBox=(R=0,G=0,B=107,A=0)
C_GroundPlane=(R=0,G=0,B=63,A=0)
C_GroundHighlight=(R=0,G=0,B=127,A=0)
C_BrushWire=(R=255,G=63,B=63,A=0)
C_Pivot=(R=0,G=255,B=0,A=0)
C_Select=(R=0,G=0,B=127,A=0)
C_AddWire=(R=127,G=127,B=255,A=0)
C_SubtractWire=(R=255,G=192,B=63,A=0)
C_GreyWire=(R=163,G=163,B=163,A=0)
C_Invalid=(R=163,G=163,B=163,A=0)
C_ActorWire=(R=127,G=63,B=0,A=0)
C_ActorHiWire=(R=255,G=127,B=0,A=0)
C_White=(R=255,G=255,B=255,A=0)
C_SemiSolidWire=(R=127,G=255,B=0,A=0)
C_NonSolidWire=(R=63,G=192,B=32,A=0)
C_WireGridAxis=(R=119,G=119,B=119,A=0)
C_ActorArrow=(R=163,G=0,B=0,A=0)
C_ScaleBox=(R=151,G=67,B=11,A=0)
C_ScaleBoxHi=(R=223,G=149,B=157,A=0)
C_Mover=(R=255,G=0,B=255,A=0)
C_OrthoBackground=(R=163,G=163,B=163,A=0)
C_Current=(R=0,G=0,B=0,A=0)
C_BrushVertex=(R=0,G=0,B=0,A=0)
C_BrushSnap=(R=0,G=0,B=0,A=0)
C_Black=(R=0,G=0,B=0,A=0)
C_Mask=(R=0,G=0,B=0,A=0)
C_WireBackground=(R=0,G=0,B=0,A=0)
C_ZoneWire=(R=0,G=0,B=0,A=0)
EditPackages=Core
EditPackages=Engine
EditPackages=Editor
EditPackages=Fire
EditPackages=IpDrv
EditPackages=UWindow
EditPackages=UBrowser
EditPackages=Extension
EditPackages=DeusExUI
EditPackages=ConSys
EditPackages=DeusExConversations
EditPackages=DeusExSounds
EditPackages=DeusExItems
EditPackages=DeusExDeco
EditPackages=DeusExCharacters
EditPackages=MPCharacters
EditPackages=DeusExText
EditPackages=IpServer
EditPackages=DeusEx

[DeusEx.DeusExGameInfo]
bNoMonsters=False
bHumansOnly=False
bCoopWeaponMode=False
bClassicDeathmessages=False
bNewSkillSystem=True

[Engine.GameInfo]
bLowGore=False
bMuteSpectators=False
bNoCheating=True
bAllowFOV=False
AutoAim=0.930000
GameSpeed=1.000000
MaxSpectators=2
AdminPassword=
GamePassword=
MaxPlayers=16
IPPolicies[0]=ACCEPT,*
IPPolicies[1]=
IPPolicies[2]=
IPPolicies[3]=
IPPolicies[4]=
IPPolicies[5]=
IPPolicies[6]=
IPPolicies[7]=
IPPolicies[8]=
IPPolicies[9]=
IPPolicies[10]=
IPPolicies[11]=
IPPolicies[12]=
IPPolicies[13]=
IPPolicies[14]=
IPPolicies[15]=
IPPolicies[16]=
IPPolicies[17]=
IPPolicies[18]=
IPPolicies[19]=
IPPolicies[20]=
IPPolicies[21]=
IPPolicies[22]=
IPPolicies[23]=
IPPolicies[24]=
IPPolicies[25]=
IPPolicies[26]=
IPPolicies[27]=
IPPolicies[28]=
IPPolicies[29]=
IPPolicies[30]=
IPPolicies[31]=
IPPolicies[32]=
IPPolicies[33]=
IPPolicies[34]=
IPPolicies[35]=
IPPolicies[36]=
IPPolicies[37]=
IPPolicies[38]=
IPPolicies[39]=
IPPolicies[40]=
IPPolicies[41]=
IPPolicies[42]=
IPPolicies[43]=
IPPolicies[44]=
IPPolicies[45]=
IPPolicies[46]=
IPPolicies[47]=
IPPolicies[48]=
IPPolicies[49]=
ServerLogName=server.log
bLocalLog=True
bWorldLog=True
bBatchLocal=False
DemoBuild=0
DemoHasTuts=0

[Engine.DemoRecDriver]
DemoSpectatorClass=UnrealShare.UnrealSpectator
MaxClientRate=25000
ConnectionTimeout=15.0
InitialConnectTimeout=500.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=60
LanServerMaxTickRate=60

[DeusEx.MenuScreenJoinGame]
MasterServerAddress=master0.gamespy.com

[Engine.GameReplicationInfo]
ServerName=
ShortName=

[IpServer.UdpBeacon]
BeaconProduct=DeusEx

[WindowPositions]
GameLog=(X=182,Y=182,XL=512,YL=256)

[D3D10Drv.D3D10RenderDevice]
DetailTextures=True
Coronas=True
ShinySurfaces=True
HighDetailActors=True
VolumetricLighting=True
Precache=False
Antialiasing=4
Anisotropy=8
VSync=True
ParallaxOcclusionMapping=False
LODBias=0
BumpMapping=False
ClassicLighting=True
AlphaToCoverage=False
AutoFOV=True
FPSLimit=100
simulateMultipassTexturing=True
unlimitedViewDistance=False

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