Deus Ex- Modern Combat

A refuge for those migrating from the fallen DXEditing.com and a place for general discussion relating to Deus Ex editing (coding, mapping, etc).
Captain_Destro
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Deus Ex- Modern Combat

Post by Captain_Destro »

MODDB Page up, enjoy and leave feedback if possible. Hope it's ok i directed the official website to this thread.

http://www.moddb.com/mods/deus-ex-modernish-combat

http://www.moddb.com/mods/deus-ex-moder ... st-release

https://rapidshare.com/files/1272260617 ... sExMod.rar

http://www.gamefront.com/files/21959951 ... sExMod.rar

The only difficulty I've tested it on is Realistic.. and god damn is it that.


Deus Ex- Modern Combat

Getting Started- Make a copy of your Deus Ex folder, though it may not be ideal. You will be dragging the mod files and replacing everything that conflicts, Make a back up of your Map and System folder for this reason.
I would strongly suggest the newest Shifter, New Vision, HDTP, and The Enhanced Deus Ex Renderer/Textures all avaliable on Mod DB. The Enhanced pack fixes the scope size.

Any errors or bugs? Please report them if possible. Go to the thread viewtopic.php?f=36&t=11435 and feel free to post or PM me. Captain_Destro is my user name. Also let me know if you enjoy it, or if any weapons seem over/under powered.

Finally I would like to thank the offtopicproductions and alpha communities for all the help they have given me. I wanted to thank Naveos, Jonas, Miguel and DDL for the help so far, answering my stupid questions, etc.

Thanks to the authors of the Cassandra Project, Thanks to Clyzm for his model work, and futher more I want to thank the HDTP/TNM staff for their enhanced models. TNM Pistol/Rifle Upgrades are functional.

You can expect new weapons (old weapons are touched up to support fast paced combat.), new ammo types (and more types branching off those, hollow points, incidinery rounds, high yield explosive rockets, etc), a few revamped maps, more secret items, the ability to give more NPCs items.

The AI on enemies has been greatly enhanced, stealth is still possible but much more difficult. The Alert times are also increased, I tried making it some what realistic so that AI doesn't have the short term memory of a gold fish.

Expect a mini mod for TNM. It won't remove weapons as drastically as this did for Vanilla DX. But it will modify existing ones and add better AI/Introduce more weapons.

P.S. For you nonlethal players, I didn't forget about you. Enjoy the dart rifle, the range isn't crap either. :)

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Last edited by Captain_Destro on Sun Jul 08, 2012 8:05 pm, edited 5 times in total.
Captain_Destro
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Re: Deus Ex- Modern Combat

Post by Captain_Destro »

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Andrievskaya Veronika
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Re: Deus Ex- Modern Combat

Post by Andrievskaya Veronika »

I cannot download the file from RapidShare. ): Can you upload it to LetitBit or other file hosting?
Captain_Destro
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Re: Deus Ex- Modern Combat

Post by Captain_Destro »

Andrievskaya Veronika wrote:I cannot download the file from RapidShare. ): Can you upload it to LetitBit or other file hosting?
Sure, also I will be uploading to ModDB soon.
Captain_Destro
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Re: Deus Ex- Modern Combat

Post by Captain_Destro »

Bumping, MODDB Page is up, as is an alternative download link.
bobby 55
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Re: Deus Ex- Modern Combat

Post by bobby 55 »

Cool. I might give it a whirl after I finish Arkham City. I'll test out ggrotz's save...er, saver at the same time.
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Marcelo
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Re: Deus Ex- Modern Combat

Post by Marcelo »

Nice mod CaptnDestro. The AI is so much better than vanilla.
bobby 55
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Re: Deus Ex- Modern Combat

Post by bobby 55 »

Since I can't find my DX disc I tried getting everything running on my Steam version. I musta f****d something up coz it'd play the intro scene but wouldn't start the first map. :(
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Chris
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Re: Deus Ex- Modern Combat

Post by Chris »

I just made my server a Realistic War Server. bit like counter strike. i tweaked the gun damage to make it a little more realistic. i replaced ALL of the weapon racks with clyzmsmod weapons. Even used Corporate District map from TNM. server still in development though.
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Captain_Destro
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Re: Deus Ex- Modern Combat

Post by Captain_Destro »

Marcelo wrote:Nice mod CaptnDestro. The AI is so much better than vanilla.
After all my test plays as a rifleman, it is a real challenge playing this with a melee/stealth approach.



bobby 55 wrote:Since I can't find my DX disc I tried getting everything running on my Steam version. I musta f****d something up coz it'd play the intro scene but wouldn't start the first map. :(
What error are you getting? I did a fresh install from steam, installed the necessary add ons, then copy/pasted the initial files. I had no issues atm. I included a non steam exe file that also fixes multi core issues.
Chris wrote:I just made my server a Realistic War Server. bit like counter strike. i tweaked the gun damage to make it a little more realistic. i replaced ALL of the weapon racks with clyzmsmod weapons. Even used Corporate District map from TNM. server still in development though.
I'd go nuts with it man, that sounds really cool. I thought I had the damage so-so. For example the vanilla assault rifle was like a pea shooter.. 7.62 NATO shouldn't tickle... Same for 10mm Weapons. Though Pistol head shots even in vanilla were over powered.

The only reason I made 9mm So much weaker was because of the quantity you find and could carry.

I tried getting actual range time in so I could get a better feel for recoil and power. :S

Did anyone find the Turkish Assault Shotgun Yet? Also what did you think of the sniper's in the first stage. I recall somebody complaining about the placement of a sniper being stupid in vanilla. So i wanted to change that a bit.
bobby 55
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Re: Deus Ex- Modern Combat

Post by bobby 55 »

Captain_Destro wrote:
Marcelo wrote:Nice mod CaptnDestro. The AI is so much better than vanilla.
After all my test plays as a rifleman, it is a real challenge playing this with a melee/stealth approach.



bobby 55 wrote:Since I can't find my DX disc I tried getting everything running on my Steam version. I musta f****d something up coz it'd play the intro scene but wouldn't start the first map. :(
What error are you getting? I did a fresh install from steam, installed the necessary add ons, then copy/pasted the initial files. I had no issues atm. I included a non steam exe file that also fixes multi core issues.
I didn't get an error, I haven't looked in any logs though.

I'll have another go at it at some point. Just to be clear though, I copy the contents of zip files and paste them into the respective DX files? Also , I had trouble with a black box around the reticle and changed from DX10 to OpenGL.
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Blade sword
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Re: Deus Ex- Modern Combat

Post by Blade sword »

I played the mod and I enjoy it pretty much, too bad that some heavy guns doesn't have models, but well since all the guns are used stuff from other mods I understand it well that some weapons have no proper model.
The AI is better at some point, but some other times they just can't hear the guns.
Also I think the weapons equipped with a grenade launcher should have a proper clip size, but I believe that should be a fix actually :/ since the original game is a bit "glitched" on that area.
I also think the Famas should have its scoped version as an upgraded weapon instead of being completely separate even if they are two separate weapon models.
I think also there should be more tranquilizer darts in the castle clinton section and in the first level these are pretty much lacking I think equipping one or two NSFs with the tranq rifle can help
and one more with the crossbow.
Marcelo
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Re: Deus Ex- Modern Combat

Post by Marcelo »

Blade sword wrote:I played the mod and I enjoy it pretty much, too bad that some heavy guns doesn't have models, but well since all the guns are used stuff from other mods I understand it well that some weapons have no proper model.
The AI is better at some point, but some other times they just can't hear the guns.
Also I think the weapons equipped with a grenade launcher should have a proper clip size, but I believe that should be a fix actually :/ since the original game is a bit "glitched" on that area.
I also think the Famas should have its scoped version as an upgraded weapon instead of being completely separate even if they are two separate weapon models.
I think also there should be more tranquilizer darts in the castle clinton section and in the first level these are pretty much lacking I think equipping one or two NSFs with the tranq rifle can help
and one more with the crossbow.

I agree with this. The field of view in my opinion is perfect in this mod. But how deaf the AI still is still annoying. The same method of field of view in this mod combined with bigger sound reaction radius would make the AI amazing giving more consequences in game and making it a bit harder to change modes from stealth to combat. I don't know if it can be done technically or both things could be modified without affecting the other cause field of view radius is perfect in this mod IMO.
Captain_Destro
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Re: Deus Ex- Modern Combat

Post by Captain_Destro »

About the gun shot reaction, I believe I set the hearing/sight radius to max so I may have to increase the loudness each weapon makes to be honest. Despite improving the AI you only get so much to work with.

Regarding the FAMAS they are separate models and I think if I treat them the way the HDTP sniper is there would be parts of the model/texture missing. Unless there is a way for the LODMESH to change based on upgrades present.
Captain_Destro
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Re: Deus Ex- Modern Combat

Post by Captain_Destro »

Modern Combat- Biomod is in the works just undergoing some quick testing.
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