Cybernetic pig wrote:Can you tell us more about your mod? What is your goal here? Seems like you are trying to rebuild Doom 3 rather faithfully in UED1? And here I was expecting some weird hybrid of Deus Ex and Doom 3 gameplay (and System Shock series since Doom 3 borrows heavily from it) or something.
I would like to know how you envision the final version of the mod: why should we play it?
Those are... pretty good questions. I'm really not sure quite where I'm going with this at the moment to be honest with you, cause I'm just sort of tweaking game/map features as I go at the moment. I do have a general idea of a storyline of course, and I can give a brief synopsis of it if you'd like. I'm just really really.. not far into development right now. I just started a week or so ago. A progressively clearer picture as I go along is what I'm reaching for.
For the gameplay, I'm intending to lean more towards "Classic Doom with a Deus Ex twist and Doom 3's setting thrown in". If that sounds a little chaotic of an concept, then... yeah.
![Laughing :lol:](./images/smilies/icon_lol.gif)
I also intend to have at least a half or more of the maps be original creations. I'm not really recreating Doom 3, just certain plot-important areas.
There will actually be survivors scattered around the base, so there will be the occasional conversation (or murder
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
) to be had. I'll also be sure to add a touch of interactivity in most areas too. It shouldn't be just SHOOT SHOOT *yawn* SHOOT SHOOT.
The mod isn't about removing augmentations, the player character simply isn't augmented. Thought that would kind of throw players who rely on augmentations for a loop, as, depending on the difficulty, you're either assailed by tons of slightly weaker enemies or put up against a smaller number of stronger enemies. (Opposite day
![Razz :P](./images/smilies/icon_razz.gif)
) To be fair, though, if there's enough demand for augmentations I might add them back in some form.
Going forward, I'll be trying to add new gameplay features and interesting locations to check out. And trust me, not everything is going to be super-linear like Mars City if I can help it. I'll be pushing myself to add branching paths and cool environments. Views of the UAC from the Mars surface, for example. This is going to be a long-term project, so I'll have some time to practice.
Anyways, those are just my plans. If that sounds interesting to you guys, feel free to stick around, but don't feel obligated. I just hope this mod can live up to anyone's expectations... including my own!
![Anxious 8-[](./images/smilies/eusa_shifty.gif)
If any of you have any suggestions for additions, removals, or just cutting the plan back, let me know. I'm completely open to any ideas.
Thanks for the questions, Cyberpig.
I sound really fucking pretentious don't I. Oh well, I'm trying, and I'm going to keep trying til the mod is finished or I drop dead.