It is currently Tue May 21, 2013 7:40 am




Post new topic Reply to topic  [ 112 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 8  Next
Packages 
Author Message
Off Topic Productions
Off Topic Productions
User avatar

Joined: Sat Apr 24, 2004 9:03 pm
Posts: 2817
Location: Canada
Post 
that guy wrote:
tnm, tnmitems and tnmdeco uploaded.


Re-Uploaded tnmitems, it was missing some chemicalbottle textures.

_________________
-Life does not snap to the x-axis


Thu Jun 08, 2006 4:25 pm
Profile WWW
Off Topic Productions
Off Topic Productions
User avatar

Joined: Sat Apr 24, 2004 9:21 pm
Posts: 13850
Location: Hafnia
Post 
New texture package, contains various signs for DXE and ATC and, I think, a few other assorted tid-bits:

http://tnm.offtopicproductions.com/team ... _v0.59.rar

_________________
Jonas Wæver
Chief Poking Manager of TNM

Random Outbursts of Creativity


Wed Aug 02, 2006 9:32 pm
Profile WWW
The Nameless Mod
The Nameless Mod

Joined: Mon Apr 26, 2004 1:54 am
Posts: 1276
Location: Perth, Western Australia
Post 
TNM 0.42 uploaded
including, but not limited to DDLs new difficulty settings code and the new gas mask.


Fri Aug 04, 2006 5:39 pm
Profile
Off Topic Productions
Off Topic Productions
User avatar

Joined: Sat Apr 24, 2004 9:21 pm
Posts: 13850
Location: Hafnia
Post 
v3.8 of TNMCharacters uploaded; I got sick of waiting on those last two robot skins (it's taken two fucking weeks so far, and I only got one out of three skins!). It makes me nervous not to have a recent version of a package uploaded to the FTP if I've changed it this much since the last update. I may upload a new version again when I get those robot skins, or I may wait until I've added more changes. We'll see.

http://tnm.offtopicproductions.com/team ... s_v3.8.rar

The package may or may not be compatible with the latest version of TNM.u. A new boolean used in many of the character classes was implemented quite recently, so I'm not sure it was in the latest TNM.u update. In other words, back up your old package before you install.

There's also a new version of TNMDatavault up, but nobody will actually need that package yet.

http://tnm.offtopicproductions.com/team ... t_v0.7.rar

_________________
Jonas Wæver
Chief Poking Manager of TNM

Random Outbursts of Creativity


Sat Sep 09, 2006 1:01 am
Profile WWW
The Nameless Mod
The Nameless Mod

Joined: Mon Apr 26, 2004 1:54 am
Posts: 1276
Location: Perth, Western Australia
Post 
tnm.u version .43 uploaded including misc changes that I've forgotten and a WIP vending machine curtesy of NVShacker. Jonas if you want to try it out you'll have to take the WModvendingmachine we got from phas and make it inherit from tnmvendingmachine, and put it in tnmdeco.


Tue Sep 26, 2006 4:20 pm
Profile
Off Topic Productions
Off Topic Productions
User avatar

Joined: Sat Apr 24, 2004 9:03 pm
Posts: 2817
Location: Canada
Post 
Woo, can't wait to try that one out :D

_________________
-Life does not snap to the x-axis


Tue Sep 26, 2006 6:57 pm
Profile WWW
The Nameless Mod
The Nameless Mod

Joined: Mon Apr 26, 2004 1:54 am
Posts: 1276
Location: Perth, Western Australia
Post 
tnmitems v0.37b uploaded. This includes only classes and must be installed over top of v0.37


Wed Oct 04, 2006 7:15 am
Profile
Off Topic Productions
Off Topic Productions
User avatar

Joined: Sat Apr 24, 2004 9:21 pm
Posts: 13850
Location: Hafnia
Post Both texture packages updated
Both texture packages updated. This is a major one containing new textures for the Goat City and Templae?, the Downtown sector, the NSC, etc. Especially Eric has provided a lot of textures for this update from his NSC map. Grab them both here, you won't be disappointed:

http://tnm.offtopicproductions.com/team ... _v0.60.rar

http://tnm.offtopicproductions.com/team ... _v0.61.rar

_________________
Jonas Wæver
Chief Poking Manager of TNM

Random Outbursts of Creativity


Sat Oct 07, 2006 7:38 pm
Profile WWW
The Nameless Mod
The Nameless Mod

Joined: Mon Apr 26, 2004 1:54 am
Posts: 1276
Location: Perth, Western Australia
Post 
tnm package update to 0.44 for testing


Tue Dec 19, 2006 11:19 am
Profile
Off Topic Productions
Off Topic Productions
User avatar

Joined: Sat Apr 24, 2004 9:03 pm
Posts: 2817
Location: Canada
Post 
that guy wrote:
tnm package update to 0.44 for testing


Wootly! I shall crush some bugs weeeery soon.

_________________
-Life does not snap to the x-axis


Tue Dec 19, 2006 2:38 pm
Profile WWW
Traditional Evil Scientist
Traditional Evil Scientist

Joined: Mon Oct 17, 2005 10:03 am
Posts: 3641
Post 
This thread makes for the most incredibly confusing reading. :D

I'm so glad TNM is being handled by such competent, organised people, and not, say, by me.


Tue Dec 19, 2006 4:17 pm
Profile
Off Topic Productions
Off Topic Productions
User avatar

Joined: Sat Apr 24, 2004 9:21 pm
Posts: 13850
Location: Hafnia
Post 
You have to be organized when you're coordinating 20 people.

We learned that the hard way.

_________________
Jonas Wæver
Chief Poking Manager of TNM

Random Outbursts of Creativity


Tue Dec 19, 2006 4:32 pm
Profile WWW
Off Topic Productions
Off Topic Productions
User avatar

Joined: Sat Apr 24, 2004 9:21 pm
Posts: 13850
Location: Hafnia
Post 
TNMItems and TNMDeco have been updated:

http://tnm.offtopicproductions.com/team ... _v0.38.rar
http://tnm.offtopicproductions.com/team ... _v0.49.rar

TNMDeco has a few problems though:
  • TNMDVDCase is missing several textures that haven't been made yet. Their import functions have been commented out, but the class is trying to meshmap the first texture (which is one of the commented ones). I suggest this should be changed to #10, which is Deus Ex.
  • The Sprinkler is missing a water texture named JSprinkler2, but is trying to meshmap it anyway.
  • Our vending machines are for some reason called WModVendingMachine which is quite a misnomer and should be changed to something logical like before we start placing them. I notice it extends TNM.TNMVendingMachine, so I guess we can't use that :?
  • It is also trying to meshmap the textures JWModVendingMachine1 and JWModVendingMachine2, which do not exist.

I also had a problem compiling TNMItems until Shane fixed some code in the shotgun class. I don't know if Shane has re-uploaded the package with the fix, so save your old package before you compile the new one.

_________________
Jonas Wæver
Chief Poking Manager of TNM

Random Outbursts of Creativity


Tue Dec 26, 2006 3:48 pm
Profile WWW
Off Topic Productions
Off Topic Productions
User avatar

Joined: Sat Apr 24, 2004 9:21 pm
Posts: 13850
Location: Hafnia
Post 
Crap :?

Furthermore, it appears TNMItems contains a duplicate of TNMDVDCase.uc in TNMDeco, which fucks things up quite a bit. I'm also pretty sure we can delete chemicalbottle.pcx, which is the untextured UV map.

Perhaps you'd all better not download TNMItems just yet...

_________________
Jonas Wæver
Chief Poking Manager of TNM

Random Outbursts of Creativity


Tue Dec 26, 2006 3:55 pm
Profile WWW
Off Topic Productions
Off Topic Productions
User avatar

Joined: Sat Apr 24, 2004 9:21 pm
Posts: 13850
Location: Hafnia
Post 
TNMDeco and TNMItems re-uploaded with a fixed vending machine and fixes to the shotgun and the DVD case problems. Same links as above.

_________________
Jonas Wæver
Chief Poking Manager of TNM

Random Outbursts of Creativity


Tue Dec 26, 2006 6:21 pm
Profile WWW
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 112 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 8  Next


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © phpBB Group.
Designed by Vjacheslav Trushkin for Free Forum/DivisionCore.