Mod gives me critical error
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- Mole Person
- Posts: 1
- Joined: Wed Dec 20, 2006 2:56 pm
Mod gives me critical error
When I try to run this mod I get the following error:
CRITICAL ERROR
Failed to enter DX.dx:
History: UGameEngine::Init <-XGameEngineExt:: <-DDeusExGameEngine::Init <-InitEngine
needless to say the mod wont run, i tried the fix recommended in the FAQ post, but it didnt work.
CRITICAL ERROR
Failed to enter DX.dx:
History: UGameEngine::Init <-XGameEngineExt:: <-DDeusExGameEngine::Init <-InitEngine
needless to say the mod wont run, i tried the fix recommended in the FAQ post, but it didnt work.
- Mak Denton
- NSF
- Posts: 54
- Joined: Sat Oct 07, 2006 5:10 am
- Location: France, somewhere in Paris' suburbs...
Re: Mod gives me critical error
I had the same problem.DGenerate18 wrote:When I try to run this mod I get the following error:
CRITICAL ERROR
Failed to enter DX.dx:
History: UGameEngine::Init <-XGameEngineExt:: <-DDeusExGameEngine::Init <-InitEngine
needless to say the mod wont run, i tried the fix recommended in the FAQ post, but it didnt work.
I've made a total re-installation of Deus Ex game and HDTP Mirror1 mod, and now it's OK.
I don't know much about unreal modding, but I'm giving it a shot anyway
In my installation dx.dx is located in DXFolder/Maps, check if it's there, if not that may be a problem.
If it is there, make a directory called 'maps' in the HDTP folder and copy dx.dx there.
The reason I'm suggesting this is because DX might think that the HDTP folder is the 'root' folder of DX and it will look in ROOT/Maps for the file.
In my installation dx.dx is located in DXFolder/Maps, check if it's there, if not that may be a problem.
If it is there, make a directory called 'maps' in the HDTP folder and copy dx.dx there.
The reason I'm suggesting this is because DX might think that the HDTP folder is the 'root' folder of DX and it will look in ROOT/Maps for the file.
Same problem here
I get the same Critical error. I've tried re-installing the game, but that didn't help. And yes, I patched it to the required version, and played through the Liberty Island level before installing HDTP, so everything should be OK. Anyone else have any suggestions about how to fix this?
-E
-E
OK, I posted a few minutes too early. I just figured out what was wrong. The shortcut that was generated for HDTP required some manual editing, because I had installed the game into G:\Deus Ex. The space in the directory name was the problem. All I had to do was take the original command line from the shortcut
and add some quotation marks, changing it into the following:
Works like a charm after that change, so I'm just about to play through a few levels and experience the upgraded textures
-E
Code: Select all
"G:\Deus Ex\System\DeusEx.exe" INI=G:\Deus Ex\System\HDTP.ini USERINI=G:\Deus Ex\System\HDTPUser.ini log=HDTP.log
Code: Select all
"G:\Deus Ex\System\DeusEx.exe" INI="G:\Deus Ex\System\HDTP.ini" USERINI="G:\Deus Ex\System\HDTPUser.ini" log=HDTP.log
-E
All right, I've been trying to get HDTP going on-and-off for a month or so now, and I just can't get it to cooperate. First it was the critical error in DX.dx, and I finally figured out that you have to start HDTP.exe instead of using the provided shortcut. Doing that, unfortunately defaults it to the software renderer, which obviously hasn't a chance of handling HDTP's greater hardware requirements.
What can I do to make it choose Direct3D or OpenGL instead of Software?
Here's some (what I think to be) relevant info from HDTP.ini.
What can I do to make it choose Direct3D or OpenGL instead of Software?
Here's some (what I think to be) relevant info from HDTP.ini.
Code: Select all
[Engine.Engine]
GameRenderDevice=D3DDrv.D3DRenderDevice
AudioDevice=Galaxy.GalaxyAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=Engine.Console
Language=int
GameEngine=DeusEx.DeusExGameEngine
EditorEngine=Editor.EditorEngine
WindowedRenderDevice=SoftDrv.SoftwareRenderDevice
RenderDevice=GlideDrv.GlideRenderDevice
DefaultGame=DeusEx.DeusExGameInfo
DefaultServerGame=DeusEx.DeathMatchGame
ViewportManager=WinDrv.WindowsClient
Render=Render.Render
Input=Extension.InputExt
Canvas=Engine.Canvas
Root=DeusEx.DeusExRootWindow
CdPath=C:\Program Files\Ion Storm\Deus Ex\
- Jetsetlemming
- Illuminati
- Posts: 2398
- Joined: Mon Sep 18, 2006 9:11 pm
- Contact:
Yeah, I've tried everything in this thread already, and it didn't work.
A bit of an update:
when I start it from the start menu shortcut, it doesn't show any renderers in the list (which would normally feature OpenGL, D3D, S3Virge, Glide and Software). Sometimes it shows Direct3D for an instant, then the list blanks.
A bit of an update:
when I start it from the start menu shortcut, it doesn't show any renderers in the list (which would normally feature OpenGL, D3D, S3Virge, Glide and Software). Sometimes it shows Direct3D for an instant, then the list blanks.
Did you check off the "only show supported renderers" box?
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine