Moonbo wrote:Is there a way to add some more colors (snow capped mountains, browns, grays, blues, copper, and purples) into the map-proper?
'Fraid not, as it would require effort on part of our texture artists, and they are all lazy-arse bums. Also, hey, this is Deus Ex, it's not meant to be cheerful.
I'm just amazed the map can exist without exploding the game
Yeah but Gelo was suggesting sprucing up the actual map.
I don't know, I kinda like the limited colour-scheme, I mean it IS a winter-themed map, it's supposed to be largely grey, white, and brown. I think it works pretty well to create a believably frosty atmosphere.
Moonbo wrote:Is there a way to add some more colors (snow capped mountains, browns, grays, blues, copper, and purples) into the map-proper?
'Fraid not, as it would require effort on part of our texture artists, and they are all lazy-arse bums. Also, hey, this is Deus Ex, it's not meant to be cheerful.
I'm just amazed the map can exist without exploding the game
...
inACTIVE tnm graphical artist.
Jonas wrote:WHAT THE HELL KIND OF A NINJA-MOD IS THIS?!
The new Phat Rifle is now finished. I didn't model a laser for 2 reasons, 1 it will be on the front perhaps even built in near the barrel and 2 there weren't any free texture slots after doing the scope so that's why there isn't a laser on the model.
Jonas, how do you want the textures to work for the Redsun monitor? Just have the screen be a separate texture entirely? That's obviously the best way to do it, I just want to make sure you don't have a bunch of textures already made up for it or something.
Hmm, I need some Phasmatis advise, I haven't done this in a while :-p
I've mapped the monitor and created a multi-texture, which I've applied to the model. Is there something that I have to do with the MatIDs? Also, do I just name the screen sub-material as UNLIT to make it unlit?