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Illuminati

Joined: Tue Oct 18, 2005 3:57 am
Posts: 3434
Location: Adelaide, South Australia
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Quote:
P.S. Do you take paypal donations?


This is not KOTF :P


Mon Jul 23, 2007 5:14 am
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New Vision
New Vision
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Joined: Sat Nov 19, 2005 10:03 am
Posts: 2347
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Image
Great.
Anyone got any ideas as to how I can get UnrealEd working without the software renderer (that's what seems to be causing the problem)


Mon Jul 23, 2007 6:38 am
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Is that Vista?

Have you tried UnrealEd 2?

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Mon Jul 23, 2007 7:15 am
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UNATCO
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Joined: Wed Mar 21, 2007 5:36 am
Posts: 124
Location: Somewhere in Russia
Post 
SnipaMasta wrote:
Image
Great.
Anyone got any ideas as to how I can get UnrealEd working without the software renderer (that's what seems to be causing the problem)


Only UED2. Download new OpenGL for UT (not for DX) and put it into your UED2 folder. Then take my UnrealTournament.ini:

Code:
[URL]
Protocol=unreal
ProtocolDescription=Unreal Protocol
Name=Player
Map=Index.unr
LocalMap=CityIntro.unr
Host=
Portal=
MapExt=dx
SaveExt=usa
Port=7777
Class=Botpack.TMale1

[FirstRun]
FirstRun=432

[Engine.Engine]
GameRenderDevice=OpenGLDrv.OpenGLRenderDevice
AudioDevice=Galaxy.GalaxyAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=UTMenu.UTConsole
Language=int
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
WindowedRenderDevice=OpenGLDrv.OpenGLRenderDevice
RenderDevice=GlideDrv.GlideRenderDevice
DefaultGame=Botpack.DeathMatchPlus
DefaultServerGame=Botpack.DeathMatchPlus
ViewportManager=WinDrv.WindowsClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas

[Core.System]
PurgeCacheDays=30
SavePath=../Save
CachePath=../Cache
CacheExt=.uxx
Paths=../UEd2/*.u
Paths=../Maps/*.dx
Paths=../Textures/*.utx
Paths=../Sounds/*.uax
Paths=../Music/*.umx
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevSound
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp

[Engine.GameEngine]
CacheSizeMegs=4
UseSound=True
ServerActors=IpDrv.UdpBeacon
ServerActors=IpServer.UdpServerQuery
ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.mplayer.com MasterServerPort=27900
ServerActors=UWeb.WebServer
ServerPackages=SoldierSkins
ServerPackages=CommandoSkins
ServerPackages=FCommandoSkins
ServerPackages=SGirlSkins
ServerPackages=BossSkins
ServerPackages=Botpack

[WinDrv.WindowsClient]
WindowedViewportX=640
WindowedViewportY=480
WindowedColorBits=16
FullscreenViewportX=640
FullscreenViewportY=480
FullscreenColorBits=16
Brightness=0.500000
MipFactor=1.000000
UseDirectDraw=True
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
CurvedSurfaces=False
LowDetailTextures=False
ScreenFlashes=True
NoLighting=False
SlowVideoBuffering=True
DeadZoneXYZ=True
DeadZoneRUV=False
InvertVertical=False
ScaleXYZ=1000.0
ScaleRUV=2000.0
MinDesiredFrameRate=30.0
Decals=True
NoDynamicLights=False

[XDrv.XClient]
WindowedViewportX=640
WindowedViewportY=480
WindowedColorBits=16
FullscreenViewportX=640
FullscreenViewportY=480
FullscreenColorBits=16
Brightness=0.500000
MipFactor=1.000000
SlowVideoBuffering=False
StartupFullscreen=True
CurvedSurfaces=False
CaptureMouse=True
LowDetailTextures=False
ScreenFlashes=True
NoLighting=False
DeadZoneXYZ=True
DeadZoneRUV=False
InvertVertical=False
ScaleXYZ=1000.0
ScaleRUV=2000.0
MinDesiredFrameRate=30.0

[Engine.Player]
ConfiguredInternetSpeed=2600
ConfiguredLanSpeed=20000

[Audio.GenericAudioSubsystem]
UseFilter=True
UseSurround=False
UseStereo=True
UseCDMusic=False
UseDigitalMusic=False
UseSpatial=False
UseReverb=False
Use3dHardware=False
LowSoundQuality=False
ReverseStereo=False
Latency=40
OutputRate=22050Hz
Channels=16
MusicVolume=160
SoundVolume=200
AmbientFactor=0.7

[Galaxy.GalaxyAudioSubsystem]
UseDirectSound=True
UseFilter=True
UseSurround=False
UseStereo=True
UseCDMusic=False
UseDigitalMusic=True
UseSpatial=False
UseReverb=True
Use3dHardware=False
LowSoundQuality=False
ReverseStereo=False
Latency=40
OutputRate=22050Hz
EffectsChannels=16
DopplerSpeed=9000.000000
MusicVolume=255
SoundVolume=255
AmbientFactor=0.700000

[IpDrv.TcpNetDriver]
AllowDownloads=True
ConnectionTimeout=15.0
InitialConnectTimeout=300.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=20000
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=20
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload

[IpDrv.HTTPDownload]
RedirectToURL=
ProxyServerHost=
ProxyServerPort=3128
UseCompression=True

[Engine.DemoRecDriver]
DemoSpectatorClass=Botpack.CHSpectator
MaxClientRate=25000
ConnectionTimeout=15.0
InitialConnectTimeout=500.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=60
LanServerMaxTickRate=60

[Engine.GameReplicationInfo]
ServerName=Another UT Server
ShortName=UT Server

[IpDrv.TcpipConnection]
SimPacketLoss=0
SimLatency=0

[IpServer.UdpServerQuery]
GameName=ut

[IpDrv.UdpBeacon]
DoBeacon=True
BeaconTime=0.50
BeaconTimeout=5.0
BeaconProduct=ut

[SoftDrv.SoftwareRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=False
Coronas=False
HighDetailActors=True
HighResTextureSmooth=True
LowResTextureSmooth=True
FastTranslucency=True
DetailBias=0.000000
DetailTextures=True
DescFlags=0
Description=

[GlideDrv.GlideRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailBias=-1.500000
RefreshRate=60Hz
DetailTextures=True
FastUglyRefresh=False
ScreenSmoothing=True
Resolution=Default

[MetalDrv.MetalRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=False

[OpenGLDrv.OpenGLRenderDevice]
Translucency=True
VolumetricLighting=False
ShinySurfaces=True
Coronas=False
HighDetailActors=True
DetailTextures=True
DescFlags=0
Description=
TruFormMinVertices=0
TruFormTessellation=3
UseTruForm=False
ZRangeHack=False
AAFilterHint=0
NumAASamples=4
UseAA=false
RequestHighResolutionZ=True
MaskedTextureHack=False
SmoothMaskedTextures=False
FrameRateLimit=0
SwapInterval=-1
UseVertexProgram=False
UseCVA=False
UseMultiDrawArrays=False
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
CacheStaticMaps=False
UseTexPool=True
UseTexIdPool=True
UseSSE2=True
UseSSE=True
BufferTileQuads=False
BufferClippedActorTris=True
SinglePassDetail=False
SinglePassFog=False
ColorizeDetailTextures=False
DetailClipping=False
UseDetailAlpha=True
DetailMax=6
RefreshRate=0
MaxTMUnits=0
NoFiltering=False
NoMaskedS3TC=False
MaxAnisotropy=0
UseTNT=False
Use16BitTextures=False
UseS3TC=true
UseAlphaPalette=False
AutoGenerateMipmaps=False
UseTrilinear=False
UsePrecache=False
AlwaysMipmap=False
ShareLists=False
UsePalette=False
UseMultiTexture=True
UseBGRATextures=True
UseZTrick=False
MaxLogTextureSize=8
MinLogTextureSize=0
MaxLogVOverU=8
MaxLogUOverV=8
OneXBlending=True
GammaCorrectScreenshots=False
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=-0.000000

[D3DDrv.D3DRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
UseMipmapping=True
UseTrilinear=False
UseMultitexture=True
UsePageFlipping=True
UsePalettes=True
UseFullscreen=True
UseGammaCorrection=True
DetailTextures=True
Use3dfx=False
UseTripleBuffering=True
UsePrecache=True
Use32BitTextures=False
dwDeviceId=0
dwVendorId=0
Use32BitZBuffer=False
UseVertexFog=False
UseAGPTextures=False
UseVideoMemoryVB=False
UseVSync=False
DescFlags=0
Description=

[SglDrv.SglRenderDevice]
Translucency=True
VolumetricLighting=False
ShinySurfaces=False
Coronas=True
HighDetailActors=False
ColorDepth=16
DetailTextures=False
FastUglyRefresh=False
TextureDetailBias=Near
VertexLighting=False

[Editor.EditorEngine]
UseSound=True
CacheSizeMegs=6
GridEnabled=True
SnapVertices=False
SnapDistance=10.000000
GridSize=(X=2.000000,Y=2.000000,Z=2.000000)
RotGridEnabled=True
RotGridSize=(Pitch=128,Yaw=128,Roll=128)
GameCommandLine=-log -hax0r INI=I:\DeusEx\System\CONFIG\Delta.ini USERINI=I:\DeusEx\System\CONFIG\User.ini
; INI=DEUSEX_RUS.ini USERINI=User_RUS.ini
FovAngleDegrees=90.000000
GodMode=True
AutoSave=True
AutoSaveTimeMinutes=5
AutoSaveIndex=3
C_WorldBox=(R=0,G=0,B=107,A=0)
C_GroundPlane=(R=0,G=0,B=63,A=0)
C_GroundHighlight=(R=0,G=0,B=127,A=0)
C_BrushWire=(R=255,G=63,B=63,A=0)
C_Pivot=(R=0,G=255,B=0,A=0)
C_Select=(R=0,G=0,B=127,A=0)
C_AddWire=(R=127,G=127,B=255,A=0)
C_SubtractWire=(R=255,G=192,B=63,A=0)
C_GreyWire=(R=163,G=163,B=163,A=0)
C_Invalid=(R=163,G=163,B=163,A=0)
C_ActorWire=(R=127,G=63,B=0,A=0)
C_ActorHiWire=(R=255,G=127,B=0,A=0)
C_White=(R=255,G=255,B=255,A=0)
C_SemiSolidWire=(R=127,G=255,B=0,A=0)
C_NonSolidWire=(R=63,G=192,B=32,A=0)
C_WireGridAxis=(R=119,G=119,B=119,A=0)
C_ActorArrow=(R=163,G=0,B=0,A=0)
C_ScaleBox=(R=151,G=67,B=11,A=0)
C_ScaleBoxHi=(R=223,G=149,B=157,A=0)
C_Mover=(R=255,G=0,B=255,A=0)
C_OrthoBackground=(R=163,G=163,B=163,A=0)
C_Current=(R=0,G=0,B=0,A=0)
C_BrushVertex=(R=0,G=0,B=0,A=0)
C_BrushSnap=(R=0,G=0,B=0,A=0)
C_Black=(R=0,G=0,B=0,A=0)
C_Mask=(R=0,G=0,B=0,A=0)
C_WireBackground=(R=0,G=0,B=0,A=0)
C_ZoneWire=(R=0,G=0,B=0,A=0)
AffectRegion=False
TextureLock=False
SelectionLock=False
GameRenderDevice=None
AudioDevice=None
Console=None
NetworkDevice=None
Language=None
EditPackages=Core
EditPackages=Engine
EditPackages=Editor
EditPackages=Fire
EditPackages=IpDrv
EditPackages=Extension
EditPackages=DeusExUI
EditPackages=DeusExConversations
EditPackages=DeusExSounds
EditPackages=DeusExItems
EditPackages=DeusExDeco
EditPackages=DeusExCharacters
EditPackages=DeusEx
EditPackages=ConSys
EditPackages=DavesBrushBuilders
EditPackages=Airfield
EditPackages=area51textures
EditPackages=BatteryPark
EditPackages=BobPage
EditPackages=Catacombs
EditPackages=Cmd_tunnels
EditPackages=Constructor
EditPackages=CoreTexBrick
EditPackages=CoreTexCeramic
EditPackages=CoreTexConcrete
EditPackages=CoreTexDetail
EditPackages=CoreTexEarth
EditPackages=CoreTexFoliage
EditPackages=CoreTexGlass
EditPackages=CoreTexMetal
EditPackages=CoreTexMisc
EditPackages=CoreTexPaper
EditPackages=CoreTexSky
EditPackages=CoreTexStone
EditPackages=CoreTexStucco
EditPackages=CoreTexTextile
EditPackages=CoreTexTiles
EditPackages=CoreTexWallObj
EditPackages=CoreTexWater
EditPackages=CoreTexWood
EditPackages=Dockyard
EditPackages=Effects
EditPackages=Extras
EditPackages=FreeClinic
EditPackages=G_Station
EditPackages=Hangar18
EditPackages=HK_BuildingExt
EditPackages=HK_Decorations
EditPackages=HK_Helibase
EditPackages=HK_Interior
EditPackages=HK_MJ12Lab
EditPackages=HK_Signs
EditPackages=HK_VersaLife
EditPackages=MJ12_lab
EditPackages=Mobile_Camp
EditPackages=MolePeople
EditPackages=Moon
EditPackages=NewYorkCity
EditPackages=NYCBar
EditPackages=OceanLab
EditPackages=Paris
EditPackages=Rocket
EditPackages=SubBase
EditPackages=subway
EditPackages=Supertanker
EditPackages=UNATCO
EditPackages=V_Com_Center
EditPackages=MoverSFX
EditPackages=Ambient
EditPackages=ExtendedBuilders
EditPackages=TarquinBrushBuilders
EditPackages=UnrealEdEx
EditPackages=CaroneElevatorSet
EditPackages=Delta_r2


[Engine.GameInfo]
bLowGore=False
bVeryLowGore=False

[WindowPositions]
VFToolbar=(X=3,Y=3,XL=185,YL=24)
PictureButton=(X=899,Y=394,XL=22,YL=20)
Sound Browser=(X=4,Y=32,XL=310,YL=641)
Music Browser=(X=4,Y=32,XL=310,YL=641)
Group Browser=(X=4,Y=32,XL=310,YL=641)
Master Browser=(X=562,Y=-174,XL=326,YL=723)
Actor Browser=(X=706,Y=74,XL=310,YL=641)
Texture Browser=(X=706,Y=74,XL=310,YL=641)
Mesh Browser=(X=-136,Y=-88,XL=615,YL=652)
Scale Lights=(X=230,Y=141,XL=291,YL=107)
Progress=(X=151,Y=152,XL=449,YL=85)
Search for Actors=(X=123,Y=52,XL=506,YL=285)
Replace Textures=(X=114,Y=34,XL=524,YL=322)
Find/Replace=(X=279,Y=228,XL=458,YL=198)
EditorLog=(X=-33,Y=93,XL=450,YL=450)
LevelProperties=(X=0,Y=0,XL=352,YL=512)
Brush Builder=(X=12,Y=69,XL=345,YL=280)
ClassProperties=(X=672,Y=256,XL=352,YL=512)
Import Texture=(X=-377,Y=183,XL=366,YL=223)
New Class=(X=-377,Y=128,XL=366,YL=132)
ActorProperties=(X=703,Y=118,XL=319,YL=512)
Brush Import=(X=329,Y=252,XL=366,YL=158)
Texture Properties=(X=-529,Y=154,XL=677,YL=345)
ActorProperties.Split=128
Add Special=(X=662,Y=65,XL=324,YL=184)
Preferences=(X=22,Y=22,XL=352,YL=512)
Preferences.Split=158
Viewport Config=(X=344,Y=269,XL=335,YL=126)
Extrude=(X=370,Y=202,XL=224,YL=98)
Revolve=(X=369,Y=194,XL=225,YL=114)
2D Shape Editor=(X=0,Y=676,XL=160,YL=24)
LevelProperties.Split=164
Map Import=(X=387,Y=283,XL=249,YL=98)
ExtrudeToBevel=(X=390,Y=233,XL=236,YL=116)
Group=(X=-350,Y=167,XL=308,YL=99)
New Texture=(X=-378,Y=120,XL=366,YL=183)
Rename=(X=-348,Y=144,XL=308,YL=99)
Import Sound=(X=-377,Y=144,XL=366,YL=158)
ExtrudeToPoint=(X=396,Y=242,XL=224,YL=98)




Also remove unwanted EditPackages, because you don't have some of them :)





This solution was suggested by Daedalus :)

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Mon Jul 23, 2007 8:37 am
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New Vision
New Vision
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Joined: Sat Nov 19, 2005 10:03 am
Posts: 2347
Post 
Ah, thank you! Ued2 uses the same texture format I think so that should be fine.

Edit:
Nope, doesn't work. Now Unreal comes up with:

Quote:
Can't find 'ini:Engine.Engine.EditorEngine' in configuration file

History: UObject::SafeLoadError <- UObject::StaticLoadClass <- InitEngine


Mon Jul 23, 2007 10:13 am
Profile
NSF

Joined: Wed May 30, 2007 2:10 pm
Posts: 86
Post Today is Tuesday
Today is a good day to get a couple of textures done.

because its ..... Tuesday. Yeah... :D


Tue Aug 14, 2007 4:03 pm
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New Vision
New Vision
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Joined: Sat Nov 19, 2005 10:03 am
Posts: 2347
Post 
I don't get it.


Tue Aug 14, 2007 5:49 pm
Profile
Illuminati

Joined: Tue Oct 18, 2005 3:57 am
Posts: 3434
Location: Adelaide, South Australia
Post 
Quote:
Today is a good day to get a couple of textures done.


No.. Everyday is a bad day for textures.. Just some aren't as bad as others :D


Tue Aug 14, 2007 6:47 pm
Profile WWW
NSF

Joined: Wed May 30, 2007 2:10 pm
Posts: 86
Post How are the textures coming this week?
Dave, did you give that aspiring "DX texturist", a bone?


Thu Oct 25, 2007 6:44 pm
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New Vision
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Joined: Sat Nov 19, 2005 10:03 am
Posts: 2347
Post 
If you mean Shadow71, unfortunately he had other projects to work on.


Sat Oct 27, 2007 9:19 am
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Joined: Tue Jun 05, 2007 10:33 pm
Posts: 246
Location: Hollywood, California
Post 
WTF? But didn't you just announce him as a new member? Are you saying that status is kaput?


Sat Oct 27, 2007 10:38 am
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New Vision
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Joined: Sat Nov 19, 2005 10:03 am
Posts: 2347
Post 
Yeah, but he contacted me a week or so ago saying that he was tied up with other projects. Which is fair enough - and I wish him all the best.


Sat Oct 27, 2007 10:31 pm
Profile
Illuminati

Joined: Tue Oct 18, 2005 3:57 am
Posts: 3434
Location: Adelaide, South Australia
Post 
At the moment everyone's status is a bit fucked up on account we either need more HDD Space or We're too busy (the new guy for instance) or in my case Work is taking up a majority of my time. I am still committed to this project though and as I said a while back I am working on methodologies to make the texturing much more easier and less time consuming on myself, this does not mean any loss in quality on my behalf, it just means I'll be cutting out a lot of the steps that I think personally are unnecessary to the texturing process. Anyway I hope it goes well because I really need to step up my contribution to the project.


Sun Oct 28, 2007 10:22 pm
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NSF

Joined: Wed May 30, 2007 2:10 pm
Posts: 86
Post just dropping by
Thank you DaveW for the update in textures done. wow 31 under your belt in 10 days :D

DaveP


Fri Nov 02, 2007 3:27 pm
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New Vision
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Joined: Sat Nov 19, 2005 10:03 am
Posts: 2347
Post 
There's a lot more I've done, but they need finishing off a bit. A lot of them are actually duplicates.


Fri Nov 02, 2007 4:45 pm
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