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Problem is I don't have a full version of Fraps, you asked me to uninstall it and install the trial of a more recent version, remember? When you get online, I need you to send me your crack or something.

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Jonas Wæver
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Wed Jan 30, 2008 2:06 pm
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Oh, right. I can do that when I get home if you haven't found one, by then :)

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Wed Jan 30, 2008 3:50 pm
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Image

In other news...

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Fri Feb 22, 2008 3:08 am
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Holy crap, what's that for? Is that the whaling ship for our menu map or just something you felt like doing on the side? It looks really good :D

Have you made absolutely sure there's no BSP error in the bow section though? Try putting it in a water zone and see what happens, just to be safe.

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Fri Feb 22, 2008 10:41 am
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yes, its the ship in the map, probably causing it to lag more... and its in a water zone...

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Fri Feb 22, 2008 12:55 pm
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Hahah screw the lag, if your rig can't handle the menu map, the Downtown map will wipe you out ;)

Could you send it to me so I can put it in?

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Fri Feb 22, 2008 2:10 pm
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I disagree, actually. The menu maps lags my FAR more than DT.

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Fri Feb 22, 2008 4:37 pm
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I'll put it on the FTP under my folder with the name "WhalingShip" the earliest I can.

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Fri Feb 22, 2008 9:17 pm
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k, its in there... under the ZeroPresence folder.

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Mon Feb 25, 2008 5:41 pm
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Excellent, good job :D

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Mon Feb 25, 2008 7:34 pm
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dunno if anyone noticed, but I SVN updated the Platform2 map

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Mon Mar 31, 2008 4:35 pm
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Good job! Now get online and we'll play some terrorist hunt once Nick gets his game running :D

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Mon Mar 31, 2008 4:49 pm
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I've committed an updated ABIExterior with a few pathing tweaks. It still doesn't work, however.

I'd like to ghost over there and watch the guy that's causing the error (ABIGuard12 if I remember correctly), but I can't seem to find the invisible cheat, do we have one?

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Wed May 21, 2008 1:52 am
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"Invisible 1" (no quotes), same as DX.

Won't help you though, if the level still crashes, it will do so regardless of whether or not you are invisible. Also, I'm pretty sure that guy is irrelevant, since the game still crashes if you delete him.

By the way I managed to fix the crash in the labs by lowering the patrol points for those spiderbots half-way into the ground - my current theory is that the game crashes if the pathing is too high from the ground.

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Wed May 21, 2008 7:56 am
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That's probably a good idea, I'll check how high these nodes are.

And I know that the game will still crash, but I want to follow that guy and see where he is when it crashes.

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Wed May 21, 2008 11:22 am
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