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Joined: Sun Apr 25, 2004 7:55 am
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Since I've been poked by Jonas, could someone extract the techlights into a .3ds file please? The exporting part of Wotgreal doesn't work for me.

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Tue Apr 15, 2008 12:17 pm
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Aww Phas, you're a good man. A good man!

I'd export these lights for you if I could. Instead I'll resign myself to merely thank you for handling them and promise to test them when you're done.

And you know, once you're done with this, actually playing the mod might rekindle your enthusiasm for the project ;)

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Tue Apr 15, 2008 1:00 pm
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I'll see if I can grab those for you when I get home tonight, Phas. We're talking about those cylindrical lights we got from Endemia that we want to have some unlit surfaces, right?

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Tue Apr 15, 2008 2:59 pm
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Those are the ones, thanks. :D

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Tue Apr 15, 2008 3:00 pm
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Hmm, exporting from Wotgreal produces a .3ds that Max doesn't like :-( Didn't we have to use an old version or something to make it work, Phas?

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Tue Apr 15, 2008 8:23 pm
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That's ok I can open it in Cinema4d, Max sucks like crapola.

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Tue Apr 15, 2008 8:49 pm
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But I love Max :-(

:p

That is pretty dodgy that it can't open it, though.

Here you go!

http://thenamelessmod.com/temp/Techlamps.rar

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Tue Apr 15, 2008 9:21 pm
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Danke mein Freund!

I'm not sure why Max can't open it, I think earlier versions can so they must have changed the format for some reason.

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Tue Apr 15, 2008 9:43 pm
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Here you go, TechLampsUnlit The models are ready for importation, I need to sort out my Deusex folder as it's a complete mess so I haven't imported them. I think the size of the lamp will be different from the orignal and they are now centred so that will need to be sorted as well.

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Wed Apr 16, 2008 6:57 am
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I've added WeaponHandsTex to the list. The sleeve of the weapon hand is still JC's coat so I think that needs to be retified, I'll give it ago at some point, unless someone else wants to do it?

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Sun May 04, 2008 2:58 pm
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Oooh! That'd be awesome :o

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