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OpenGL Renderer 
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X-51
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Joined: Thu Nov 10, 2005 3:34 am
Posts: 766
Location: USA, CA
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Jetsetlemming wrote:
Jonas wrote:
No the changes are generally pretty small. Did you change your .ini at all for the D3D 9 renderer? I'm not sure things like anti-aliasing for masked textures are enabled by default.

But yeah you probably won't notice most of the textures. The thing is, however, when you start using HDTP and New Vision, their big-ass textures will actually be reduced in size by the old renderers, but not by the new - in other words you won't be able to tell a significant difference until you install one of those mods (and they aren't done yet, so you'll have to wait I'm afraid).

There was a first beta release of New Vision, wasn't there? Or did they withdraw that becuase of the couple of issues it had?


As I recall, DaveW, and MR_CyberPunk weren't happy with the results, and just stopped "plugging" it. The downloads would still be there, but they're all pretty much gone now, due to filefront's expiration system.....

I uploaded it again, though:(As well as a small world texture pack someone else made)

http://files.filefront.com/New+Vision+o ... einfo.html


Sun Jul 13, 2008 8:27 pm
Profile YIM
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Joined: Tue Sep 16, 2008 10:27 am
Posts: 1
Location: Dortmund, Germany
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Can someone help me with my problem?

Iam trying to use the new OpenGL renderer, as the old renderes didn't work with my new GFX Card (MSI Nvidia NX8600GT).

I even tried the settings presented on an earlier page, but DeusEx just seems to overwrite my settings with a Software Renderer, or it doesn't work at all.


Tue Sep 16, 2008 10:29 am
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Joined: Thu Nov 20, 2008 1:51 pm
Posts: 5
Post Re: OpenGL Renderer
Yeah, I'm having some problems with this renderer too.There are messed colors in the game (people faces, items like crowbar, main menu).And although I see the quality difference (nice shadowing), playing the game like this is a real pain.I placed of course the right file (OpenGlDrv) in Deus Ex system directory and made changes in DeusEx ini file (settings from the first page of this topic).
My computer configuration: mainboard FUJITSU SIEMENS D1688, processor Intel(R) Pentium(R) 4 CPU 3.00GHz, graphic card ATI FireGL T2 RV350GL.


Thu Nov 20, 2008 2:09 pm
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Illuminati

Joined: Sun Feb 27, 2005 11:28 pm
Posts: 2285
Post Re: OpenGL Renderer
That's really odd. Try reinstalling a new copy of Deus Ex, and update it to the latest version. Then try installing the OpenGL renderer (a new or different version maybe?), but don't make any INI changes. If it works, you can selectively change the INI settings gradually, and identify any problems with the settings.

If DX works normally with the DirectX renderer, it likely isn't a system or hardware issue.


Thu Nov 20, 2008 11:01 pm
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Mole Person

Joined: Thu Nov 20, 2008 1:51 pm
Posts: 5
Post Re: OpenGL Renderer
Done all this steps, but with no luck. Everything's the same :(


Thu Nov 20, 2008 11:53 pm
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Silhouette
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Joined: Thu Jul 10, 2008 6:06 am
Posts: 592
Post Re: OpenGL Renderer
There is another recent topic about this, try looking for something about resolution. I think it was in the DeusEx general section.

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Fri Nov 21, 2008 4:11 am
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MJ12
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Joined: Thu May 08, 2008 8:17 am
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Location: Stockholm, Sweden
Post Re: OpenGL Renderer
Do you mean this?
http://offtopicproductions.com/forum/viewtopic.php?f=9&t=1549

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Fri Nov 21, 2008 5:28 pm
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Silhouette
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Joined: Thu Jul 10, 2008 6:06 am
Posts: 592
Post Re: OpenGL Renderer
Yes that would be what I was referring to. Did that thread help at all?

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Sat Nov 22, 2008 2:27 am
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Thug
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Joined: Mon Jan 10, 2005 6:10 pm
Posts: 40
Location: The Land of a Thousand Suns
Post Re: OpenGL Renderer
These are the INI settings I use. I don't have any issues running with this on my HD4870, so if anybody wants to give it a shot here it is:

Code:
[OpenGLDrv.OpenGLRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
SinglePassFog=True
Coronas=True
HighDetailActors=True
DetailTextures=True
UseTrilinear=True
UseBGRATextures=True
UseTNT=False
UseMultiTexture=True
UsePalette=False
UseAlphaPalette=False
FrameRateLimit=61
MaxLogUOverV=8
MaxLogVOverU=8
MinLogTextureSize=0
MaxLogTextureSize=8
UseSSE=True
DetailMax=1
UseTexIdPool=True
UseTexPool=True
DynamicTexIdRecycleLevel=100
UseTruForm=False
TruFormTessellation=0
TruFormMinVertices=0
AAFilterHint=0
NumAASamples=0
UseAA=False
RequestHighResolutionZ=True
MaskedTextureHack=False
SwapInterval=-1
UseVertexProgram=False
UseCVA=False
UseMultiDrawArrays=True
TexDXT1ToDXT3=False
BufferClippedActorTris=True
SinglePassDetail=True
ColorizeDetailTextures=False
DetailClipping=False
UseDetailAlpha=True
RefreshRate=60
MaxTMUnits=0
NoFiltering=False
MaxAnisotropy=0
Use4444Textures=False
UseS3TC=False
AutoGenerateMipmaps=False
UsePrecache=False
AlwaysMipmap=False
ShareLists=False
UseZTrick=False
OneXBlending=True
GammaCorrectScreenshots=False
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=0.000000
DescFlags=0
Description=
ZRangeHack=True
SmoothMaskedTextures=False
SceneNodeHack=False
CacheStaticMaps=False
UseSSE2=True
BufferTileQuads=True
NoMaskedS3TC=False
Use16BitTextures=False
MinDepthBits=32
DoPrecache=0
SupportsLazyTextures=0
UseFragmentProgram=False
NoAATiles=False

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Tue Dec 23, 2008 3:25 am
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NSF

Joined: Wed May 30, 2007 2:10 pm
Posts: 86
Post Re: OpenGL Renderer
Damn, all those options ](*,)
Does anyone know of a faq that explains what some of those do. Some are self-explanatory, but some are not. And which ore best. ie. DTX1 or 3, etc? How is the average joe supposed to know? #-o


Wed Jan 07, 2009 3:41 pm
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Thug
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Joined: Mon Jan 10, 2005 6:10 pm
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Location: The Land of a Thousand Suns
Post Re: OpenGL Renderer
eternalightwithin wrote:
Damn, all those options ](*,)
Does anyone know of a faq that explains what some of those do. Some are self-explanatory, but some are not. And which ore best. ie. DTX1 or 3, etc? How is the average joe supposed to know? #-o


There is information on some of the settings at the website for the renderer, but it doesn't list everything.

http://cwdohnal.home.mindspring.com/utglr/settings.html

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Wed Jan 07, 2009 4:15 pm
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Post Re: OpenGL Renderer
The site's dead atm from what I can tell.

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Wed Apr 01, 2009 10:31 pm
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Joined: Mon Jan 10, 2005 6:10 pm
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Location: The Land of a Thousand Suns
Post Re: OpenGL Renderer
BoneofMalkav wrote:
The site's dead atm from what I can tell.


Seems to have gone over its bandwidth quota. I guess he experienced a surge in traffic for some reason...maybe because of the TNM release. Or maybe Deus Ex was mentioned on a large forum somewhere and a wave of people were compelled to re-install it.

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Wed Apr 01, 2009 11:07 pm
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Mole Person

Joined: Fri Apr 03, 2009 10:21 pm
Posts: 5
Post Re: OpenGL Renderer
page still gives the out of quota message although its past the first of the month.
"You should be able to access this site on the first of next month." I wasnt.
could somebody please send me the opengl/d3d files? ive never tried those and id like try some dx mods and im not sure if the site will come back and i couldnt find them anywhere else (to my greatest surprise)...
thanks,
g

email address:
trash74@gmail.com


Fri Apr 03, 2009 10:29 pm
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Thug
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Joined: Mon Jan 10, 2005 6:10 pm
Posts: 40
Location: The Land of a Thousand Suns
Post Re: OpenGL Renderer
galocza wrote:
page still gives the out of quota message although its past the first of the month.
"You should be able to access this site on the first of next month." I wasnt.
could somebody please send me the opengl/d3d files? ive never tried those and id like try some dx mods and im not sure if the site will come back and i couldnt find them anywhere else (to my greatest surprise)...
thanks,
g

email address:
trash74@gmail.com


I've sent you the D3D8, D3D9 and OpenGL renderers.

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Fri Apr 03, 2009 11:15 pm
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