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Mapping 
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Off Topic Productions
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Joined: Sat Apr 24, 2004 9:03 pm
Posts: 2817
Location: Canada
Post Mapping
Mapping crew:
Jonas
ZeroPresence

Map progress:
Note: "Done" is a relative term. I expect we'll be fixing and adding stuff until the very second the mod is released. "Done" implies that a map has progressed so far that we non-mappers can finish it.

- Phasmatis' Apartment
- FC Slum Sector
- FC Slum Sewers
- FC Corporate Sector
- FC Corporate Sewers
- FC Downtown Sector
- Llama Temple Interior and Llamarian Caves
- Sol's Bar and Grille
- PartyZone Night Club
- Raving's Weapon Shop
- Yardbomb's Voodoo Shop
- Worldcorp Parking Basement and Lobby
- Worldcorp 2nd Floor
- Worldcorp 3rd Floor
- Worldcorp 4th Floor
- Worldcorp Sublevel
- PDX HQ
- Despot's Apartment
- Goat City
- Goat Templae?
- DXO hideout
- Forum City ATC Center
- Server Complex Old (ZeroPresence)
- Server Complex New (Eric Reuter)
- DX Editing
- Deus Ex Incarnate
- ABI Exterior
- ABI Interior
- ABI Ruins
- ABI Underground Labs
- Spacestation


Important prefabs:
Forum City Sign Pole - http://www.tnm.offtopicproductions.com/ ... etsign.t3d

Street signs:

The following is a list of street signs for Forum City. If you're mapping one of the FC maps, these are the signs you may use for the streets in your map. If you need more, say so in the graphics thread and Jonas will take care of it. You can also suggest or demand a certain name for it if you want.

Corporate sector:
- Spector Street
- Ronin Road
- Admin Avenue
- Moorekredit Boulevard
- Rockafeller Road
- Gwogstreet
- Lebedev Lane
- Produce Place

Downtown sector:
- Main Street
- Central Avenue
- Tech Support Lane
- Noobflame Road
- Renton Road
- SDK Street
- Osgood Lane
- Reed Road
- Kaplan Lane

Slum sector:
- Memory Lane
- Station Street
- SigTest Street
- Radish Road


Mon Oct 17, 2005 2:45 pm
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Post 
New version of the Corporate Sewers uploaded. I added the waterfalls to the junction room near one of the entrances. I need somebody to check it out and see if it looks good enough, just turn right after leaving the room where you start and follow the tunnel until you reach a largish room with fog, hanging lights, a large pump, and a couple of pipes with water coming out of them.

http://tnm.offtopicproductions.com/team ... _11_05.rar

I don't think it gets much better with this engine :?

If you don't have HTTP access to the TeamFTP, use an FTP client to find the directory and download the map. Thanks in advance.

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Sat Nov 12, 2005 4:17 pm
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tested!

Looks right nice, found a bug though:-)

The water in the halls looks like water, but it appears to just be a water sheet without the waterzone.

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Sat Nov 12, 2005 9:46 pm
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Oh! Hm... I'll look into that.

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Sat Nov 12, 2005 11:18 pm
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Dazza

Rule #1 of Deus Ex screenshot capturing: Always max your brightness!

Otherwise, use the "sshot" console command which comes with a built-in flash (litterally >_<).

The shots you sent me were extremely dark. Off the top of my head, it doesn't look like blue is a very good colour for the templae, I want it to look huge and beautiful, not so much cold and ominous. Try orange instead, or maybe yellow. Something brighter and warmer.

Apart from that, it looks very good, I especially like the white spotlights on the slanted ceiling surfaces. Please upload the map whenever possible, or send it directly to my e-mail or over MSN if necessary.

Good work :)

And for anybody else who wants to have a look, these are the shots Dazza sent me:

http://tnm.offtopicproductions.com/team ... ot0015.jpg
http://tnm.offtopicproductions.com/team ... ot0016.jpg
http://tnm.offtopicproductions.com/team ... ot0017.jpg
http://tnm.offtopicproductions.com/team ... ot0018.jpg
http://tnm.offtopicproductions.com/team ... ot0019.jpg
http://tnm.offtopicproductions.com/team ... ot0020.jpg

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Thu Nov 24, 2005 1:07 pm
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The Nameless Mod
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Joined: Wed Mar 30, 2005 9:33 am
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Location: Brisbane
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Ok I changed the blue to red and added more lighting. As well as some more detail in the area as well as some small fix ups.

Question: Is it ok if I make the layout myself?


Fri Nov 25, 2005 8:46 am
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Hmm... yes, that's okay, save me the trouble. When you make it, keep the gameplay in mind. It'd be nice if the sermon room is relatively close to the entrance, but Athena's fight room and the security room both need to be in a restricted area with patrolling guards and cameras and stuff.

Also, if you make the layout yourself, you're going to need the apartment(-s? I forget) that Midashand made, those are very nice, and you'll need DT's fountain room which will serve as a kind of hub to the restricted parts of the templae. I'm not gonna have time to find that for you tonight, but if we're lucky, somebody else will have a look through the TeamFTP and shoot a couple of links your way. Otherwise, just keep those two rooms in mind when you design the map, and you'll get them some time tomorrow.

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Fri Nov 25, 2005 9:40 am
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The Nameless Mod
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Joined: Tue Nov 08, 2005 11:52 pm
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Location: Montezuma, IN
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Great Job on this map Dazza.... much better than mine..... did you use the skeleton map that DarkTemplar made or did you start from scratch?

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Thu Dec 15, 2005 11:36 pm
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I actually started from scratch. That way I'm more in touch with the map overall as I don't have to work with 2 different mapping styles because as we know everyone maps differently ;)


Sat Dec 17, 2005 1:15 am
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yeah, i think we discussed doing that when i picked the map up but we decided against it for some reason.... oh well....

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Sat Dec 17, 2005 2:44 am
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Hey Midas, do you happen to have the apartments in a seperate map? I think that'd be a great help if you could upload them. Or just mail them to me.

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Sat Dec 17, 2005 1:22 pm
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The Nameless Mod
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Joined: Tue Nov 08, 2005 11:52 pm
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hmmm. yes i think I do.... the one big apartment you mean?

I don't recall making more than one big apartment.....

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Sat Dec 17, 2005 3:24 pm
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Oh, I thought you made one big and one small apartment where the small would be duplicated for both of the priests. Well send me the large one then.

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Sat Dec 17, 2005 3:36 pm
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Jonas, since I have reliable access to the FTP, I'm going to upload my work more often. In fact I've setup a folder entitled "Current Work" in the ZeroPresence FTP folder. I'm going to upload the work I've done each day at intervals which will be everytime I'm working then step out, and when I'm about to go to sleep. So whenever you're online and I'm not around and you're wondering about the server complex, just get on the FTP an download it. I've also included a Read file which describes new things added, and a slight summary of the map as a whole. Kind of like a designer's doc on the map. So you will be up to date on everything thats going on even when I'm not there to talk. And the Read includes the date of the work, too. So it wont get confusing.

Oh, this applies to Trestkon, too. If you want to keep tabs on the level's progress.

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Wed Dec 21, 2005 6:24 am
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That is exceptionally sexy of you, Chris. Good job.

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Wed Dec 21, 2005 10:20 am
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