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Join Up & Serve Your Community!
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metche_steele
Illuminati
Joined: Thu Dec 09, 2004 4:45 pm Posts: 1321
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 Join Up & Serve Your Community!
Due to the fact we seem to have lots of potential modders who are interested in helping out popping up in the most peculiar of places lol, Ive set up this sticky.
If the above sounds like you then
email me - bann@planetdeusex.com
or
msn me - bann@blossombags.co.uk
And send me a small example of your cool skillage
Its important we keep track of whose who and whose doing what or this mod will quickly get out of hand.
Many thanks
Metz.
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| Thu Jan 06, 2005 9:04 am |
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JC
NSF
Joined: Mon Feb 14, 2005 12:20 pm Posts: 78
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JayJay, your texture for the barrel is amazing by the way, well done  ..
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| Sun May 15, 2005 2:56 pm |
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JayJay
HDTP Member
Joined: Thu May 12, 2005 1:27 pm Posts: 11 Location: U.K.
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Thank you very much for you're kind words JC! It took a bit of time to get it just right, lol. 
_________________ 'A motive is a universal adapter'
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| Sun May 15, 2005 6:28 pm |
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Guest
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Hi, i really liked Deus Ex it is without a doubt the best game that has ever been created.
Im posting becuase i'd like to join the team. Im not an expert in 3ds max but some of the object models arent complicated and i figured i could lend a hand.
Im also pretty good at texturing, again not an expert, but i know my stuff.
If i were allowed to join, this would be my first mod team to join, currently im studying games development at college and this would be a great side project to get involved with.
I have a huge amount of spare time, probably more than 30 hours free a week, i would like to use that time wisely and not blowing it away playing games.
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| Sat Dec 17, 2005 12:04 am |
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Guest
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Sorry for double post.
user name: dirty harry
email: big_al1987@hotmail.com
Maybe you could help me out with the email notification, hasn't been posted yet :S
-thanks
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| Sat Dec 17, 2005 12:10 am |
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Trestkon
Off Topic Productions
Joined: Sat Apr 24, 2004 9:03 pm Posts: 2817 Location: Canada
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There you go, dirty harry, I've activated your account.
_________________ -Life does not snap to the x-axis
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| Sat Dec 17, 2005 12:50 am |
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Jonas
Off Topic Productions
Joined: Sat Apr 24, 2004 9:21 pm Posts: 13851 Location: Hafnia
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Man, we really gotta fix that
But eh, Harry... you sound like something near the perfect team member, if you're studying game development, you're bound to improve fast. Mind you I'm actually not on the HDTP team, so I'm not hiring you here, just expressing my appreciation, as a fan of the project, that you chose to offer your help.
_________________ Jonas Wæver
Chief Poking Manager of TNM
Random Outbursts of Creativity
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| Sat Dec 17, 2005 1:26 pm |
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dirty harry
Thug
Joined: Fri Dec 16, 2005 11:54 pm Posts: 35 Location: Scotland
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hey cheers for the welcome. Well, if you wanna see an example of my work, tell me to model something, get it back to you asap. 
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| Sat Dec 17, 2005 11:40 pm |
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lofaesofa
UNATCO
Joined: Thu Feb 10, 2005 12:10 pm Posts: 215 Location: UK
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Okay, remodel the tumbleweed or plant2, those are both phase 1 models which need some attention!
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| Sun Dec 18, 2005 11:47 pm |
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dirty harry
Thug
Joined: Fri Dec 16, 2005 11:54 pm Posts: 35 Location: Scotland
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Hmm, ok. How/where do i get reference for that. pics/old model?
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| Mon Dec 19, 2005 6:35 pm |
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Ajare
MJ12
Joined: Wed May 18, 2005 2:16 pm Posts: 436
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I use Unreal Tournament Package Tool to extract models/textures to use as reference. Note that the .3ds is broken for 3ds-Max, annoyingly.
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| Mon Dec 19, 2005 10:03 pm |
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dirty harry
Thug
Joined: Fri Dec 16, 2005 11:54 pm Posts: 35 Location: Scotland
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Plant2
134 polygons/272 triangles
This is just an example, i guess i cheated with the textures, their way over 256x256 and are in JPEG format.
 hope its "OK"
will move onto the tumbleweed next 
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| Tue Dec 20, 2005 2:05 am |
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Vavrek
UNATCO
Joined: Thu Nov 17, 2005 10:15 am Posts: 132
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While that looks great, if you're using textures above 256, we don't get to see what it'll look like in the game itself. So, you know, try to use stuff that we'll be able to see... if you would.
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| Tue Dec 20, 2005 3:17 am |
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dirty harry
Thug
Joined: Fri Dec 16, 2005 11:54 pm Posts: 35 Location: Scotland
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yup your right.
256x256
I cant seem to get .pcx to work as a texture. Still in jpeg format :S

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| Tue Dec 20, 2005 9:53 am |
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Ajare
MJ12
Joined: Wed May 18, 2005 2:16 pm Posts: 436
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The model looks fine, but the texture needs a bit of work. The leaves are good, but a bit eaten. They should look a bit healthier, IMO. Considering the relatively low polycount, I would add a few more of them, too - you want to try and hide the area where they go into the soil. The soil is decent, but the pot needs a more definition. It needs to look more ceramic - a few faint cracks, rough bits, etc. The edge between the side and the top also looks rough.
Anyway, keep at it, it's looking promising!
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| Tue Dec 20, 2005 10:25 am |
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