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Jonas
Off Topic Productions
Joined: Sat Apr 24, 2004 9:21 pm Posts: 13850 Location: Hafnia
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I think that's great. The original was kinda clean as it is.
Why haven't I received that first version from you yet? 
_________________ Jonas Wæver
Chief Poking Manager of TNM
Random Outbursts of Creativity
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| Wed Dec 21, 2005 6:02 pm |
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dirty harry
Thug
Joined: Fri Dec 16, 2005 11:54 pm Posts: 35 Location: Scotland
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_________________ "I spill, my drink!"
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| Wed Dec 21, 2005 6:08 pm |
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EER
Illuminati
Joined: Sat Oct 22, 2005 7:52 pm Posts: 2483 Location: NL
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I think v4 looks marvellous
It would fit right into the training hall 
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| Wed Dec 21, 2005 9:28 pm |
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Red
NSF
Joined: Mon Nov 21, 2005 10:33 am Posts: 67 Location: Adelaide, Australia
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Incredible. You've hit the spot with V4. However, does anyone else think that the leaves look oddly balanced? It seems that if a centreline was dropped down the middle of the leaves, it would fall just outside of the pot. I haven't looked at the original recently, but I was sure that the whole model was more evenly balanced. I'm not sure how much this varies from the original design, but maybe some more leaves should be added to balance the rest out, or the rogue leaf should made a tad more vertical. As for the pot -- it looks sweet.
The corporate look has been nailed perfectly; the bland, generic design would make even the Microsoft accounting department dribble.
I'm amazed to see the progress going along so quickly, especially for a newbie! Amazing, mate. Keep up the unnaturally good work!  I'm also glad to be able to see these items as they are being made -- it gives the community a greater input into the completion of the HDTP.
_________________ If at first you try and don't succeed, cheat. Repeat until caught. Then lie.
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| Thu Dec 22, 2005 1:42 am |
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dirty harry
Thug
Joined: Fri Dec 16, 2005 11:54 pm Posts: 35 Location: Scotland
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version 4b
back down to 246 polys
Made the leaves texture more like the original, leaves are more upright, lower poly and more of. 
_________________ "I spill, my drink!"
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| Thu Dec 22, 2005 2:35 pm |
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EER
Illuminati
Joined: Sat Oct 22, 2005 7:52 pm Posts: 2483 Location: NL
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perfect 
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| Thu Dec 22, 2005 6:01 pm |
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Jonas
Off Topic Productions
Joined: Sat Apr 24, 2004 9:21 pm Posts: 13850 Location: Hafnia
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Wow, yeah that really is quite near perfect. Too bad it won't look that good in-game.
_________________ Jonas Wæver
Chief Poking Manager of TNM
Random Outbursts of Creativity
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| Thu Dec 22, 2005 8:56 pm |
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Red
NSF
Joined: Mon Nov 21, 2005 10:33 am Posts: 67 Location: Adelaide, Australia
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Won't it? Because it looks incredibly good now. Perfect; you've hit the spot exactly! 
_________________ If at first you try and don't succeed, cheat. Repeat until caught. Then lie.
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| Thu Dec 22, 2005 10:15 pm |
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Jonas
Off Topic Productions
Joined: Sat Apr 24, 2004 9:21 pm Posts: 13850 Location: Hafnia
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Unfortunately it won't use full-size JPG textures in-game, but 256-colour PCX. Neither will it support alpha-channels, so the edges of the leaves will look a lot more jagged.
But it'll still be a lot better than the old one.
_________________ Jonas Wæver
Chief Poking Manager of TNM
Random Outbursts of Creativity
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| Thu Dec 22, 2005 10:57 pm |
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EER
Illuminati
Joined: Sat Oct 22, 2005 7:52 pm Posts: 2483 Location: NL
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Thats a shame. Stupid engine
But it's still a vast improvement over the original (and even over the previous attempts  )
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| Thu Dec 22, 2005 11:04 pm |
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Trestkon
Off Topic Productions
Joined: Sat Apr 24, 2004 9:03 pm Posts: 2817 Location: Canada
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It's for posts like this that Jonas will never be a Public Relations manager;)
_________________ -Life does not snap to the x-axis
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| Thu Dec 22, 2005 11:37 pm |
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Jonas
Off Topic Productions
Joined: Sat Apr 24, 2004 9:21 pm Posts: 13850 Location: Hafnia
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Trestkon, I bet if we put you in charge of PR once we start working on commercial products, you'll be exactly like Peter Molyneux. If anybody asks you about the features of the game, you'll say stupid stuff like "TREES WILL GROW IN MY GAME" which will piss everybody off when we decide we need to cut that feature because of time/budget constraints.
And this case is particularly ridiculous, seeing how I'm actually commenting on ANOTHER project than ours! I have nothing to do with HDTP PR! I just made an attempt to turn down people's expectations a notch so nobody would be too disappointed when they see the final result.
So. Stop it 
_________________ Jonas Wæver
Chief Poking Manager of TNM
Random Outbursts of Creativity
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| Fri Dec 23, 2005 12:42 am |
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Red
NSF
Joined: Mon Nov 21, 2005 10:33 am Posts: 67 Location: Adelaide, Australia
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With a final result even close to what we've been shown, how could we be disappointed? Live and let die, Jonas. I thought Trestkon was funny. 
_________________ If at first you try and don't succeed, cheat. Repeat until caught. Then lie.
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| Fri Dec 23, 2005 1:32 am |
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EER
Illuminati
Joined: Sat Oct 22, 2005 7:52 pm Posts: 2483 Location: NL
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And I thought Jonas was funny

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| Fri Dec 23, 2005 7:01 am |
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Trestkon
Off Topic Productions
Joined: Sat Apr 24, 2004 9:03 pm Posts: 2817 Location: Canada
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Still, you're banned from PR when OTP becomes a real company;) THe Peter Molyneux route may be a bit extreme, but as far as PR goes, I'd try to never downplay features.
But I'm a PR whore...
_________________ -Life does not snap to the x-axis
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| Fri Dec 23, 2005 8:16 am |
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