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Jonas
Off Topic Productions
Joined: Sat Apr 24, 2004 9:21 pm Posts: 13868 Location: Hafnia
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 Using HDTP with TNM
To enable HDTP, open \DeusEx\TNM\System\TNM.ini and find the section called [Core.System]. Copy the two following lines (highlighted with bold) and insert them into the proper order in the list:
Paths=..\HDTP\System\*.u goes above Paths=..\System\*.u Paths=..\HDTP\Textures\*.utx goes above Paths=..\Textures\*.utx
Paths=..\TNM\System\*.u and Paths=..\TNM\Textures\*.utx goes above both of them. Feel free to post any further questions here and we will try to answer.
_________________ Jonas Wæver
Chief Poking Manager of TNM
Random Outbursts of Creativity
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| Sun Mar 15, 2009 2:19 pm |
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ZIGS
NSF
Joined: Sun Mar 15, 2009 6:07 pm Posts: 56 Location: Portugal
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 Re: Using HDTP with TNM
Do we need to install that HDTP demo from 2 years ago to make this work or does this only unlocks HDTP stuff inside the game/mod?
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| Sun Mar 15, 2009 7:11 pm |
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Jonas
Off Topic Productions
Joined: Sat Apr 24, 2004 9:21 pm Posts: 13868 Location: Hafnia
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 Re: Using HDTP with TNM
You have to download the demo.
_________________ Jonas Wæver
Chief Poking Manager of TNM
Random Outbursts of Creativity
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| Sun Mar 15, 2009 7:20 pm |
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Mr_Cyberpunk
Illuminati
Joined: Tue Oct 18, 2005 3:57 am Posts: 3434 Location: Adelaide, South Australia
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 Re: Using HDTP with TNM
Hoice! so that means my awesome phone texture should work right.. cool. I notice that the phone is used everywhere in this game.
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| Thu Mar 19, 2009 4:51 am |
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Sergeant Kelly
Thug
Joined: Thu Feb 15, 2007 3:11 am Posts: 32
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 Re: Using HDTP with TNM
I'm getting some odd issues running HDTP with TNM. Some TNM props are being incorrectly replaced by the HDTP ones.
I'll upload some pictures:
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| Tue Mar 24, 2009 8:56 pm |
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stucuk
NSF
Joined: Thu Mar 19, 2009 11:00 pm Posts: 82
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 Re: Using HDTP with TNM
Are you sure you placed the HDTP lines in the correct places? Im using HDTP and its rendering the correct models. It should be like:
_________________ Stucuk.Net -Stu
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| Wed Mar 25, 2009 6:59 am |
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JC_Helios
X-51
Joined: Thu Nov 10, 2005 3:34 am Posts: 766 Location: USA, CA
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 Re: Using HDTP with TNM
I remember stuff like that in Shifter's HDTP support with Zodiac. Specifically CIA's anti air defense being potted plant rockets. 
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| Wed Mar 25, 2009 7:13 am |
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Mr_Cyberpunk
Illuminati
Joined: Tue Oct 18, 2005 3:57 am Posts: 3434 Location: Adelaide, South Australia
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 Re: Using HDTP with TNM
AWESOME one of my textures bugged TNM! 
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| Wed Mar 25, 2009 11:28 am |
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Kee715
Illuminati
Joined: Sat Nov 29, 2008 7:15 pm Posts: 1052 Location: Grand Saline, Texas
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 Re: Using HDTP with TNM
Works with everything EXCEPT the Crowbar. I typed I got the OLD Crowbar obviously... Then I typed I got it. but it was the same Crowbar as Vanilla DX... Is this supposed to happen? I get the other HDTP models that come with the demo/TNM but not the Crowbar, I WANT MY HD SKULL BREAKER!!!! >.>
_________________ Subject: Walrus, The Profession: Lurker
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| Wed Mar 25, 2009 5:03 pm |
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Sergeant Kelly
Thug
Joined: Thu Feb 15, 2007 3:11 am Posts: 32
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 Re: Using HDTP with TNM
Ah yeah, the problem with the models was Shifter.
After taking it out everything worked fine.
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| Wed Mar 25, 2009 6:30 pm |
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Jonas
Off Topic Productions
Joined: Sat Apr 24, 2004 9:21 pm Posts: 13868 Location: Hafnia
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 Re: Using HDTP with TNM
That's normal. Whenever HDTP finishes their next release, we'll go over our new stuff and make sure we use all their assets where applicable.
_________________ Jonas Wæver
Chief Poking Manager of TNM
Random Outbursts of Creativity
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| Wed Mar 25, 2009 6:35 pm |
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RealLeonWoods2045
Thug
Joined: Mon Mar 16, 2009 4:04 am Posts: 12
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 Re: Using HDTP with TNM
[Read later posts]
Last edited by RealLeonWoods2045 on Thu Mar 26, 2009 2:19 am, edited 1 time in total.
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| Thu Mar 26, 2009 2:08 am |
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RealLeonWoods2045
Thug
Joined: Mon Mar 16, 2009 4:04 am Posts: 12
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 Re: Using HDTP with TNM
Update: I looked and I found I have two TNM.ini files. One is in Deus Ex/System. The other is in C:\DeusEx\TNM\System. The latter I have changed for HDTP. Why do I have two? Should I change both of them?
The Deus Ex\TNM\System is this:
[Core.System] PurgeCacheDays=30 SavePath=..\TNM\Save CachePath=..\Cache CacheExt=.uxx Paths=..\TNM\System\*.u Paths=..\TNM\Maps\*.dx Paths=..\TNM\Textures\*.utx Paths=..\TNM\Sounds\*.uax OggPath=..\TNM\Music\Ogg\ Paths=..\TNM\System\*.u Paths=..\TNM\Textures\*.utx Paths=..\HDTP\System\*.u Paths=..\System\*.u Paths=..\Maps\*.dx Paths=..\TNM\System\*.u Paths=..\TNM\Textures\*.utx Paths=..\HDTP\Textures\*.utx Paths=..\Textures\*.utx Paths=..\Sounds\*.uax Paths=..\Music\*.umx Suppress=DevLoad Suppress=DevSave Suppress=DevNetTraffic Suppress=DevGarbage Suppress=DevKill Suppress=DevReplace Suppress=DevSound Suppress=DevCompile Suppress=DevBind Suppress=DevBsp
It is actually longer! I guess I might have added more than I was suppose. But does this longer one still activate the HDTP?
Last edited by RealLeonWoods2045 on Thu Mar 26, 2009 2:22 am, edited 1 time in total.
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| Thu Mar 26, 2009 2:14 am |
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RealLeonWoods2045
Thug
Joined: Mon Mar 16, 2009 4:04 am Posts: 12
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 Re: Using HDTP with TNM
[Read former post]
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| Thu Mar 26, 2009 2:17 am |
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stucuk
NSF
Joined: Thu Mar 19, 2009 11:00 pm Posts: 82
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 Re: Using HDTP with TNM
The guy above is a good reason why its always good to allow users to delete there posts.
_________________ Stucuk.Net -Stu
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| Thu Mar 26, 2009 5:30 am |
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